yes, with rust anyway. all you have to do is specify +server.identity string in your launch parameters and it will pull everything from config file. then you can modify settings within the game admin panel.
thank you. may i suggest the ability in the future to OMIT the parameters if left blank in the docker setup and to not apply defaults, in the event a server owner wishes to control the variables within the game itself.
sorry to reply to this thread in this way, but i made a post asking about disabling the default fields in the edit screen in favor of lines in the config file. i cannot see my own post, nor the response @ich777 made to it, the thread goes from august 11, to august 19. i did get a notification, but it just leads back to the most recent post in the thread. thanks.
Hey, I'm using the rust game server docker, and I'm running into an issue with my server.cfg being read. you have hardcoded a few server vars in the launch script and I'm wondering if its possible to disable those so the settings are correctly read from the server.cfg instead. I've tried removing the fields from the edit screen, but then defaults are chosen instead of ignored. thanks in advance.