Very new to hosting servers. I have a question about a memory leak error that is in the logs.
I have V Rising setup and running on Steam and searchable. I have 4 friends playing with me and we keep getting studder that gets worse and worse the longer we play. I restart before every session and its not bad. I checked the logs when I start up and I got this:
[Server] Startup Completed - Disabling Scene Loading Systems
[Server] Shutting down Asynchronous Streaming
Registered WarEventMapNode in Chunk: 16,14
Registered WarEventMapNode in Chunk: 16,15
Registered WarEventMapNode in Chunk: 15,16
Registered WarEventMapNode in Chunk: 18,16
Registered WarEventMapNode in Chunk: 16,17
Registered WarEventMapNode in Chunk: 17,17
Registered WarEventMapNode in Chunk: 15,18
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
EOS.Session - Entering ModifySessionAsync!
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
I see the solution, I think, to run app with the -diag-job-temp-memory-leak-validation cmd line argument. I thought click on my docker and run Console with this line was the idea but clearly I'm doing that wrong. How do I run the app with the leak validation line? The more simple the explanation the better please. I clearly don't know where to go or how to use this command. Your help is very much appreciated. This is my first server I have actually running publicly.