Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

bearcat2004

Members
  • Joined

  • Last visited

  1. Totally fair! Appreciate the reply Lol, if it's client-side only, that certainly makes things easier for me. As for whether it's cheating... I think I'm more annoyed by the camera than I am annoyed by my friends seeing more of the map
  2. Hi @ich777! VRising docker server is running beautifully with vanilla settings. Having said that, some of the players on my server have requested a mod that allows for a less restrictive camera: link Does this VRising docker currently support BepInEx? I remember that some of your other gameserver dockers (like Valheim or 7dtd) have a variable in the template to make sure the BepInEx dependencies are pulled, but I don't want to fiddle too much with something I don't fully understand. Thanks in advance!
  3. Hi ich777 -- I didn't want to tag you in case that's against forum rules. I spent a day or two trying to get a Source mod gameserver set up with the templates that you had in your repo, but unfortunately none of them seem to work. I thought I could spare you from asking for your help, since a lot of these Source SDK games seem to use the same ```./srcds_run``` script in the root of the serverfiles folder. I even tried getting into the docker console and installing the dependencies with apt-get, but I'm a bit out of my depth at this point, so I thought I'd see if you're willing to take requests? (I tried to fork your Github repo, but then I realized that I wouldn't be able to pull the docker from Github -- it actually comes from Docker Hub, and now I have a newfound appreciation for all the work that goes into maintaining these Community Apps projects!) Would you be willing to add a branch for the Steam game 'No More Room In Hell'? It has its own dedicated server tool, but it doesn't seem to want to cooperate with the Left4Dead2 branch, despite having similar dependencies as L4D2 or HL2. If you need any additional info, I'd be happy to help out as best I can!
  4. Some friends of mine from the west coast (US) weren't able to see my server in the Valheim serverlist, but they could connect through the Steam server browser via IP address. I made the new account and put the credentials in the template to test whether they would be able to join the game in the 'Friends' tab, but they still couldn't see the server. I'm a little concerned about removing the credentials now, since I'm not sure the server would run correctly if I removed them from the template. It took a few tries of replacing the files from the backup and restarting the server; there were several restarts without credentials that still wiped the world and appended '.old' to the .db and .fwl server files. I figured you had force_install_dir built into a container startup script, but I was too dumb and lazy to learn how to mess around with any of that, and I trust you implicitly. Either way, you're obviously welcome to join my Valheim server and I may even invite you to my wedding.
  5. Lol, lucky! Happy I could help. I still donated to ich777 because he's clearly some kind of a nerd god walking among nerd mortals.
  6. Hey everyone, This morning I was also having a problem with an 'Incompatible version' of client & server for a Valheim world I'm hosting for some friends. I opened a shell for the docker, navigated to the /serverdata/steamcmd/ folder, and executed the ./steamcmd.sh script to troubleshoot. I had made a new Steam account just for dedicated servers, and set validate to 'true' in the docker setup. When I tried to update the Valheim server with the steamcmd command app_update 896660 it gave me some kind of error about not having the 'rights to the software' or something (this was a few hours ago, can't really remember). Still using steamcmd, I logged in as anonymous login anonymous and ran the app_update command again, and the server software updated to the proper version. Then I removed the account info from the docker tab in Unraid. I wasn't sure if ich777 had force_install_dir set to the default location or not, and I didn't want to mess up any of his scripts, so I left that alone. I restarted the docker, and my world had been erased. It was clearly the same world 'seed', as the landscape was identical and I still had the map info in my game client, but all the structures my friends and I made had vanished. I expanded a backup with tar -xzvf from 4am this morning (thanks again for implementing this, ich777), and pasted the contents into the /mnt/user/appdata/valheim/.config/unity3d/IronGate/Valheim/ folder, and after a restart, my server worked again. I hope this is helpful for anyone else who can't get their server to update. Seems that steamcmd doesn't like certain accounts to update this software.
  7. I'm having issues connecting to delugevpn webgui. I updated yesterday morning as others had and I'm not able to access from the web with PIA enabled. I tried the update pushed last night and I'm still unable to connect. Is there another update down the pipe coming along? The error in the logs was related to auth-user-pass in [CMD-LINE] I've verified that I entered the correct PIA user name and password. Any leads on fixing this or am I alone?

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.