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[Support] ich777 - Gameserver Dockers
Ok apparently my Unraid server had some bad memory modules which maybe caused the docker to become corrupted(?) Anyway I replaced the modules and re-created the docker and it no longer crashes. Thanks.
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ikeuli joined the community
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[Support] ich777 - Gameserver Dockers
Hello, I am running the Palworld docker on Unraid and after the game had an update earlier today my docker has been crashing on startup. Here's a paste of Diagnostics.txt for the crash info: Generating report for minidump Application version 5.1.1.0 ... built from changelist 0 OS version Linux 6.1.64-Unraid (network name: 7c9d6ee30f52) Running 6 x86_64 processors (12 logical cores) Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003" <SOURCE START> <SOURCE END> <CALLSTACK START> PalServer-Linux-Test!UPalWorldSecuritySystem::InitializeWithSaveDataForServer(UPalWorldSaveGame*) [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalWorldSecuritySystem.cpp:43] PalServer-Linux-Test!UPalGameSystemInitSequence_InitializeWorldAfterAppliedSaveData::ProcessImpl() [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitSequences.cpp:277] PalServer-Linux-Test!UPalGameSystemInitManagerComponent::StartNextSequence() [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitManagerComponent.cpp:101] PalServer-Linux-Test!UPalGameSystemInitManagerComponent::StartNextSequence() [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitManagerComponent.cpp:115] PalServer-Linux-Test!UPalGameSystemInitManagerComponent::StartNextSequence() [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitManagerComponent.cpp:115] PalServer-Linux-Test!UPalGameSystemInitManagerComponent::StartNextSequence() [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitManagerComponent.cpp:115] PalServer-Linux-Test!UPalGameSystemInitManagerComponent::OnChangeProcessState(UPalGameSystemInitProcessHandle*) [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalGameSystemInitManagerComponent.cpp:167] PalServer-Linux-Test!TBaseUObjectMethodDelegateInstance<false, UPalGameSystemInitManagerComponent, void (UPalGameSystemInitProcessHandle*), FDefaultDelegateUserPolicy>::ExecuteIfSafe(UPalGameSystemInitProcessHandle*) const [C:/works/Pal-UE-EngineBinary/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:616] PalServer-Linux-Test!UPalWorldSubsystem::OnWorldBeginPlay(UWorld&) [D:/works/repos/Pal_SVN/Pal-UE-App/Source/Pal/PalWorldSubsystem.cpp:57] PalServer-Linux-Test!UWorld::BeginPlay() [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Engine/Private/World.cpp:4875] PalServer-Linux-Test!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:14880] PalServer-Linux-Test!UEngine::Browse(FWorldContext&, FURL, FString&) [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:14037] PalServer-Linux-Test!UGameInstance::StartGameInstance() [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Engine/Private/GameInstance.cpp:634] PalServer-Linux-Test!FEngineLoop::Init() [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4372] PalServer-Linux-Test!GuardedMain(char16_t const*) [C:/works/Pal-UE-EngineSource/Engine/Source/./Runtime/Launch/Private/Launch.cpp:180] PalServer-Linux-Test!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [C:/works/Pal-UE-EngineSource/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] libc.so.6!UnknownFunction(0x271c9) libc.so.6!__libc_start_main(+0x84) PalServer-Linux-Test!_start() <CALLSTACK END> 0 loaded modules Report end!
ikeuli
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