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kennelfort

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Posts posted by kennelfort

  1. On 10/15/2022 at 11:24 PM, eagle470 said:

    You are using the nvec encoder. That’s only for nvidia cards.

     

    you need to use the libx encoder

    you are using the nvidia encoder (nvec)

     

    you need to use the libx264 or libx265 encoder.

     

    your procs are quite old and wont run h265. I would stay away from that unless you want to spring for a GPU

    Ah! Ok. Thanks so much.

    I have another question though. Looking at the docs again, I see that I misunderstood them. What should I do with the "Nvidia GPU UUID" variable? Remove it? 

  2. On 9/11/2021 at 10:03 AM, Jammy B said:

    in an attempt to keep up with the cool kids. i updated my container from latest to "staging"

     

    i lost all ability to convert the media [its been running non-stop the last 2 weeks and had around 2 weeks to go converting TV] and so i rolled it back to latest aka old UI and now it all fails. where before it was ripping through it.

     

    same error each time now - "Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height"

     

    haven't changed anything, even deleted all trace of the container and downloaded all over again. gutted i've wasted today on it, should've just left it to do it all on the current working setup.

     

    LOG:
    Guessed Channel Layout for Input Stream #0.1 : 5.1
    Input #0, matroska,webm, from '/library/tv/TV/NCIS - Los Angeles/Season 12/NCIS - Los Angeles - S12E10 - The Frogman's Daughter WEBDL-720p.mkv':
       Metadata:
         encoder : libebml v1.3.10 + libmatroska v1.5.2
       Duration: 00:43:07.25, start: 0.000000, bitrate: 4129 kb/s
         Stream #0:0: Video: h264 (High), yuv420p(tv, bt709, progressive), 1280x720 [SAR 1:1 DAR 16:9], 24 fps, 24 tbr, 1k tbn, 48 tbc (default)
         Metadata:
           BPS-eng : 3487038
           DURATION-eng : 00:43:07.250000000
           NUMBER_OF_FRAMES-eng: 62094
           NUMBER_OF_BYTES-eng: 1127729961
           _STATISTICS_WRITING_APP-eng: mkvmerge v45.0.0 ('Heaven in Pennies') 64-bit
           _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
         Stream #0:1(eng): Audio: eac3, 48000 Hz, 5.1, fltp (default)
         Metadata:
           BPS-eng : 640000
           DURATION-eng : 00:43:07.232000000
           NUMBER_OF_FRAMES-eng: 80851
           NUMBER_OF_BYTES-eng: 206978560
           _STATISTICS_WRITING_APP-eng: mkvmerge v45.0.0 ('Heaven in Pennies') 64-bit
           _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
         Stream #0:2(eng): Subtitle: subrip
         Metadata:
           BPS-eng : 96
           DURATION-eng : 00:42:29.155000000
           NUMBER_OF_FRAMES-eng: 993
           NUMBER_OF_BYTES-eng: 30820
           _STATISTICS_WRITING_APP-eng: mkvmerge v45.0.0 ('Heaven in Pennies') 64-bit
           _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
         Stream #0:3(eng): Subtitle: subrip
         Metadata:
           title : SDH
           BPS-eng : 101
           DURATION-eng : 00:42:29.155000000
           NUMBER_OF_FRAMES-eng: 1059
           NUMBER_OF_BYTES-eng: 32375
           _STATISTICS_WRITING_APP-eng: mkvmerge v45.0.0 ('Heaven in Pennies') 64-bit
           _STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES
    Stream mapping:
       Stream #0:0 -> #0:0 (h264 (native) -> hevc (hevc_nvenc))
       Stream #0:1 -> #0:1 (eac3 (native) -> aac (native))
       Stream #0:1 -> #0:2 (eac3 (native) -> aac (native))
       Stream #0:2 -> #0:3 (copy)
       Stream #0:3 -> #0:4 (copy)
    Press [q] to stop, [?] for help
    [aac @ 0x55a12170e7c0] Using a PCE to encode channel layout "5.1(side)"
    [hevc_nvenc @ 0x55a12170b780] Cannot load libcuda.so.1
    Error initializing output stream 0:0 -- Error while opening encoder for output stream #0:0 - maybe incorrect parameters such as bit_rate, rate, width or height
    [aac @ 0x55a12170e7c0] Qavg: 65536.000
    [aac @ 0x55a12170e7c0] 2 frames left in the queue on closing
    [aac @ 0x55a121709e40] Qavg: 63496.523
    [aac @ 0x55a121709e40] 2 frames left in the queue on closing
    Conversion failed!

     

     

     

     

     

    edit - RTFM ------- "--runtime=nvidia" 

    I'm seeing this same error as this guy, but I think my problem might be different.

    I don't have a separate GPU on my server. Just 2 Xeon 5670 CPUs.


    Stream mapping:
       Stream #0:0 -> #0:0 (copy)
       Stream #0:1 -> #0:1 (h264 (native) -> hevc (hevc_nvenc))
       Stream #0:2 -> #0:2 (copy)

    Press [q] to stop, [?] for help

    [hevc_nvenc @ 0x562a841a5340] Cannot load libcuda.so.1

    Error initializing output stream 0:1 -- Error while opening encoder for output stream #0:1 - maybe incorrect parameters such as bit_rate, rate, width or height

    Conversion failed!

     

    It's a brand new install so I'm sure I just missed something, but I have no idea what.

    Any advice? 

  3. 15 minutes ago, ich777 said:

    This parameter has to be added on the client side (on your desktop where you actually play the game Click) not on the server side, this can't work on the server, also to take advantage of this you have to add your user as an admin in the 'adminlist.txt' (Click) and restart the server after you added it (you find the file here: ../appdata/valheim/.config/unity3d/IronGate/Valheim/adminlist.txt).

     

    This is a little bit weird and also I can't do anything about is, the best solution would be to join from the Steam Server list or you enter the IP manually.

    That's okay. No problem at all. Thanks again for all you do. 

    • Like 1
  4. 2 hours ago, ich777 said:

     

    @kennelfort Forget what I've wrote above, you have to press the REAL ENTER key (and not the one on the NUM PAD) twice, tried it now on my server and this works (haven't played the game a while).

     

     

    Hooray!!! Success!!!

     

    Here's what I did:

    I had a little trouble deleting my Valheim folder from APPDATA but I got it done via the Unraid console (I am not a UNIX guy 🙂 so I had to look up the commands.)

    Then I installed again and, with the clean install, I copied my single player world files into the "worlds" directory for the docker.

     

    I left the docker template mostly the same. I only added these things:

         GAME_PARAMS = -console so I can use the manual save feature (this is not work, FYI)

         Server Name = [my server name]

         World Name = [my world name]

         Automatically Update Game = false

         Backups to keep = 12

     

    That's all I changed.

     

    I immediately saw the server in the Steam Servers list.

    I launched from Steam and - within Valheim - went to the Join Community tab.

    I hit Refresh for the server list and waited for all 9000+ servers to load.

    Then I used the filter to find mine, but it didn't appear in the list.

    I tried this multiple times but after 30 minutes the server still didn't appear in Valheim's list.

    So I clicked Join IP, entered the IP address and port, and hit ENTER.

    It joined right away and displayed that weird password screen (the one without any buttons).

    I entered the password, pressed the REAL ENTER key (not that fake key on the NUMPAD).

     

    Boom! I'm in!  I'm so happy we can play together or separately now. 

     

    Thanks, @ich777 for another stellar solution.

     

     

     

  5. 1 minute ago, ich777 said:

    Can you try to run the game fullscreen, enter does nothing in Valheim after you've enter the password.

     

    Something seems wrong with the rendering, have you set any scaling within Windows?

    Please try to run it in Fullscreen mode.

    Sorry. That screenshot is not my own. I googled it. But it is exactly what I see. I tried it with both fullscreen and windowed and the password screen is exactly the same.

  6. 16 minutes ago, ich777 said:

    I don't understand completely...

    You mean in game? There has to be an okay button, do you have a screenshot from that?

    Yes. 

    image.thumb.png.bbf4515a643391aa1ee154ded79a5cd1.png

     

    It's weird right? Anyway, I got a response from reddit that said you have to use the main ENTER key and if you use the NUMPAD ENTER first, the focus leaves the password field and then the main ENTER key doesn't work any more. 

     

    I will re-install and let you know how it works. 

  7. 1 hour ago, ich777 said:

    Also please make sure to read the Unraid blog there is actually a really nice tutorial how to set up the container. :)

    You can also read the second recommended post on the top of this thread.

     

    Hi @ich777

     

    I was having trouble getting through the password screen so I read the Blog guide again. Originally I had ignored the Network setting of br0 and the static IP. Everything worked except the password screen.

     

    I stopped the docker, changes the network to br0, added the server internal IP (this should probably be the external IP?), and restarted the docker. But now it won't start the docker at all. I get a 403 error.

     

    I've never used the br0 network option before. So I have uninstalled the docker and removed the valheim folder from the appdata share.

     

    Should I reinstall and go back to the default network setting?    

     

  8. 50 minutes ago, ich777 said:

    In other words, leave everything as it is and you should be good to go and the container will do the work for you. :)

    It looks like everything worked fine. I just get stuck at the password entry screen for the server.

     

    The password screen displays, I can type in the password, but pressing the ENTER key does nothing and there is no OK button to click. I'm googling for answers but if anyone knows what I'm doing wrong, feel free to chime in.  

  9. On 2/5/2021 at 2:04 PM, ich777 said:

    Updated the Container again everything should work now but set the validate option to 'true' first after the update since it's pulling a new version of Multiadmin that is necessary, or you could also Stop the container, then delete the file Multiadmin from the game directory, force an update of the container and than Start the container.

     

    Hi @ich777,

     

    I came here hoping to find a Valheim docker and bam! I should not be surprised that you already did it! Thanks so much.

    I am reading all the posts before I install the docker. I think I have everything ready but I wanted to ask a few questions first.

     

    1. Does your note above mean I should leave the Validation variable blank during the first install? 

    2. After install, should I make the variable True?

     

     

     

  10. On 5/14/2021 at 7:30 AM, HyperV said:

    I had exactly the same issue and could not find any solutions on the forum or the internet. So I did some digging myself and found the cause of the issue. The docker update check script gets the remote digest of the latest tag from the docker repository via a header called 'Docker-Content-Digest'. The script checks for this header with a case-sensitive regex pattern. Manually querying the docker hub registry gives me a header called 'docker-content-digest' (mind the casing). The docker hub registry must have recently changed the casing of this header, because it broke for me in the last 24 hours. I'm running on Unraid 6.8.3 still, so I'm not 100% sure if this issue also exists in 6.9.x.

    If you feel up to it, you could quite easily fix this yourself until there is a real fix. I'll describe the steps below:

    Open file: /usr/local/emhttp/plugins/dynamix.docker.manager/include/DockerClient.php

    Go to line 457.

    There you should look for the text:

    
    @Docker-Content-Digest:\s*(.*)@

    and replace it with:

    
    @Docker-Content-Digest:\s*(.*)@i


    Save the file.

    This will make the header check case-insensitive and should make it work again.

     

    Thanks, @HyperV!

     

    Sorry for being such a newb, but I don't see an emhttp dir in my /usr/local/ directory.

    I'm using Krusader. Perhaps I should be in the console instead?

     

  11. Hi, @ich777,

     

    Thanks again for all your work on the MinecraftBedrock docker.

     

    Question: I have a world we've been running in your docker. Now some of us want to start a new world.

    But we want to switch back and forth, playing World #1 some nights, World #2 on other nights.

     

    In the Java edition this was easy. Just put a different world name in the server.properties file.

    Is this possible in the Bedrock docker as well?

  12. 10 hours ago, ich777 said:

    It seems that thr CPU is a little to slow for that, how many players are on the server?

    I'm might be also wrong and it has something to do with the container but I don't think so.

     

    You can also try to use another container or create a second container and create a new world eventually the problem will go away.

     

    Please let me know what you did in the end.

    Only 2 players on the server. Adding a third player makes it even worse.

    We will do some testing and let you know what we find.

  13. 11 minutes ago, ich777 said:

    May I ask what's the exact problem with minecraft iself? Does the wold generatin took too long or does it respond not very well?

     

    As I said above this is a game that favours speed per core over much cores.

    My xeon 2670 (disabled turbo) also struggles with world generation if someone tries to discover a new area.

     

    EDIT: please look at this post on reddit: Click

    And don't forget what I've wrote above minecraft favours high per core clocks instead of much cores.

    What we see in game is lots of lag. For example, as you dig with your pickaxe, you find that blocks don't respond immediately. Or, when you eat food, it doesn't get consumed right away and can take 10-30 seconds. For another example, when teleporting or exploring the world, the world slows down significantly and the server fans get really fast and loud. That link is helpful. Thanks again.

     

    • Thanks 1
  14. 22 hours ago, ich777 said:

    Have you something changed in the config or have you pinned cores to the container?

    Try this, restart the container, let it sit for about 5minutes and then connect to it (open up the dasboard view in Unraid) and it should use all cores, Minecraft is in terms of world generation not very well optimized and it favours speed over core count.

     

    At the start when 2 poeple connect to it it sometimes eats up all of my 16 cores and if you hit it hard in creative mode and try to fly around and it have to generate worlds it can be slow and it struggles to keep up with the world generation, at least this happens on my srver.

    May i ask which CPU you have?

    Thanks.

     

    I've made no changes to the config at all.

    The cores are not pinned.

    We have tried restarting but we haven't waited the 5 minutes. We will try that tomorrow.

    To be more precise, it does appear to use all the cores, but only 1 at a time.

    The CPU is an Intel L5520.

    I've loaded CAdvisor and it shows the cores and dockers, but it doesn't show whether the docker is single or multithreaded.

    Also, we aren't sure how the share allocation is handled, so we aren't sure if it's a docker issue or something else.

     

    We have checked the network connection and we aren't seeing any bottlenecks there.

    Thanks again.

     

    image.thumb.png.94110dac0774ed602938b71b069a2dae.png

     

     

    image.png.36484c1fa629b4bbe3233ee4bf4c2cb7.png

  15. Hey folks.

     

    I've been reading this forum trying to find my specific issue but haven't found it yet.

     

    Hopefully this is a very simple fix.

     

    MY GOAL: I want Lidarr to download into a staging directory so I can review the tagging before I add the music to my collection.

    I realize I could just have it stop at the Completed Downloads folder, but that is a separate and useful part of the workflow for me. 

    The zzzLIDARR folder is just for tag-checking and fixing. 

     

    I see a lot of folks saying to set up my paths like Radarr or Sonarr. So I tried that:

     

    Here is how my paths are set up in the RADARR Docker page:

    image.png

     

    And here is how it looks in the Radarr Download Client page:

    image.thumb.png.278764d0a8c88bce52755c6a0bce8d39.png

     

    For Lidarr I set the docker page like this:

    image.png.97db2165e45bd7f1719246b91034d7d9.png

     

    But when I try to set the download client paths I get this:

    image.thumb.png.2cfc50cc280225f7e5ae525342683cf8.png

     

    The only difference is that I'm routing the downloads to a sub-folder.

    The path does exist as we can see here in Krusader:

     

    image.png.38170251b904b8d942829312cc208ba2.png

     

     

    So, what am I doing wrong?

     

     

  16. HI @ich777. We have really enjoyed getting back into Minecraft thanks to your excellent MincraftBedrockEdition docker. We owe you a big THANKS!

     

    One small question:

    I have Game Version set to "latest" so I think that means it should be on bedrock-server-1.16.100.04. But it is still loading a previous version (bedrock-server-1.16.40).

    Is it possible for us to update to the latest server ourselves or do we need to wait for a docker update from you?

     

    Many thanks!

  17. On 10/6/2020 at 4:48 PM, ich777 said:

    The logs look good, eventually something else isnt working.

    It can be also possilbe that if you don't update the world from version to version (better speaking skipping a few major version) something breaks.

     

    Eventually you can send over your world and I try if I get it to work (if you need a place were you can upload the files please write me a PM).

     

    Oh one thing, I don't connect to Multiplayer servers from the launcher (don't even know that this is possible... :D ) but try it with my methode above.

    Hi @ich777,

     

    Here is a quick update. I figured it out!!!!

     

    My problem was I was thinking old school Minecraft launcher. It's been a while since I played regularly and this whole bedrock vs basic thing is new to me.

     

    I had assumed there was only 1 minecraft launcher.

    However, today I saw this in my GeForce Experience screen:

    image.png.221e8543ba1ef7af798f72260f7c5dc8.png

     

    I had been launching Minecraft from the Windows Start menu where I only have 1 listing and it does not say whether it is Java or Windows 10:

    image.png.2f16a08679d66226a3b0337f7c104666.png

     

    So when I saw these 2 listings in GeForce I launched them. The Windows 10 link opens the launcher that does not see the Minecraft Basic Docker.

    But the Java link opens a different launcher that is specifically for Java servers. 

     

    I had no idea the launchers could be different. *eyeroll*

     

    Anyway, it's fixed. I can now play in my old world from your server and it's a beautiful thing!!!!

     

    Thanks for all your help. I hope this helps others who - like me - don't really know what they are doing. 🙂

     

     

     

     

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