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dhood

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  1. I forgot the first troubleshooting step it seems. This totally worked lol. Thank you for the suggestion.
  2. I'm scratching my head at this point. I've installed the Valheim server image and read through what I believe is the bulk of the pertinent posts on this thread. I can't connect, even internally via Steam's server browser (favorites -> add server) Trying to connect to 10.0.0.2:2457 Host port is 2456, container ports 2456-2458. I have the ports forwarded in my router. I'm not sure what to make of it. Any direction would be appreciated. Container view: Config(1): Config(2): Port Forwarding: Server Log:
  3. Confirmed working. Thanks! I've learned so much from this thread. Thanks everyone!
  4. dhood started following I/O bottleneck?
  5. Yep I skimmed right past it. Got it all working. Thanks for the effort on this!
  6. Rookie here. I've surfed a bit looking at how this works, and while I found a lot of posts that seem close to this, I can't find anything specific on how to import the XML. Can I get a short bullet list on how this is done please?
  7. I had some trouble with getting AMP going in UnRaid as I'm brand new to both it and Docker. For any other newbies that may be cruising around looking for a brief step-by-step, I hope this helps. **As an aside, this is primarily for addressing port issues** My goal was to migrate my existing Valheim world from my ancient Dell R300, bare metal Linux server, to my newly built custom chassis with UnRaid. Here's what worked: Edit the AMP container and follow these instructions: By default, the container will have a 'Port:' variable for you to populate. You'll notice in that variable that it's commented as 'Web Interface Port'. This will be the port you use to get to AMP's GUI. Pick a port that's not being used by anything else on your network. Now we need to add the ports the game server needs. For my Valheim server, port 2456 is default, so that's what I'm going to add. First, navigate to the bottom of the page and click "+ Add another Path, Port, Variable, Label or Device". On the configuration window that opens, select "Port" from the drop-down, choose a name for the new config. (this can be anything you like), and then put your game server port in "Container Port", "Host Port", and "Default Value". Now, for connection type, you're going to select TCP or UDP. You'll need both of these, so once you finish creating this one as TCP, you'll create another config. for UDP using the same ports. Once you have all of this done, you should see all of these ports being mapped to AMP in your docker tab And now, specifically for the folks who want to run a cross-play Valheim Server, you'll need to do a couple of things before it will work. Enable cross-play in your Valheim configuration in AMP Next, you're going to need to install some dependencies in your AMP Docker container. To do this, navigate to the Docker tab in Unraid, click on the AMP icon, and select Console. Your first command should be 'apt update'. Once the repo is updated, enter this: 'apt install libpulse-dev libatomic1 libc6'. Once these packages install, restart AMP and you should be good to go. Most of this is probably common knowledge, but I hope it helps someone!
  8. dhood replied to dhood's topic in General Support
    Plex_Media/downloads This share is present on both the cache and array. Sent from my iPhone using Tapatalk
  9. dhood replied to dhood's topic in General Support
    Here you go. http://cloud.tapatalk.com/s/6408d48ea5f41/valhalla-diagnostics-20230308-1153.zip Sent from my iPhone using Tapatalk
  10. I'm new to UnRaid and I'm loving it so far. However, I'm running into some sort of bottleneck and I could use some help pinning down exactly what's going on. To start, here's the hardware I've got in the server: Case: Rosewill 4U RSV-L4412 Mobo: Asus Prime B450-A II (AMD AM4 mATX) CPU: AMD Ryzen 5 4500 (6c/12t) RAM: Teamgroup 32GB 3200MHz CL22 NvME (Cache): Silicon Power 1TB PCIe Gen3 Drives (array): 7x WL 4TB 5400RPM 64MB cache (2 for parity) | 2x 4TB WD Red Plus 5400RPM 128MB cache Sata Controller: ACTIMED PCIe 16 port SATA 3.0 PSU: Cooler Master MasterWatt 750 80+ Bronze GPU (HW transcoding): EVGA GTX 1050ti 4GB I built this a couple of weeks ago and so far I've only used it for Plex (though I have plans to use it for a whole lot more). For the media suite, I'm using Overseer, Radarr, Sonarr, and Sabnzbd. The issue comes in when content is grabbed by sab. If it's only 1 file, everything is fine. It downloads it, repairs/unpacks it, and kicks it to its completed folder. Radarr picks the file up, renames it, and then puts it in the completed folder that Plex can see. All of this happens on cache first, and then later is moved to the array. When there are multiple files downloading at a time, the issue arises. The entire server will become unresponsive, plex stops playing anything you're currently watching, and download speeds in sab will slow to a crawl. This gets so bad that I'll have to stop sab so the UnRaid dashboard is usable, and then restart the entire server. I know this has to be some type of I/O bottleneck, but I'm just not familiar enough with this stuff to know where to look to confirm my suspicion. I'm planning in the near future to upgrade my desktop, and when I do, I'll be upgrading the server with a 3900x and a full ATX B450 Tomahawk board. Any help or suggestions would be greatly appreciated!

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