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Upgrade advice from 6.12.6 to 7.0.1
I'm also interested in a guide on how to upgrade from 6 to 7 with a migration path from btrfs to zfs
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[Support] ich777 - Gameserver Dockers
ah, Well not sure why but now it works so I'm happy. Thanks a lot for your time and help!
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[Support] ich777 - Gameserver Dockers
I did add the -debug as it asked for that It's set to "Only" and starting over resolved the issue. I guess some file permission issue on the existing folder
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[Support] ich777 - Gameserver Dockers
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[Support] ich777 - Gameserver Dockers
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[Support] ich777 - Gameserver Dockers
Funny enough, I've re-installed your docker image just now to remove some workshop files that I didn't need anymore and now I run into the same error the image through pterodactyl gets. I'm super confused now ---Checking if UID: 99 matches user--- ---Checking if GID: 100 matches user--- ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Starting...--- ---Update SteamCMD--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK ---Update Server--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...'---Checking if UID: 99 matches user--- usermod: no changes ---Checking if GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Starting...--- ---Update SteamCMD--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Looks like steam didn't shutdown cleanly, scheduling immediate update check [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK ---Update Server--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK Update state (0x3) reconfiguring, progress: 0.00 (0 / 0) Update state (0x1) running, progress: 64.55 (1415847920 / 2193353936) Update state (0x1) running, progress: 64.55 (1415847920 / 2193353936) Update state (0x61) downloading, progress: 59.52 (2369301572 / 3981009071) Warning: failed to init SDL thread priority manager: SDL not found Update state (0x61) downloading, progress: 61.34 (2442121541 / 3981009071) Update state (0x61) downloading, progress: 65.59 (2610963175 / 3981009071) Update state (0x61) downloading, progress: 70.40 (2802783602 / 3981009071) Update state (0x61) downloading, progress: 75.30 (2997872503 / 3981009071) Update state (0x61) downloading, progress: 79.51 (3165329443 / 3981009071) Update state (0x61) downloading, progress: 87.96 (3501656081 / 3981009071) Update state (0x61) downloading, progress: 91.13 (3627911152 / 3981009071) Update state (0x61) downloading, progress: 92.71 (3690664312 / 3981009071) Update state (0x61) downloading, progress: 93.02 (3703162899 / 3981009071) Update state (0x61) downloading, progress: 93.35 (3716318398 / 3981009071) Update state (0x61) downloading, progress: 96.28 (3832985924 / 3981009071) Update state (0x61) downloading, progress: 100.00 (2193353936 / 2193353936) Update state (0x101) committing, progress: 0.85 (33928798 / 3981009071) Update state (0x101) committing, progress: 21.77 (866687766 / 3981009071) Update state (0x101) committing, progress: 23.12 (920437572 / 3981009071) Update state (0x101) committing, progress: 92.87 (3697194812 / 3981009071) Success! App '4020' fully installed. ---Prepare Server--- ---Server ready--- ---Start Server--- Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. tcmalloc: large alloc 4294754304 bytes == (nil) @ tcmalloc: large alloc 4294754304 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4294754304 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:17:55 AM PST: Server restart in 10 seconds tcmalloc: large alloc 4289560576 bytes == (nil) @ tcmalloc: large alloc 4289560576 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4289560576 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:18:08 AM PST: Server restart in 10 seconds tcmalloc: large alloc 4288176128 bytes == (nil) @ tcmalloc: large alloc 4288184320 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4288184320 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:18:20 AM PST: Server restart in 10 seconds tcmalloc: large alloc 4290936832 bytes == (nil) @ tcmalloc: large alloc 4290936832 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4290936832 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:18:33 AM PST: Server restart in 10 seconds tcmalloc: large alloc 4287037440 bytes == (nil) @ tcmalloc: large alloc 4287037440 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4287037440 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:18:46 AM PST: Server restart in 10 seconds tcmalloc: large alloc 4287037440 bytes == (nil) @ Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4287037440 bytes == (nil) @ Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Mon 01 Feb 2021 11:18:46 AM PST: Server restart in 10 seconds
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[Support] ich777 - Gameserver Dockers
Yes, but that one also doesn't work. I thought perhaps their docker image is just broken so I created my own egg with your image in it.
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[Support] ich777 - Gameserver Dockers
Hehe, no they can just start the machine up, nothing more It runs without the panel I have a security gateway inbetween that disables the port forwarding if the gameserver isn't booted up
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[Support] ich777 - Gameserver Dockers
Yes but I want my firends to be able to start it as well. Unraid does not have such fine-grained permission systems to allow access only to specific docker containers The server is booted up through IPMI which they can access and then boot up which ever gameserver they need at the moment. Edit: seems like it works without pterodactyl it's just docker so that should work regardless of how the container is started, shouldn't it?
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[Support] ich777 - Gameserver Dockers
Hi, i have no mods or anything. Just trying to run the docker through the pterodactyl panel (to start/stop it) . Had to change some paths but that shouldn't cause the issue right? it's on cache /mnt/cache etc
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[Support] ich777 - Gameserver Dockers
sorry to dig this up, but I have similiar issues with the gmod docker. Can anyone help ? tcmalloc: large alloc 4286971904 bytes == (nil) @ Failed to load keyvalues file cfg/mount.cfg! tcmalloc: large alloc 4286971904 bytes == (nil) @ Couldn't load shader dll: game_shader_generic_garrysmod_srv.soConVarRef mat_dxlevel doesn't point to an existing ConVar Game_srv.so loaded for "Garry's Mod" Setting breakpad minidump AppID = 4000 tcmalloc: large alloc 4286971904 bytes == (nil) @ --------------- Paths: --- ENGINECORE --- "/serverdata/serverfiles/bin/" "EXECUTABLE_PATH" "/serverdata/serverfiles/" "BASE_PATH" "/serverdata/serverfiles/garrysmod/bin/" "GAMEBIN" "/serverdata/serverfiles/garrysmod/" "LOGDIR" --- GMODCORE --- "/serverdata/serverfiles/garrysmod/workshop/" "GAME" "/serverdata/serverfiles/garrysmod/workshop/" "workshop" "/serverdata/serverfiles/garrysmod/workshop/" "thirdparty" "/serverdata/serverfiles/garrysmod/garrysmod.vpk" "MOD" (VPK) "/serverdata/serverfiles/garrysmod/garrysmod.vpk" "GAME" (VPK) "/serverdata/serverfiles/garrysmod/garrysmod.vpk" "garrysmod" (VPK) "/serverdata/serverfiles/garrysmod/overrides/" "MOD" "/serverdata/serverfiles/garrysmod/overrides/" "GAME" "/serverdata/serverfiles/garrysmod/overrides/" "garrysmod" "/serverdata/serverfiles/garrysmod/" "MOD" "/serverdata/serverfiles/garrysmod/" "MOD_WRITE" "/serverdata/serverfiles/garrysmod/" "DEFAULT_WRITE_PATH" "/serverdata/serverfiles/garrysmod/" "GAME" "/serverdata/serverfiles/garrysmod/" "GAME_WRITE" "/serverdata/serverfiles/garrysmod/" "garrysmod" --- SOURCESDK --- "/serverdata/serverfiles/sourceengine/hl2_misc.vpk" "GAME" (VPK) "/serverdata/serverfiles/sourceengine/hl2_sound_misc.vpk" "GAME" (VPK) "/serverdata/serverfiles/sourceengine/hl2_sound_vo_english.vpk" "GAME" (VPK) "/serverdata/serverfiles/sourceengine/hl2_textures.vpk" "GAME" (VPK) "/serverdata/serverfiles/sourceengine/" "GAME" "/serverdata/serverfiles/platform/platform_misc.vpk" "GAME" (VPK) "/serverdata/serverfiles/platform/" "GAME" --- DOWNLOADS --- "/serverdata/serverfiles/garrysmod/download/" "GAME" "/serverdata/serverfiles/garrysmod/download/" "DOWNLOAD" --- FALLBACKS --- "/serverdata/serverfiles/garrysmod/fallbacks.vpk" "GAME" (VPK) "/serverdata/serverfiles/garrysmod/fallbacks/" "GAME" LOAD FROM FILE FAILED resource/serverevents.res LOAD FROM FILE FAILED resource/serverevents.res LOAD FROM FILE FAILED resource/serverevents.res [ERROR] 37 Segmentation fault
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