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Kazak-PG

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  1. Yeh its listed there but theres no power stat i mean, root@Tower:~# sensors i915-pci-0300 Adapter: PCI adapter in0: 920.00 mV power1: N/A (max = 43.00 W) energy1: 485.00 kJ theres energy1 which with a script i could potentially get a rough estimate
  2. Ah okay no worries! Thank you for clearing that up, ive checked sensors and its not there either, im assuming itll be available in a later kernel update or something along those lines
  3. Hi all, im wondering if i can get some help here, im trying to see how much power draw my intel arc a380 is using during idle and transcoding to get an idea what it needs. However in intel gpu top there seems to be no output displayed related to power draw, is this something thats known about or is it just a limitation of intel_gpu_top that doesnt output power? I've seen screenshots online of other gpus showing power useage thats all
  4. Im unsure if this is the right space for this post, if it is please do direct me to the right space. I've been trying to make use of the new tailscale + unraid docker integration but im running into issues with certificates being produced and was hoping for some support? Serve started and running in the background. Generating Tailscale certs! This can take some time, please wait... ERROR: Can't generate certificates! Please check the logs: 2024/12/04 15:36:55 [RATELIMIT] format("dns: tcp query: %v") 2024/12/04 15:36:57 [RATELIMIT] format("dns: resolver: forward: recv: response code indicating server failure: %d") (254 dropped) 2024/12/04 15:36:57 dns: resolver: forward: recv: response code indicating server failure: 2 2024/12/04 15:36:57 dns: resolver: forward: recv: response code indicating server failure: 2 2024/12/04 15:36:57 [RATELIMIT] format("dns: resolver: forward: recv: response code indicating server failure: %d") 2024/12/04 15:36:59 [RATELIMIT] format("dns: resolver: forward: sendTCP: response code indicating server failure: %d") (254 dropped) 2024/12/04 15:36:59 dns: resolver: forward: sendTCP: response code indicating server failure: 2 2024/12/04 15:36:59 dns: resolver: forward: sendTCP: response code indicating server failure: 2 2024/12/04 15:36:59 [RATELIMIT] format("dns: resolver: forward: sendTCP: response code indicating server failure: %d") 2024/12/04 15:37:03 cert("tailscale.taild27fe.ts.net"): getCertPEM: acme.GetReg: context canceled Starting container... This is the same error i get no matter what the machine name is set to, i tried in this instance setting it from sonarr, to tailscale, but that didnt solve my issue. Any directions on how to diagnose the issue?
  5. OKAY so after many hours of working on this, i got it working At least on a linux server. But it should operate the same To run mods you need to do these following steps 1) Download the mods on steam workshop locally to your client 2) Open your client, click on the mod, click the elipsis (the dot dot dot) then copy as local mod 3) FTP to your server location and move the mod files to the same location where you see the add ons folders 4) Open those folders, go to keys and move that file to the keys folder in the root of the game server 5) Add a parameter to the launching of the server which is -mod=@mod1\;@mod2\;@mod3 to load the mods when the server starts up 6) Theres some extra configs you can do in the config file where you can add a rule that people who dont have the mods that the server has, cant login (its not default) 7) You can also add custom scenarios/maps, by loading up the scenario/map first in single player, closing the game, go to your my games/arma 3 folder, then itll be the .pob file in there, put that in the mp folder in your server, and it'll work (obviously restart the server) Think thats pretty much it! Im putting this here, so if people google it or whatever, they'll know how to do it, it should just work for a docker container in the same way, just need to make sure those parameters when starting the server are present
  6. ah bugger, thats a shame
  7. steam@29e84f06b83a:/$ ${STEAMCMD_DIR}/steamcmd.sh +login ${USERNAME} ${PASSWRD} +force_install_dir ${SERVER_DIR} +app_update 107410 +workshop_download_item 1832638103 validate +quit Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' /tmp/dumps is not owned by us - delete and recreate Unable to delete /tmp/dumps. Continuing anyway. [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation - version 1654574676 -- type 'quit' to exit -- Loading Steam API...OK Logging in user 'plutonic_gaming' to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Please use force_install_dir before logon! ERROR! Failed to install app '107410' (No subscription) So it still comes up with the please use force_install_dir before logon, and now fails to install that app due to no subscription?
  8. So i removed the force install bit and it seemed like it was downloading something, but then after doing the success part it put Error! Failed to start downloading item 0.
  9. I forgot that this changed over the years... Okay so i tried that and i got an error saying the force install cannot be done before login # su $USER steam@29e84f06b83a:/$ ${STEAMCMD_DIR}/steamcmd.sh +login ${USERNAME} ${PASSWRD} +force_install_dir ${SERVER_DIR} +app_update ${GAME_ID} +workshop_download_item 1832638103 validate +quit Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation - version 1654574676 -- type 'quit' to exit -- Loading Steam API...OK Logging in user 'plutonic_gaming' to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Please use force_install_dir before logon! Success! App '233780' already up to date. ERROR! Failed to start downloading item 0.steam@29e84f06b83a:/$ We're making progress
  10. # su $USER steam@29e84f06b83a:/$ ${STEAMCMD_DIR}/steamcmd +login ${USERNAME} ${PASSWRD} +force_install_dir ${SERVER_DIR} +app_update ${GAME_ID} +workshop_download_item 1832638103 validate +quit bash: /serverdata/steamcmd/steamcmd: No such file or directory Is the output from doing it in console manually
  11. Ill make sure to visit that shortly I did come across an error in the logs from the script being added Arma 3 Console version 2.08.149102 x86 : port 2302 7:04:42 Host identity created. ---Ensuring UID: 99 matches user--- usermod: no changes ---Ensuring GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---Found optional script, executing--- ---Optional Script has thrown an Error--- ---Taking ownership of data...--- ---Starting...--- ---Update SteamCMD--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation - version 1654574676 #!/bin/bash su $USER ${STEAMCMD_DIR}/steamcmd +login ${USERNAME} ${PASSWRD} +@nCSClientRateLimitKbps 50000 +force_install_dir ${SERVER_DIR} +app_update ${GAME_ID} +workshop_download_item 1832638103 validate +quit Is this script wrong in some way?
  12. Do you have any donation (buy me a coffee) type things? Genuinely really impressed
  13. One question with that script, do i only change the workshop id and leave everything else as the same? Like ${USERNAME} ${PASSWRD}, im assuming it grabs these values from the values already described in the username bits on the config
  14. it was on this thread but heres the page link

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