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ich777

Community Developer
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Everything posted by ich777

  1. Can you try to open that url and see what happens? https://downloads.getmonero.org/gui/monero-gui-linux-x64-v0.18.3.3.tar.bz2 This is basically what the container tries to download, is there a file called: monero-gui_v0.18.3.3.tar.bz2 in the main directory from the container? If there is a file called monero-gui_v0.18.3.3.tar.bz2 try to delete it, restart the container and see what happens. Please let me know if that fixes the issue so that I can modify the container so that doesn't happen again.
  2. When I set up my CS:GO server back then you had to install MetaMod alongside with SourceMod, then you had to bind a key in game to sm_admin which ultimately brought up the admin menu on the left side of the screen when you where playing on the server. Of course you had to specify the SteamIDs which are allowed to access the menu.
  3. Did you also read the following post:
  4. Sounds like a port problem but I could be wrong about that.
  5. I‘m not 100% sure because I haven‘t played CS2 much but isn‘t something like SourceMode also available for CS2 and a built in admin menu that you can access from within the game itself? RCON is not the best choice since it is unencrypted and you have to secure it somehow (VPN, SSH or similar).
  6. Kein ding, dauert ca 5 bis 10 Minuten bis alles läuft (inklusive LXC einrichten).
  7. This post is from December 2023… This won‘t affect the plugin at all because the plugin is not using LXD it is pure LXC and only LXD users will loose access to the image repository. Question: Answer:
  8. If there is a connector for external power on a Nvidia graphics card then it is always necessary to plug it in.
  9. You should have really read the last few posts and check for Docker updates. Please update the container itself and it will work again. 😉
  10. Please keep in mind that if that fixes the issue that something is configured not correctly in your share settings.
  11. I don't know how your shares are set up but it could be possible that if you copy it to the path that you've mentioned and some settings are wrong on your server it won't see the mods. Try to set it to /mnt/user/... and see if it solves the issue. As said, on my server everything is working fine (I think I got about 19 Mods including Car Jump Arena 2024)
  12. I think this is basically the same or very similar what @Cyd does in the second recommend post on top.
  13. Do you run the Client (so to speak the game) on Linux or on Windows? For example on Windows the download is working just fine. While running on Linux it is not downloading the mods, it tries and fails and is basically hanging after it tried to download the first mod and not connecting to the server. I manually have to place the mods in the correct mod folder on the client to fix that and to be able to connect to the server. What is exactly not working, is the client not downloading any mods but still connecting to the server or is it hanging while trying to download mods? To what path is GameFiles set in the Docker template? Maybe try to set it to /mnt/user/... if it is currently set to /mnt/cache/...
  14. Nope, at least not from my side. You can try to report that to the developers that the dedicated server uses a lot of power in idle but I don't think that you get a positive answer and that they fix it. Some game servers consume almost no power and some consume a lot of power, that's just the way it is.
  15. I think it would not be that different than for ARK Survival Evolved. Please look at the second recommended post on top of this thread.
  16. No I haven‘t tried either of those two applications.
  17. Just deploy it as is and continue from there. The container will start up and run fine in the default configuration, don‘t forget to forward the ports in your router.
  18. Can somebody outside your LAN try to connect? If NAT Reflection isn‘t working on your Router then you won‘t be able to join the dedicated server with your public IP from your LAN. Yes, all the ports which are listed in the Docker template with the corresponding protocol.
  19. I can't reproduce this... With the default configuration it just works, this is my log where you can see that I can connect just fine: Are you really sure that NAT Reflection is working correctly on your end. As you can clearly see I only tested this with my local IP but I just entered my servers IP in IP as you can see here: Please also note that I didn't change anything, just deployed the container.
  20. Delete the Saved folder in the Pal directory this should fix the issue, unfortunately your savegame is lost after you do that.
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