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ich777

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Everything posted by ich777

  1. Can you verify that in the directory for Valheim is a file called 'valheim_server.x86_64'? Do you run any other game servers, if yes are they working? I would strongly recommend to upgrade to 6.9.2 because this can be the root cause for this issue. Please also post your Diagnostics if the upgrade to 6.9.2 won't solve the issue.
  2. What? Where does it manage to create three empty directories? It should only create two directories. Then something is wrong with the directories. Can you please post your Diagnostics and also screenshots from the template? Where did you get this error? Nothing changed to unRAID if you are on the same version, can you please tell me which versiom from unRAID are you running as asked above (if you post the Diagnostics I'll see it too). The 7DtD container got recently an update to support BepInEx amd it was confirmed by the user who requested it that it is working perfectly fine. The only thing that maybe changed is SteamCMD. Can you please post your Diagnostics so that I can see on what hardware amd so on you are running unRAID. You said your other containers that use SteamCMD are working fine or am I wrong?
  3. Have you changed the path to the appropriate disk in the template? As said above SteamCMD is only called when the container is started so you can do whatever you want when all containers are fully started or stopped.
  4. You don't have to shutdown the other containers. SteamCMD is only used/updated when a container is started/restarted. There is something wrong on the system itself it seems to me if you get this error. On what hardware/unRAID version are you running the game servers? Have you double checked that all files are on one disk and not spread across multiple disks?
  5. I will look into this as soon as possible and report back if it installs on my server or not.
  6. Can you point me to this threads/posts where people run into this? With Satisfactory it's a completely different story because this is related to older AMD CPUs who doesn't support some instructions that are necessary on for example the experimental branch. Why should this be related? Delete them if you want to but that won't change anything and will make bo difference at all. Have you yet tried to reinstall the container (delete the container, delete the 7dtd folder and pull a fresh copy from the CA App)? Also don't forget to set your appdata share to use cache "Only" or "Prefer". As said above the container works fine and also on many other systems, this is the first time that I hear about that error on unRAID, maybe @Spectral Force heard of that but I don't think so...
  7. Exactly. From what I know Satisfavtory should be able to resolve domain names but you have to only enter the domain name like: domain.org or if you are using DuckDNS: domain.duckdns.org I will test this today if Satisfactory can resolfe domain names and report back. EDIT: No issue here, Satisfactory is able to resolve DNS names. In my case it resolved my domain name (m******.*t) just fine and I can connect to the server (tested with the experimental branch, but this should not be different to the EarlyAccess branch). My testing methodology was as follows: Downloaded a fresh copy from the server from the CA App Forward the ports 7777, 15777, 15000 (all UDP) in my firewall Disconnected the LAN connection from my PC Created a WLAN HotSpot with my mobile phone Connected my PC to the HotSpot Started the game and entered my domain name in the Server Manager Connect, create a server and join the server All of the above steps worked flawlessly.
  8. Not really, because I only create the basic dedicated server, but it shouldn't be different from installing mods to a dedicated server on bare metal.
  9. Looks fine from what I see. Have you tried to connect through your local IP too?
  10. Usually it should not when set to disk1. You can go to the main tab and see if you appdata folder is spread across multiple disks. You could also define that your appdata share is only used by disk1 or whatever but keep in mind that you have to change the path im the template depending where the files are. Some games have huge issues if you define /mnt/user/... instead of the real path.
  11. I also now tried and have no issue whatsoever, do you run AdGuard or PiHole somewhere on your network? It seems like something failed with the download of certain files. Are there any files in the '7dtd' folder? Also here is the log from a newly installed instance on my server: 7dtd.log.txt Please try to start over by deleting the container and the 7dtd folder that lives in your appdata directory and pull a fresh copy from the Container from the CA App.
  12. I can't reproduce this error: DST.log.txt The dedicated server starts just fine on my server, haven't created a token but it starts fine anyways and this shouldn't be necessary. Do you have a Cache drive installed? If not make sure that your server doesn't split the game files across multiple disks. If you have a Cache drive installed make sure to set the appdata share in terms of "Use Cache" in the Share settings to "Only" or "Prefer".
  13. What GAME_ID are you using so that I can try it on my own?
  14. Please double check once more if the protocol and the ports are correct. Are you trying from your local network to reach the server? Maybe try it from outside. Have you already tried your public IP. Another issue could be that you ISP blocks some ports by default. If you can join locally it's most likely a network issue, as said above maybe your ISP blocks some ports by default without you knowing another thing could be that maybe NAT reflection is not working properly.
  15. Should be possible. I would try it since you can always revert back.
  16. I would rather try this: -logfile output_log_$(date +%F-%T).log or: -logfile output_log_`date +%F-%T`.log If this none of this is working, I really can't help... Sorry...
  17. Please see this post: @HellraiserOSU reported that turning on IOMMU in the BIOS solved the issue but other users reported turning off IOMMU in the BIOS solves the issue. Please also consider disabling C-States in the BIOS, also enable 4G Above Decoding and Reiszable BAR support in your BIOS. Make also sure that you are on the latest BIOS version.
  18. Can you post your Diagnostics please? Are you running a Ryzen based server?
  19. Simply enable it in the Docker template and the container will download, install and run it. I think you have to install this manually by dropping it into the right directory on the server.
  20. I think so, I only run a Valheim server with Valheim+ on it, but if you are using BepInEx I'm not 100% sure... But keep in mind that you don't have to rum every mod on ther server, some are client only and some are server only from what I know.
  21. Please do the following: the container Edit the template and add a variable like in this screenshot Click "Apply" Let the container fully start (you will see that it pulls the official BepInEx version Stop the container Extract the files from your mod into the game directory and replace all files if asked (don't delete the 'BepInEx-VERSION#' file) Start the container and it should load the BepInEx version that you've extracted The worst thing that can happen is if you start the container and a new version from BepInEx is realeased that it overwrites some of the files and the mod doesn't work properly anymore but that would be easily fixable if you replace the mod files again, but that is only a guess and is possible not the case.
  22. That is not really true, the server needs to be started with special environment variables so the server loads the Bepinex hook. I will look into it to make the server download the default Bepinex and install it instead of this custom one. The main issue with this is that there is no consistency with 7DtD and no offical Bepinex release like for Valheim. After it downloaded Bepinex you can replace the old version with the files from the link you've posted and it should work fine too. I will get back to you when I've done the needed modifications.
  23. That's not an option for my container... and I also don't want to change the container so that it executes a sh file instead of the original file... From a security perspective that is very, very, very, very,... bad also because the server is reachable from the outside world and that is the main point why I don't want to integrate it or change it. Can you please tell me from where do you get this sh file or the link to a tutorial how to install Bepinex for 7DtD? It would be way better to integrate the start it from the container with an variable.
  24. Where can I get Bepinex for 7DtD? EDIT: Wait, Bepinex is not officially supported and I can't integrate an unstable version... I think you are talking about this loader: Click EDIT2: The only mod that I've found is the Electricity Overhaul mod that uses this specific custom version from Bepinex.
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