[Support] fiR3W4LL - Gameserver Dockers


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Some further clues! I can't quite tell where the issue is coming from yet, but perhaps a mod conflict. I'll test now with a fresh world and no Mods to see if the issue persists. Here's the error on saving from the log

 

 

2023-08-09 19:52:48.146 - Thread:   1 ->  Autosave initiated
2023-08-09 19:52:48.146 - Thread:   1 ->  Character state: True
2023-08-09 19:52:48.146 - Thread:   1 ->  IsServer: True
2023-08-09 19:52:48.146 - Thread:   1 ->  MyAsyncSaving.InProgress: False
2023-08-09 19:52:48.146 - Thread:   1 ->  Autosave
2023-08-09 19:52:48.148 - Thread:   1 ->  Saving world - START
2023-08-09 19:52:48.148 - Thread:   1 ->     Making world state snapshot.
2023-08-09 19:52:48.148 - Thread:   1 ->     Before snapshot.: GC Memory: 573 B
2023-08-09 19:52:48.173 - Thread:   1 ->     After snapshot.: GC Memory: 570 B
2023-08-09 19:52:48.180 - Thread:   1 ->     Exception occurred: System.IO.FileNotFoundException: Unable to find the specified file.
   at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.WriteFileInWorldStorage(String file, Type callingType)
   at Sisk.Utils.Logging.DefaultHandler.WorldStorageHandler.Flush()
   at Sisk.Utils.Logging.Logger.Flush()
   at Sisk.SmartRotors.Mod.SaveData()
   at Sandbox.Game.World.MySession.SaveDataComponents()
   at Sandbox.Game.World.MySession.Save(MySessionSnapshot& snapshot, String customSaveName, Action`1 progress)
2023-08-09 19:52:48.189 - Thread:   1 ->  OnSnapshotDone: failed to save the world    at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo)
   at System.Environment.get_StackTrace()
   at Sandbox.Game.Screens.Helpers.MyAsyncSaving.OnSnapshotDone(Boolean snapshotSuccess, MySessionSnapshot snapshot)
   at Sandbox.Game.Screens.Helpers.MyAsyncSaving.Start(Action callbackOnFinished, String customName)
   at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName)
   at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
   at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args)
   at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices)
   at SpaceEngineersDedicated.MyProgram.Main(String[] args)
2023-08-09 19:53:09.947 - Thread:   1 ->  GC Memory: 572.8447 / 572.8447 MB
2023-08-09 19:53:21.830 - Thread:   1 ->  STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS
2023-08-09 19:53:21.830 - Thread:   1 ->  STATISTICS,180.05,0.009013176,0.005992889,0.02133179,0.07242203,1.441323,1.202894,7.423535,0.3809429,2,0,571.5336,2896.844,3025,297023,3,0,0,0,0,0,0,16.66667,0,0,100,1759285508,571.5336,0,0,-1
2023-08-09 19:53:21.830 - Thread:   1 ->  MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper
2023-08-09 19:53:21.830 - Thread:   1 ->  MEMORY VALUES,0,0,0,0,0,0,0,0,0,77,841,1677,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,758,456,0,0,0,0,0,0
2023-08-09 19:53:39.947 - Thread:   1 ->  GC Memory: 571.4998 / 571.4998 MB

 

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On 7/20/2023 at 2:47 PM, skylerstupid said:

Hi,
Thank you for creating this docker container for unraid. I seem to have gotten it set up; I followed the directions that you posted in here & on the github. I'm trying to load a saved game of mine (no mods) and I get this error:

"This world cannot be loaded. It has been created in a newer version of the game or in a different branch of the game. You can change the branch, before launching the game, in game properties."

 

My save game is recent- from earlier today and the dedicated server & client version match. I made sure all details across all configs matched. Checked all container paths (internal & external) are correct.

Attached are my .cfg, .sbc, and .log (sensitive details such as IP and Password salt/hash have been removed in this instance- in the real .cfg and .log file they're filled-in).

 

Any help would be massively appreciated!

 

SpaceEngineers-Dedicated.cfg 9.24 kB · 3 downloads

Sandbox_config.sbc 7.32 kB · 0 downloads

SpaceEngineersDedicated_20230720_083230973.log 9.19 kB · 0 downloads

Hi @skylerstupid

 

Could you share maybe your savegame? So i could have a look?

Regards

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2 hours ago, iveoles said:

Sorry to spam, after posting the log, it then stood out to me. "at Sisk.SmartRotors.Mod.SaveData()". Removed the SmartRotors mod and saves are back without an issue!

Hi @iveoles

Sorry for that late reply. Had some issues with all my servers and couldnt take a look.

Im glad that you could managed it by yourself.

I encountered more or less the same issue with other Mods. I dont know what it triggers but couldnt finde a solution.

Regards

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On 7/2/2023 at 2:21 AM, gamingloser said:

Any idea why Space Engineer dedicated server would continuously reboot when we try to add WeaponCore 2.4? The server log states "Exception while loading world: Unable to find the Specified file. message.txt

We tried a fresh docker install and logged in to verify the instance worked. Then added to the mod to the Sandox_config.sbc file and rebooted. The server will continuously loop with the above error.   Am I missing some files or is there a permission issue maybe?

 

I have been able to get the Reavers mod to work on the dedicated Unraid Server.

 

I can confirm that WeaponCore 2.4 will work on a windows dedicated server install. 

 

Hi @gamingloser  @agvv20

 

I encountered more or less the same issue with other Mods. I dont know what it triggers but couldnt finde a solution.

I know that does not help. Maybe finde some more time as soon all my server work correctly.

 

Regards

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  • 2 months later...

Hi! Thank you for Empyrion server docker.  I have a suggestion.

 

After installing server I couldn't figure out why my friends don't see server in in-game server list. I setup port forwarding in my router (30000-30004) but it didn't help.

 

Than I noticed docker maps only port 30000 to external unraid port:

 

172.17.0.8:30000/TCP -> 192.168.86.77:30000

 

I added all ports to docker settings and server became visible (I don't think every port needs both tcp and udp but I added them just in case). Finally no manual IP typing on every login.

It would be great if all ports are part of docker by default (I'm not too familiar with how it's done)

image.png.836022cc09823e2e85cd3813f553dca6.png

image.thumb.png.62a933ea612c4a3aa15069c8b64960e2.png

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  • 4 weeks later...
1 minute ago, Astron said:

Is there any way to lock Empyrion server at specific version? As far as I understand it attempts to update game to latest version on each server restart, but I don't want to do it in case game updates but modpack (Reforged Eden) doesn't support update just yet.

Well, looks like it doesn't matter as I don't see any way to select specific version on Steam so clients will auto-update anyway

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  • 2 weeks later...

hey so im trying to use your space engineers dedicated server docker, it initially wants to install without networking when installed from the app catalogue so i added bridge networking. 
then i ran the dedicated server thing on my pc and copied the world to the correct appdata folder in my server.  the server now loops and this is the error i get, sorry to post it as a picture, but it immediately closes the log window. what am i doing wrong here?

error.png

error log.txt

Edited by Emenblade
found the actual log file. added that too.
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  • 1 month later...
On 11/24/2023 at 3:04 PM, Emenblade said:

hey so im trying to use your space engineers dedicated server docker, it initially wants to install without networking when installed from the app catalogue so i added bridge networking. 
then i ran the dedicated server thing on my pc and copied the world to the correct appdata folder in my server.  the server now loops and this is the error i get, sorry to post it as a picture, but it immediately closes the log window. what am i doing wrong here?

error.png

error log.txtUnavailable

I'm having the same issue. I've copied the files from Docker Star System to my Instance\<world>\Saves folder, but still not working. I have confirmed the INSTANCE_NAME and World names match as well.

 

The instructions below are not very clear as to which folder to copy the Docker Star System files into though.

Then continue: in the folder Saves you create a new folder with Docker Star System

IMPORTANT: If you have changed the WorldName in the CFG before, enter the corresponding name.

Then go into the folder and upload all the files that are stored in my GitHub account under Docker Star System."

 

EDIT: Disregard - I made the post and tried something else. In the Saves folder, create another folder with the same name as your world and THEN copy the Docker Star System files. I think the wording of the instructions is a little funny that made me second guess myself that I needed to create another folder with the same name as my world name.

 

 

Edited by Xardis
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  • 1 month later...
  • 3 weeks later...
On 2/27/2024 at 3:38 PM, King Issei said:

hey im trying to host a se server for me and my friends that play on pc and xbox but i cant  get it to start

 

 

On 2/11/2024 at 5:12 PM, Landermark said:

I'm not sure what I'm doing wrong I have been trying to get this to work but to no luck it won't detect my gpu in the server so it keeps crashing

Screenshot_20240211_085830_Firefox.jpg

Screenshot_20240211_080746_Chrome.jpg

Screenshot_20240211_091151_Chrome.jpg

Hi @Landermark
Did you try it without the GPU?

i Just changed back to unraid and just setting the things up..... Next things are Space and Empi Server again.
But the last time i did this, it was working without GPU.

Why are you trying to get it work with the GPU? It does not need one ;)

Regards

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On 2/27/2024 at 3:38 PM, King Issei said:

hey im trying to host a se server for me and my friends that play on pc and xbox but i cant  get it to start

 

Could you be more specific? Is the Server not running at all or just your friend cant connect?

Regards

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has anyone figured out how to get weapon core working? with se

image.thumb.png.b5634198ff61fd75c95a9d7f11f8a463.png

 

 

Also, i've been messing with these dockers for awhile, this is the very first one i've gotten to run using my unraid setup, props to that, not having weapon core though is a hard letdown, i'd really like us to figure out what could be causing it to not work.   Ive also tried the space engineers in amp, that one won't run at all.  My server is now up and running with a bunch of other mods, but not with weapon core.

Edited by Kirito
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On 3/6/2024 at 7:21 AM, Kirito said:

has anyone figured out how to get weapon core working? with se

image.thumb.png.b5634198ff61fd75c95a9d7f11f8a463.png

 

 

Also, i've been messing with these dockers for awhile, this is the very first one i've gotten to run using my unraid setup, props to that, not having weapon core though is a hard letdown, i'd really like us to figure out what could be causing it to not work.   Ive also tried the space engineers in amp, that one won't run at all.  My server is now up and running with a bunch of other mods, but not with weapon core.

I'll check that myself. Not realy sure about that. Some of the Mods where not working for me to, wasnt a big deal for me, they where more esthetic :)

 

On 3/6/2024 at 9:38 PM, Kirito said:

curious question, does this install include directx 11? if not is it something that can be added via a new version of wine? this could be why its not working

I'll try to find this out.

 

On 3/7/2024 at 4:37 AM, Kirito said:

doesn't look like the server can save, think theres some kinda of permission issues with the docker

I did not have this Problem. Maybe you changed the Permission folder in the Appdata/SpaceEngineers?

 

Regards

 

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  • 2 weeks later...
On 3/9/2024 at 2:59 PM, fiR3W4LL said:

Hi @Landermark

Do you have changed something?

i created a Server right now and it works whitout problems.

Regards

I have tryed it on 2 different servers and I can't get it to work I keep it default it's why I thought it my need a gpu because it keeps saying null on that also sorry for the late response and I will give it another try here in the next day do it from scratch also do you setup a network like a docker network work or bringing? Dose it matter ?

 

So I got it connected but the original problem still there I did a clean install of it but the game allows me to download on the client and even pick a world or area but gets stuck after and on the server it keeps killing server 90 seconds?

20240319_082441.jpg

20240319_082451.jpg

Edited by Landermark
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