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Goobaroo

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Everything posted by Goobaroo

  1. I fixed DawnCraft. It should work now, if you pull the latest.
  2. There is a DawnCraft release 1.24. Let me know if it works for you. I'm not able to get the client to launch on my end to validate it. @robzwet & @A_Mr
  3. You should just be able to add the enable-query=true to the server.properties file. I don't handle that value at all.
  4. Done. It should be visible on the store now.
  5. @Zan Vault hunters recommends 4Gb + 2Gb per player, so you could try running with the JVM_OPTS at -Xms4096m -Xmx6144m See if it runs, or purchase more ram. My server has 48Gb to run all my containers.
  6. @Zan There is no error in this log. Is the container running out of memory and being killed by docker? By default it needs 8Gb to run.
  7. Looks like it failed to download and install properly. Just delete the `Vault+Hunters+3rd+Edition-3.10.1_Server-Files.zip` file from your /mnt/user/appdata/vaulthunters3 directory and start the container again. It will download and attempt to re-install.
  8. There is a setting named MOTD that lets you change it from the default of the pack. It's in the container settings. Which modpack are you asking about?
  9. I'm assuming you mean Vault Hunters 3. There is nothing up on the discord about Release 10. It should get pushed up here when ever it becomes available on curseforge.
  10. It is permissions based. You can try setting the directory in appdata for the pack to 777, and try running. The fact that it can not create the eula.txt file points to permissions.
  11. Are you upgrading from a previous version? I'm running the latest myself and it is working. Mine was an upgrade from 8. Do you have the whole log from the beginning?
  12. @TheSleepyGamer it should be your server IP if you're using the default bridge mode. It needs to be running to have an IP.
  13. The docker container has to be built for that architecture. I'll take a look at multi-arch docker builds, I know it is possible. What are you running that is ARM for your Unraid server? Edit: @imben try changing the repository value to goobaroo/vaulthunters3:Update-8.0.3-multi that should be the latest with an arm64 image. Unfortunately, I can't test this.
  14. @hanmaan Seems like an upgrade problem, I'll look at fixing it, but to get you started up again. Delete everything except the world and journeymap directories and start the container new and it should re-install everything clean but keep your current game. Edit: the latest 9.1.3 should fix it too.
  15. Thanks, I've fixed it. Originally it wasn't showing up because the URL didn't work with spaces in it, I've encoded them properly.
  16. @Kokkim what is in your /mnt/user/appdata/allthemods8 directory? It looks like the install is not completing. I'd remove everything in that directory and start the container again. That should restart it. How much memory do you have available? I believe the default for ATM8 is 8Gb. If you could also provide the full log after trying the above.
  17. Sorry, I don't know enough about IPv6 to help in this instance.
  18. You can update the server.properties file with the `the_vault:sky_vaults` if that is all that is needed and possibly the world, so that it gets regenerated. Pack version isn't the only thing that goes into the container, there is no easy way to do that.
  19. I don't have much IPv6 experience, but some cursory Googling got me these points to check. Do you have a IPv6 public address from your ISP, that would be a requirement. You can add the parameter -Djava.net.preferIPv4Stack=false to the JVM_OPS and update the ip.address in the servers.properties file to blank, it may be 0.0.0.0. That should force the Minecraft server to prefer IPv6. You'll also ned to enable IPv6 in your docker settings in Unraid - Reference
  20. Thanks, I'll add that. I thought it was generally known that modded Minecraft is Java only. But I guess this could be introducing others to modded Minecraft.
  21. No. You'll need to manually add the mods back each time. The upgrade process for all modpacks on servers is to delete the mods directory to clear out all the previous versions. You could keep a copy of them in another directory so it is easier to copy them back.
  22. @eebs If you add your player name to the OPS variable, you'll be an admin. You can then run any console commands in game.
  23. Do you have the correct client version of the mod pack installed on the machine you are connecting from?
  24. You need to use a launcher like from Curseforge or ATLauncher, they can install all the client files that you need. Modded servers need a modded client that has the same mods installed.

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