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[support] Bungy's docker repository
A post above noted that people may be having issues with version 9.0+ You can try rolling back to 8.3.0, that worked for me Another reference here: https://www.reddit.com/r/unRAID/comments/1du4yht/alert_mysql_latest_tag_changed_today_to_9xx/
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[Support] ich777 - Gameserver Dockers
Thanks for referring me to this setting, it definitely helps in that I no longer need extra port forward settings I put in to bypass that network check. I'm basically trying to use the same setup I did for Palworld but it doesn't seem to work for Sons of the Forest. Similar to how this is done by using a VPS to hide my IP. The stream settings seem to work for Palworld but it does not seem to work on this game, the other strange thing is that I don't even see any stream access or stream error logs when I try to connect to my Sons of the Forest server. This is more of a mind dump, but its where I'm at with the setup I'm trying to figure out. There's probably some packets or networking differences with how this game works vs Palworld. I did confirm however that going directly to my servers public IP does work and let me connect. But I would rather have it route through my VPS first.
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[Support] ich777 - Gameserver Dockers
I'm trying to set up a Sons of the Forest server, and restrict the source IP that's allowed from my Router / Portforward settings. This seems to work fine for Palworld but for the Sons Of the Forest server it has problems with the port connectivity check when I use those allowed IP settings. /mnt/user/appdata/sonsoftheforest/userdata# cat dedicatedserver.cfg { "IpAddress": "#######", "GamePort": 8766, "QueryPort": 27016, "BlobSyncPort": 9700, .... } I tried modifying the IpAddress in the config file, but it seems to default to the IP of my own hosted machine instead of the IP I put in there for the port checking. Not sure if this is something possible, or maybe I explained this badly haha. This game also needs all 3 UDP ports to be open?
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[Support] ich777 - Gameserver Dockers
Hey ich777, I only see these as the default params EpicApp=PalServer and -No-useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS What is the password removal parameter you are referring to?
JDUnraid
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