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ich777

Community Developer
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Everything posted by ich777

  1. I would make this by installing metamod and sourcemod to the server. If you do this you can make it directly from the game with a specific butten mapped to 'sm_admin'. A onscreen menu will pop up and you can choose between multiple options including change map. Second way is ingame with the console and the rcon commands. 3rd way is not possible because i don't install screen to my dockers if not necessary to keep the dockers small. But i think the admin menu would be the best way to change maps (i do it also this way on my server with Counter Strike Source and Global Offensive)
  2. My pleasure... Also this guide says you must create the file if it doesn't exist: "The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead."
  3. Ok, so i thought i don't make my own server but since i've got my own Spigot server running an McMyAdmin is not my favourite tool to use (since i don't need a GUI and i back up my appdata frequently with the community applications backup tool) i've made one... You can install and try it, it should be available in a few hours (you can install all kind of servers you only must configure it right ) I don't know if thats what you wanted but i wanted to make it as simple as possible, you can also copy over the files from an existing server and it should just work fine.
  4. There is already one or two on the community applications. I think its named MineNode and McMyAdmin.
  5. Arma 3 and Wurm Unlimited are two games of the list that where provided to me to create the dockers. Would be nice if the requester provide the game if i don't own it.
  6. Windows only and i'm not a fan of emulating it with Wine (too complicated, too much headaches,...).
  7. I look into it, can you test it for me if it's possible (I don't own the game).
  8. Yes exactly, i only provide config files if the are essential for the game (TF2 isn't such a game) Place it in the directory where you would normaly put it.
  9. Look, since i don't own the game it's very difficult for me to debug things, i don't know if the game overwrite anything but i don't think so, if you leave everything as it is it works OOB but the other things i don't know... (now you know how hard it is to not own the game and give support ) Eventually @jordanmw can help you out, he runs a 7DtD Docker. Edit: now it should work the problem was that you've used the RWG world generator (now you will have a new folder in your main directory called 'User' if the world has generated successfully and this would be the path for you created world) Don't forget to update the Docker!!!
  10. You can only make port by port, no range! Your server config works fine on my server with ports TCP 25020, UDP 25020, 25021, 25022, 25022 & 27026 open and shows up in the server browser just fine.
  11. You don't read it right, you must only open one port in the range of 27015-27030 (as you said 27021 - 27030 should be available and you only need to open one port) the other thing is that i've tested is if i don't open the base port UDP (wich you don't opened) it doesn't show up in the game browser. Please take another look at the link that i've provided in your case you should open 25020 TCP & UDP, 25021 UDP, 25022 UDP, 25023 UDP (the last 3 are not required since these are for differnt game browsers At least, please try the ports that i've recommended in this post...
  12. Take a quick look at the ports, something is wrong look at this: https://7dtd.illy.bz/wiki/Ports I think you must open the 25020 also UDP + 1 + 2 And why did you open so much steam ports? One is enough in the range of 27015-27030
  13. I will test that today evening. If you are able, can you test the docker with the standard config and with nothing changed? Only for testing?
  14. Because you changed the value in the file so you changed the port in the docker and my port was for example 27015 and you set it to 27016 it can't work because the docker container port for the container is set to 27015 but you've changed it to 27016 and you only changed the host port to 27016 not the container port.
  15. Exactly, with the container and host port to match yours from the serverconfig.xml
  16. Sadly not, but you can delete all the ports in the docker config page of 7DTD and set up new ports that match your ports (You must set the container and host ports as the same, otherwise NAT will not work). You know what i mean?
  17. You have to delete the whole port in the docker configuration and make a new one with the right port from you serverconfig.xml as the container port and the host port also the same (and don't forget to set te right protocoll type). This is something i can't change since steam handles ports a little bit different from my experience. If you post a screenshot please also share the serverconfig.xml (without password).
  18. If you want to telnet into the docker you must add the port for telnet, i think i've don't enabled it by default... But i may be wrog (i'm at work and can't tell for sure) Have you changed any port numbers in the docker or in you configuration files? You can also try to install the vanilla docker and look if it shows up in the server browser. Since i don't own the game it's a little difficult for me to test this. But my sister and 3 others tested this docker on my server and it was working and showing up in the server browser (if you want to test it i can set it up again on my server and you can try to connect)...
  19. Thank you for the clarification, i think i've read the 1st thread that you described above.
  20. A while ago i've read a thread where it was discussed i think, since then when i do something in the terminal i work only in the /mnt/user directory. If i'm wrong i'm sorry...
  21. The 7DTD is already in the list and runns fine, the problem is that i can't test the dockers and profe if they work. And testing with people who owns the game is difficult because i am located in europe. (Like you said the most apps doesn't need a game purchase but a few needs a token or a valid steam account - these details are all in the discription of my dockers). The next problem is that i must read every server tutorial how to build the dedicated server and this take a lot of time and i even don't know what 'aloc' is... Because i simply don't own the game and never set up a server for that (I promise, for every game that i've own at some time i have set up a dedicated server ) In my dockers you can use only one steamcmd dir in the appdata directory and run many many server so that you don't wast space on your disk. The dockers are designed to be easily set up, for highly customisation and to save disk space.
  22. As i said, you must put the line in your server.ini at Master: [ACCOUNT] lan_only_server = true otherwise the server will not show up evin if you only want to play on LAN (this line is a requirement for LAN play).
  23. Sorry but what do you mean 'put everything in the container'? Delete the container, then install it new and set the path's to where they should be (think /mnt/disk2/steamcmd - btw never write direct to a disk everytime to 'user' and then to a share, if you write direct to a disk the parity won't work!) <- read this. To check if everything is ok just turn on 'Advanced View' in the Docker page on the right upper corner.
  24. Like you install it on a normal dedicated server. Navigate to your appdata folder and install them. Don't know what you exactly mean, you must set the path on first creation of the docker otherwise it will not work correctly (on the first start all dockers, not only mine, will create the required directorys and permissions for the folders and files needed). Delete the docker completely and map them when you install the docker.
  25. You can do this by a cronjob (you find a app for that in the community applications) or if you plugin a usb device to your server via unassigned devices plugin and a backupscript on automount. Or you do it like me with the automated community application backup plugin to backup all your appdata folders to another location (in my case a backup drive outside the array with the unassigned devices plugin and back it then up with an external drive like i said above)
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