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urhellishntemre

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Posts posted by urhellishntemre

  1. Has anyone had this issue? I was backing up my server using Backblaze, and ran into a pop up that said something about not having permissions to a certian backblaze file, and when I clicked on the message to read it, I get this screen. I have tried to rebuild the docker container 2 different times, and this happens. 

    This is after file discovery, and when stuff starts trying to back up. I click onto settings, and this happens. No matter how many times I stop the container, or restart it nothing changes from this point forward. image.thumb.png.14a82025496fdd43247fda919b2e22b2.png

  2. On 5/15/2022 at 7:46 PM, rm414 said:

    I'd like to learn more about Graceful Exits. I have everything up and running, but there are still chances of gaps in availability when the container updates, I restart my server, etc. What does "leaving a Satellite" (Storj's words) mean for this docker?

     

    Should I avoid auto-updating this container and run a Graceful Exit each time it goes offline? Or is there a time limit that I need to re-appear online before I'm considered "offline"?

    Anyone have an answer for this? I would like to update the server, but I want to know if Graceful Exit is needed before I update the server, or if I can do the update (usually about 5 minutes) and be okay for the downtime. Or is it needed when you want to leave the network/project entirely?

  3. I got a weird issue, that maybe ya'all can help me fix. I know I don't have diags, but I don't know if I can find the diags for this issue. 

    I was using the built in NoVNC viewer for both my Windows 10 VM, and backlaze_personal_backup docker from CA. Both NoVNC instances worked in 6.10.1, and also 6.10.0. But both can't connect under 6.10.2. 

    Windows 10 VM (and also a new Windows 11 VM I was going to set up) say Failed to connect to server. Backblaze_personal_backup says server disconnected, error code 1006. When I try to get to the logs for Backblaze_personal_backup which it used to work fine in 6.10.1, and 6.10, they now just show a blank screen. The windows 10 VM just has logs pertaining to VM settings as far as I can tell. 

    I looked through my other dockers and binhex-krusader (which also uses noVNC) works fine. I have also tried rebooting the dockers/vms, and also turning off and then on both the docker service and the VM service. 

    I can connect to the noVNC instances via noVNC viewer on my desktop, but I haven't run across this before. Where would I be able to get the logs/diags for these issues to help you guys help me out?

  4. Any updates on this? How is your system running? I am actually looking at swapping my Threadripper 2920X based unRAID server for my Ryzen 3900X system, and getting the MSI mobo to do it. Have you populated all three PCIex16 slots yet? I am gonna be using a GTX 1660 on first slot, a LSI 9201-16i in second slot, and an LSI 9201-16E on third slot. 

  5. Does anyone know if an Intel 660p would be okay with being run in the cache pool? I know hardware passthrough doesn't work, I am curious, if I can buy a few of these on the cheap, and replace them with my exist 500GB sata ssds for my cache pool. I never tested that when I had the 660p originally, before I returned it and got a samsung drive. 

  6. 20 hours ago, jonathanm said:

    Yes, that gets inserted when a file is edited on an incompatible editor.

    Scratch that, I must have been thinking about something different. Sorry for the bad advice.

    It's okay, I know sometimes it's added because of editors, which is why I asked. No harm, no foul!

    8 hours ago, binhex said:

     

    actually i think that should be no, dont remove it - the ^M forces a return character to be sent after the command, otherwise i think you will find it wont execute.

    You are correct, it does force a return character. I gave up testing yesterday afternoon when I noticed that it was not returning, and had to do other things. In the event that this ever needs to be question again, here is the command I used (With minecraftserver, being the name of my docker)

     

    docker exec -u nobody -i minecraftserver screen -S minecraft -p 0 -X stuff "gamerule showcoordinates true"^M

    I noticed that it the ^M was inside the quotes, like the documents said it should be, it wouldn't work. However, on the outside it does work. 

    3 hours ago, binhex said:

    new feature coming soon, minecraft console accessible via web ui, thought this might please a few people, no nasty docker exec

    OH THANK GOD! I am so rusty on any sort of command line interface, I just installed Ubuntu in a VM and will start re-exploring programming and CLI. You, @binhex, are a god among men, for all the dockers you do. Thank you for all the help you have provided me, and the community at large. 

  7. Thanks! I didn’t see that page before. Got it working now. But sorry to be such a bother, I did notice that when I restart the container it loses the change for showcoordinates. I tried to follow the section later on where it says that you can run a command on a Schedule via shell, by running this command in a script. 
     

    docker exec -u nobody -i <name of container> screen -S minecraft -p 0 -X stuff "<command to execute>^M"

     

    I changed the name to my container name, and I added the “gamerule showcoordinates true” and left the ^M. However when I ran the script and logged in it didn’t make the change. 
     

    Should I remove the ^M? Or is there a special way I need to format the script to get it to log into the docker from UserScripts?

  8. 1 hour ago, binhex said:

    taken from the minecraft wiki:-

    so looks like you can do it from the minecraft client or via the above option at the minecraft console.

     

     

    So I checked settings in the client, and it shows all GAME settings unable to change. Two settings I would like to change would be enabling show coordinates, and changing world size to Xtra-Large rather than infinite. Also, I pulled up the command prompt from the unraid interface when I click on the container, and click on the console button, and tried inputting the command /gamerule showcoordinates true, select world_name; /gamerule showcoordinates true, for world_name; /gamerule showcoordinates true, and about 15 variations of different ways to type the command. Am I missing something, or doing something wrong?

    Show Coordinates in game.PNG

  9. Very well said.  If people are in such a rush, do the research and figure out how to do it yourself. I truly appreciate all the work that goes into this and the time these individuals take away from "life" to do this.
     
    Instead of complaining, try thanking them for this.



    You both really just encapsulated what I was trying to say a few days ago. Thank you to all who work on this project.


    Sent from my iPhone using Tapatalk
  10. There isn't a "fix". A "fix" for a niche problem that breaks other stuff that work isn't a fix - it's called a "regression" - so no, it's not dull to remove it.
    If you even bother to read the topic, there are workarounds albeit with limitations.
    If you can't work around the limitation then buy new hardware I guess. The 660p is dirt cheap for a reason.


    I thought it was that something broke when a fix was applied. I remember last time I looked into it I was still in the return period for my 660p, so I exchanged it for a smaller known good Samsung NVMe drive.


    Sent from my iPhone using Tapatalk
  11. Out of interest how much work does it take to create a new version? Is there much to it? How many man hours?  

     

    Keep Smiling 

     

     

     

    A lot of time is put into it.@CHBMB put up a post when 6.8.0 was released on the whole process and why there was such a long delay between LT6.8.0 and LSIO6.8.0, take a look at it. Think he said it was several days to weeks of work in reverse engineering and fixing, modification, updates between versions, etc. He does a lot for this.

     

    Edit: Post 1474 is the short and sweet version. Post 2 is the background on how the process was achieved.

     

    Sent from my iPhone using Tapatalk

     

  12. For gods sake read the posts. No one is complaining or saying they are fed up with waiting.


    Sent from my iPhone using Tapatalk

    I’m responding more to posts that happened around the original release of 6.8.0, like I said been meaning to post it for a while, but I would rather this thread used for “help xyz isn’t working, what am I doing wrong,” vs “unRAID released a new version, when is this coming out.”


    Sent from my iPhone using Tapatalk
  13. I for one am very glad you do what you do. I have been meaning to post this for a while, but get distracted but the same priorities you listed above@chbmb. Please give the LinuxIO guys some time everyone. If you are so fed up with waiting, then this plugin really isn’t for you. Forsake the GPU transcoding and use your cpu. Or you can shut up, and wait until it comes out.@CHBMB will post when he releases it, and until then, just wait.


    Sent from my iPhone using Tapatalk

  14. 6 minutes ago, binhex said:

    Reverse proxy, I don't know, forward proxy yes, as I'm doing just that.

    Sent from my CLT-L09 using Tapatalk
     

    Okay, now you confussed me lol. So my end goal is to host the Minecraft server where I can access it locally to my network, be able to play it on my 2 xbox ones, and also be able to share the server with some friends in other cities who will be playing either one Windows 10 or Xbox one. So what is the difference between a reverse and forward proxy? How do you have yours set up? Can you play it outside of your local network? Are you using Public IP address or a domain name to connect to it, if you can play outside of your network?

  15. Okay, I have a few questions. Is it possible to host this as a server, and reverse proxy it so that you can play locally, and online with friends (Locally 2 Xbox ones, and a Windows 10 PC, remote 4 Windows 10 PCs)? Any extra set up needed for this? I am currently running letsencrypt for a reverse proxy, but there wasn't any pre-made config files for Minecraft. 

  16. 5 hours ago, msilkjr said:

    Hello all,

    Plex now requires nvidia 430.18 and the unraid nvidia build 6.7.2 only has 430.14. is there a way to update the driver or an ETA on a new build?

    I had to disalble hardware transcoding in plex as it stopped playing.

    When you had it enabled, and you went to start a transcode would it crash your system? I replaced my motherboard last weekend and have been trying to get back to stable. All the times I get a transcode started again with the correct set up, it hangs the full system, and I have to hit the reset button. I am trying to figure out if it’s something I’m borking or a mobo issue, or something else.

     

     

    Disregard comment, I forgot to add the runtime variable to extra parameters. I are stupid. 

  17. Okay, I picked up this board, and for the most part am doing good. The only thing I can't figure out is when my Windows 10 VM is set to BR0 it does not connect to the internet, but it connects with the virbr0. Obviously the draw back is to virbr0 is you can't manage unRAID with it since it's out of range of the network. I made sure default network bridge for the VMs is br0, the VM has BR0 selected as active, and both ethernet ports have a active ethernet connection. Is there something I am missing here to get VMs on the same network as the host machine?

  18. Do you happen to have an LSI SAS controller (or anyone who has this mobo have one)? I found out the the AsRock x399 Taichi has an issue with the LSI controllers where it just resets them constantly, and requires a BIOS fix to come out for it. No news from AsRock on eta or if they will fix it, but I am looking into getting a different mobo that supports SAS controllers. Does the DESIGNARE support a sas controller?

  19. 40 minutes ago, Dazog said:

    mem_encrypt=off needs to be added at boot for unraid.

    Does this apply to the 2920X as well? I was having hard crashes every 4 days, but it seemed like it was plex crashing, from the few logs that were actually being saved (plex fatal error script not found or something like that). If this applies to me too, then I wonder if one caused the other (I had 2 NVIDIA GPUs, and added a third for transcoding.) Anyways, this is the first time I’m hearing of this flag being used. 

     

    Is it placed in the go file, or MAIN > Flash Drive, flags?

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