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SuHwak

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  1. Hi ich777, thank you for providing these containers for unraid, I have been running 7d2d for a while now. But I'm struggling to manipulate the server settings for CS2. I can connect and 1 bot joins on the other side, but I can't define mapcycle, bot amount etc. My game Params are: -dedicated -dev +rcon_connected_clients true +rcon_password [redacted] +map cs_office +game_type 0 +game_mode 1 -usercon +maxplayers 8 +bot_quota 8 +bot_difficulty 2 +bot_quota_mode "fill" rcon +sv_setsteamaccount [redacted] But it feels like only the +map is actually being applied. (in the above example I'm not using a mapcycle, because it doesn't seem to work) Neither can I use the server.cfg located here: /serverdata/serverfiles/game/csgo/cfg (on the host /mnt/user/appdata/CS2DS/game/csgo/cfg). And last I don't know how to pass server console commands to the server from the container console. I must be daft, but can you help me out?
  2. Done, and its working now! Thank you and @Spectral Force! Any idea why EAC is timing out if I connect directly via LAN, but I when I connect through GFN there is no issue? (GFN is my default anyway, but just curious).
  3. Hi ich, I'm running into an issue installing 7d2d dedicated server. It doesn't wait when prompted for the 2FA code, it just assumes it failed (and at one time I ran into rate limit issues). I also removed the authenticator, but then I get an e-mail with a code from Steam. In console it mentions this: This computer has not been authenticated for your account using Steam Guard. Please check your email for the message from Steam, and enter the Steam Guard code from that message. You can also enter this code at any time using 'set_steam_guard_code' at the console. Steam Guard code:FAILED (Account Logon Denied) But again it does not seem to wait, and the second try just hangs the server. I tried adding set_steam_guard_code with the code to the env variables, but no joy there either. What am I doing wrong?

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