randomninjaatk

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Everything posted by randomninjaatk

  1. Sounds great, the main reason I wanted to try sunshine is because I seem to have odd graphical artificating/glitches. The artificating also shows using the web interface, so not sure if sunshine would really solve it... Was hoping to see if I would have different results. When I briefly tested with an Nvidia GPU, had a loaner, it did not experience the same artificating... Thanks for spending your time on this, it is a really cool project! Edit: Here is a pic of the artifacts that I'm seeing. Can be seen in game sometimes, and a lot more easily in the steam big picture mode: This happens with software or hw encoding. Interestingly enough, for testing purposes, I moved the GPU (AMD RX 6700 XT - Reference) to my newer system so I could test further, and it has the same issue as the previous system (Old System i5 8th Gen, new: i5 12th gen). Also while getting this setup it tried to use the onboard iGPU and that did not experience the graphical artifacts, only when using the AMD card... I'm going to try to build a VM with GPU pass-through to see if its less of an issue there....
  2. @Josh.5 So testing the latest update with Sunshine, but cannot seem to get it to work using a AMD gpu. Basically the connection gets terminated instantly. I was able to add the host to moonlight client via PIN, using the sunshine web interface, but after attempting to connect, it terminates instantly. If I had to guess, its because its lacking components to support AMD/Intel GPU or Software encoding. I tried setting it to all methods that I have available, including software encoding, but that did not work, same result. Probably need to add ffmpeg to the image, would be nice to be able to use intel igpu for vaapi hw accelerated encoding in sunshine, could also be used for steam's built in remote play functionality.
  3. So ran across a project that enables moonlight streaming and it could be a good alternative to steam remote play. Project: Sunshine URL: https://sunshinestream.github.io/ Any chance this could get incorporated? It is supposed to have better quality video and possibly lower latency. I've tested it some and it works great on other systems. Would be nice to have this packaged into this container as an alternative to steam's remote play option. Edit: Updated to the correct URL Follow up edit, stumbled across another project that is similar to this, thought it was interesting, also appears to utilize sunshine: https://games-on-whales.github.io/gow/
  4. Does anyone else get artifact info when remote playing via steam link app? See the attached pictures. This happens regardless of the encoding method. In my case I have Intel i5 8700k for hw acceleration, or AMD RX6700 XT. If anyone has any tips on what is causing and how I could fix it, I’d appreciate it. Sent from my iPhone using Tapatalk
  5. The dockers are updated when the base images are updated. I'm fairly certain you would need to use the "Auto Update Applications" plugin to get notifications of updates.
  6. Funny enough, sonarr-sma already exists... However, it appears there was a bug in my template... So I fixed it. hopefully it'll show up soon on the unraid community application store/catalog
  7. After a fresh install. Removed plugin, removed container. Full reboot, reinstall plugin, reboot, reinstall container. It appears to be working with my limited testing. (test from phone using touch controller, and pc using steam streaming) I believe my issue was the template I had was missing a few parameters, after reviewing the advanced settings. Notably the "-v '/dev/input':'/dev/input':'ro'" which makes way more sense now to why it was not working. The only thing I'm noticing is that I get latency spikes every now and then. I need more time to mess around with it more. Also it seems to be limited to outputting 1080P at most. I believe I have a 4k Dongle attached to the gpu via hdmi, but maybe its using the iGPU monitor to detect resolutions? The iGPU has a monitor connected that is limited to 1080P. But unraid is not booted into GUI mode, just regular terminal mode.
  8. I’ll try removing the plugin, container, reboot and then install them both fresh. Is there a preferred order of operations?
  9. Do I have to do something to make sure the user can read/write to that location? I only ever installed the plugin and configured the container for host mode as instructed. Also for reference, I’m running 6.10.0-rc2 Sent from my iPhone using Tapatalk
  10. Tried a reboot and using either a DS4 or Xbox Series S/X controller connected via BT on the apple tv. Everything works in Big Picture using Steam Link app, but as soon as a game loads, it no longer works. I can turn on mouse mode via steam menu options and that will still work in-game. But unless it's a point and click kind of game, its kinda useless.
  11. Interesting that you say it works with a DS4 controller. I have 1 DS4 and a few 8bitdo Pro 2 controllers. So I can also give those a try when I have a chance later. My default go to is to use the Xbox Series S/X controller though. I prefer the joystick layout and it's a quality controller. I'll report back after I've given it a test.
  12. It's connected to the Apple TV 4k via bluetooth and the Apple TV is remotely connecting via the steam link app (streaming).
  13. Is there a trick to get controllers working? I have the uinput plugin installed, container running in host mode. Controller seems to work in Big Picture and shows up as an xbox controller in settings, but once starting a game, it doesn't work anymore.
  14. Your link worked! Thanks. Hopefully this will let me get my 12th gen system working...
  15. Thanks for the url, but it doesn't seem to work... it returns this: AccessDeniedunraid-dltx000000000000014e99146-0061f75470-1fedacb1-sfo2a1fedacb1-sfo2a-sfo
  16. USB creator doesn’t seem to work. I have a 12th gen system that I want to setup but the stable release fails to load, probably because the kernel is not new enough. I can manually create the USB, but I cannot seem to locate the url to download it. The usb creator allows selecting the next/newest version but there is no option to download and it cannot locate my USB to create it…
  17. I just got this setup with a 3060 and everything loads great. But controller input is not working. I have the controller plugin installed and the docker configured in host mode. Is there anything else I need to do? Testing with my iPhone and Apple TV with the steam link app. The touch controls in game also don’t seem to work… Host is: 8th gen I5 64 gb ram Nvidia 3060 12GB Remote devices: Apple TV 4K + Xbox Series S/X controller over BT iPhone 13 Pro with touch controls I will keep messing with it because I had just gotten it set up. Sent from my iPhone using Tapatalk
  18. I'm building a second 12th gen system myself. I currently use an 8th gen i5 with HW transcoding and it works great. I would say stick with 12th gen, even though HW transcoding for tone mapping doesn't appear to work yet. I would believe this will get resolved in the near future, and by running 12th gen, you can later upgrade your motherboard to swap to DDR5, giving you greater longevity. Just my thought... Once transcoding is resolved, I will probably move my 12th gen to the primary system and make the existing mobo/cpu combo as the secondary system. EDIT: However, if you need something right now that has to work, you should probably consider 11th gen to be safe. Since I'm building a second system, I can easily wait for everything to get updated. And then move the parts to my main system once everything is resolved and use my existing 8th gen as the secondary system.
  19. My usage for this would be to use it as a steam host so I could remote play via steam link on remote devices, such as apple tv, android tv, etc with a controller or keyboard/mouse.
  20. Does this support intel or amd gpu's? EDIT: NVM, you said the others (intel/amd) are to follow shortly. It sounds like you can use this as a steamlink host... do controllers work?
  21. Docker Hub: https://hub.docker.com/u/randomninjaatk Github: https://github.com/randomninjaatk?tab=repositories&q=docker- Donations: https://github.com/sponsors/randomninjaatk For questions and support, I recommend that you use the appropriate github repo for issues and discussions.
  22. New update should be out that will allow you to set which list types to process. Effectively enabling that feature. Also curious, what format are you looking to convert too? The original script used to have conversion features built in, not sure if I'm going to re-add it.
  23. You likely have to set the network of the container to use proxy. Everything is completed in the container itself. It only makes API calls to Lidarr, so it would not use lidarr's connection in any way. It currently doesn't do upgrades. That could be something I add, right now it only processes missing list, not cutoff.
  24. For everyone on this thread, You can migrate directly to linuxserver.io Lidarr container using the preview tag. Simply change the repo to the new location you'll convert to the new image. Pic: However, I would recommend that you do the following instead: Set up a fresh container and point the config directory to your existing lidarr-lad appdata folder, and map the same volumes as the original container.