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Everything posted by kennelfort

  1. I am also seeing this bug. I can change the global temp for warning under Settings > Disk Settings. I cannot click the drive link and set the warning temp for any individual drive. The field displays the global value and does not allow editing.
  2. That's okay. No problem at all. Thanks again for all you do.
  3. Hooray!!! Success!!! Here's what I did: I had a little trouble deleting my Valheim folder from APPDATA but I got it done via the Unraid console (I am not a UNIX guy 🙂 so I had to look up the commands.) Then I installed again and, with the clean install, I copied my single player world files into the "worlds" directory for the docker. I left the docker template mostly the same. I only added these things: GAME_PARAMS = -console so I can use the manual save feature (this is not work, FYI) Server Name = [my server name] World Name = [my world name] Automatically Update Game = false Backups to keep = 12 That's all I changed. I immediately saw the server in the Steam Servers list. I launched from Steam and - within Valheim - went to the Join Community tab. I hit Refresh for the server list and waited for all 9000+ servers to load. Then I used the filter to find mine, but it didn't appear in the list. I tried this multiple times but after 30 minutes the server still didn't appear in Valheim's list. So I clicked Join IP, entered the IP address and port, and hit ENTER. It joined right away and displayed that weird password screen (the one without any buttons). I entered the password, pressed the REAL ENTER key (not that fake key on the NUMPAD). Boom! I'm in! I'm so happy we can play together or separately now. Thanks, @ich777 for another stellar solution.
  4. Sorry. That screenshot is not my own. I googled it. But it is exactly what I see. I tried it with both fullscreen and windowed and the password screen is exactly the same.
  5. Yes. It's weird right? Anyway, I got a response from reddit that said you have to use the main ENTER key and if you use the NUMPAD ENTER first, the focus leaves the password field and then the main ENTER key doesn't work any more. I will re-install and let you know how it works.
  6. Hi @ich777. I was having trouble getting through the password screen so I read the Blog guide again. Originally I had ignored the Network setting of br0 and the static IP. Everything worked except the password screen. I stopped the docker, changes the network to br0, added the server internal IP (this should probably be the external IP?), and restarted the docker. But now it won't start the docker at all. I get a 403 error. I've never used the br0 network option before. So I have uninstalled the docker and removed the valheim folder from the appdata share. Should I reinstall and go back to the default network setting?
  7. It looks like everything worked fine. I just get stuck at the password entry screen for the server. The password screen displays, I can type in the password, but pressing the ENTER key does nothing and there is no OK button to click. I'm googling for answers but if anyone knows what I'm doing wrong, feel free to chime in.
  8. Hi @ich777, I came here hoping to find a Valheim docker and bam! I should not be surprised that you already did it! Thanks so much. I am reading all the posts before I install the docker. I think I have everything ready but I wanted to ask a few questions first. 1. Does your note above mean I should leave the Validation variable blank during the first install? 2. After install, should I make the variable True?
  9. Thanks, @HyperV! Sorry for being such a newb, but I don't see an emhttp dir in my /usr/local/ directory. I'm using Krusader. Perhaps I should be in the console instead?
  10. Hi, @ich777, Thanks again for all your work on the MinecraftBedrock docker. Question: I have a world we've been running in your docker. Now some of us want to start a new world. But we want to switch back and forth, playing World #1 some nights, World #2 on other nights. In the Java edition this was easy. Just put a different world name in the file. Is this possible in the Bedrock docker as well?
  11. Oh wow. How did I miss that? I'll fix that and report back. Pretty sure that's my problem! Thanks!!!
  12. Only 2 players on the server. Adding a third player makes it even worse. We will do some testing and let you know what we find.
  13. What we see in game is lots of lag. For example, as you dig with your pickaxe, you find that blocks don't respond immediately. Or, when you eat food, it doesn't get consumed right away and can take 10-30 seconds. For another example, when teleporting or exploring the world, the world slows down significantly and the server fans get really fast and loud. That link is helpful. Thanks again.
  14. Thanks. I've made no changes to the config at all. The cores are not pinned. We have tried restarting but we haven't waited the 5 minutes. We will try that tomorrow. To be more precise, it does appear to use all the cores, but only 1 at a time. The CPU is an Intel L5520. I've loaded CAdvisor and it shows the cores and dockers, but it doesn't show whether the docker is single or multithreaded. Also, we aren't sure how the share allocation is handled, so we aren't sure if it's a docker issue or something else. We have checked the network connection and we aren't seeing any bottlenecks there. Thanks again.
  15. @ich777 It appears as though the MinecraftBedrockServer docker only uses one of my CPU's 12 available cores. Is it possible for me to enable the docker to use more than one CPU core on my Unraid server?
  16. Hey folks. I've been reading this forum trying to find my specific issue but haven't found it yet. Hopefully this is a very simple fix. MY GOAL: I want Lidarr to download into a staging directory so I can review the tagging before I add the music to my collection. I realize I could just have it stop at the Completed Downloads folder, but that is a separate and useful part of the workflow for me. The zzzLIDARR folder is just for tag-checking and fixing. I see a lot of folks saying to set up my paths like Radarr or Sonarr. So I tried that: Here is how my paths are set up in the RADARR Docker page: And here is how it looks in the Radarr Download Client page: For Lidarr I set the docker page like this: But when I try to set the download client paths I get this: The only difference is that I'm routing the downloads to a sub-folder. The path does exist as we can see here in Krusader: So, what am I doing wrong?
  17. HI @ich777. We have really enjoyed getting back into Minecraft thanks to your excellent MincraftBedrockEdition docker. We owe you a big THANKS! One small question: I have Game Version set to "latest" so I think that means it should be on bedrock-server- But it is still loading a previous version (bedrock-server-1.16.40). Is it possible for us to update to the latest server ourselves or do we need to wait for a docker update from you? Many thanks!
  18. Hi @ich777, Here is a quick update. I figured it out!!!! My problem was I was thinking old school Minecraft launcher. It's been a while since I played regularly and this whole bedrock vs basic thing is new to me. I had assumed there was only 1 minecraft launcher. However, today I saw this in my GeForce Experience screen: I had been launching Minecraft from the Windows Start menu where I only have 1 listing and it does not say whether it is Java or Windows 10: So when I saw these 2 listings in GeForce I launched them. The Windows 10 link opens the launcher that does not see the Minecraft Basic Docker. But the Java link opens a different launcher that is specifically for Java servers. I had no idea the launchers could be different. *eyeroll* Anyway, it's fixed. I can now play in my old world from your server and it's a beautiful thing!!!! Thanks for all your help. I hope this helps others who - like me - don't really know what they are doing. 🙂
  19. Thank you very much. I will test a few more things and see if I can figure it out.
  20. Yes. Running vanilla Minecraft. I replaced the jar because the launcher wasn't seeing the server and perhaps the update had failed. Logs are attached. The TXT file is the Unraid Docker log output. The other two are today's logs from \appdate\minecraft\logs Let me know if you need anything else. FYI, this is a very old world I'm running. I think I ran it successfully with this docker last year, but honestly I can't recall if I ever got it running (too many things happened at once and I never got to play). Thanks again. Legolad Server Log.txt 2020-10-06-1.log.gz 2020-10-06-2.log.gz