eshchar

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  1. I am passing Petio docker through passthroughvpn docker with the Extra Parameters: --net=container:passthroughvpn and i am trying to access Petio with cloudflare from outside my network bat i am getting "Bad gateway" do i need to add any other parameter to any of the dockers?
  2. Never mined Solved it by adding my Unraid credential manually to Windows Credential Manager and after that when trying to connect to the share it fine asked me for the Credential and it worked.
  3. tower-diagnostics-20240313-0915.zip I can't access my SMB shares since updating to 6.12.8. Already turned the SMB Windows features On. Restarted the SMB service in unraid. And even though I deleted windows Credentials, it doesn't ask me for the password just show this screen and the diagnose but dose not solve the problem.
  4. Getting the error "Cannot start new world - Premade world not found".
  5. you are right the Krusader was really off by about 771GB from the Storj Folder. I run a "du -sh" and saw that in total the used space was 1.6TB in the Cache
  6. As you can see I already lost 1 TB for the Raid5 instead of having 3TB I have 2TB. What I am saying is that after I am left with 2TB the krusader is telling me that I am using only 859GB+- and the unraid is telling me that i am using 1.84TB almost all the space
  7. My cache pool is almost full it is Raid5 3x1TB ssd Data, RAID5: total=1.82TiB, used=1.67TiB System, RAID1: total=32.00MiB, used=240.00KiB Metadata, RAID1: total=6.00GiB, used=4.20GiB GlobalReserve, single: total=512.00MiB, used=0.00B When i check with krusader how much is used inside the cache it is not near the used amount that unraid is Showing (the Show Hidden Files is ticked in krusader). unraid used = 1.84TB krusader used = 859GB+- I am missing about 1TB of storage.
  8. I was able to claim the server and it looks like it is working. thanks. My friends also need to add the server to the "server Manager" in order to join ?
  9. i don't see the ip of the game server in my network map on my router. i did port forward to 192.168.50.21 for all 3 ports. about 727MB
  10. First I want to say thank you for all the great game server docker you have created. I'm having trouble starting the Satisfactory server. I put my save file here "satisfactory/FactoryGame/Saved/" here is the config : and here are the logs: [2022.12.12-12.29.25:230][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT1 requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT1 [2022.12.12-12.29.25:230][ 0]LogStreaming: Error: Found 1 dependent packages... [2022.12.12-12.29.25:230][ 0]LogStreaming: Error: /Game/FactoryGame/Prototype/WAT/Desc_WAT1 [2022.12.12-12.29.25:237][ 0]LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT2 requested by async loading code. NameToLoad: /Game/FactoryGame/Schematics/Story/Schematic_ObjectScanner_WAT2 [2022.12.12-12.29.25:237][ 0]LogStreaming: Error: Found 1 dependent packages... [2022.12.12-12.29.25:237][ 0]LogStreaming: Error: /Game/FactoryGame/Prototype/WAT/Desc_WAT2 [2022.12.12-12.15.28:303][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870 [2022.12.12-12.15.28:320][ 0]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. [2022.12.12-12.15.28:320][ 0]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 [2022.12.12-12.15.28:320][ 0]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. [2022.12.12-12.15.28:320][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() [2022.12.12-12.15.28:320][ 0]LogOnline: Warning: STEAM: Steam API failed to initialize! [2022.12.12-12.15.28:320][ 0]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() [2022.12.12-12.15.28:324][ 0]LogServer: Bound Server Query Socket to address '0.0.0.0:15777' [2022.12.12-12.15.28:324][ 0]LogServer: Bound Server Query Socket to address '0.0.0.0:15777' [2022.12.12-12.15.28:326][ 0]LogGame: MaxNumBackupsaves: 25 [2022.12.12-12.15.28:326][ 0]LogInit: Display: Game Engine Initialized. [2022.12.12-12.15.28:326][ 0]LogNetVersion: Set ProjectVersion to ++FactoryGame+rel-early-access-CL-211116. Version Checksum will be recalculated on next use. [2022.12.12-12.15.28:326][ 0]LogConsoleResponse: Display: Can't switch to RHI thread mode when we are not running a multithreaded renderer. [2022.12.12-12.15.28:326][ 0]LogConsoleResponse: Display: RHIThread is disabled. [2022.12.12-12.15.28:327][ 0]LogInit: OnPostEngineInit has been broadcasted successfully. [2022.12.12-12.15.28:336][ 0]LogInit: Display: Starting Game. [2022.12.12-12.15.28:336][ 0]LogNet: Browse: /Game/FactoryGame/Map/DedicatedserverEntry?Name=Player And do i get the Session ID?
  11. I know the command what I am asking for is a auto scheduler that will do that automatically.
  12. Is there a chance to add an option to run the mover every day at night but stop the mover at a specific time? no mater if it finished or not?
  13. I have moved the Windows vm img to the cache pool form the M.2 and the issue completely stopped. Just to add some info on M.2 i hade 2 img's C and D for the same VM.