Castle is still consuming resources when idle and character blood pool is draining. if I log off for a few days everything is messed up and I remember this didn't happen previously. if this is indeed the case then i see no point in doing a dedicated server, i'll just host an instance via steam for myself and my partner which can then be paused when we log off.
Anyway I won't post more on the subject as i don't think the container is causing this, just wanted confirmation if something changed in 1.1.