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ich777

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Posts posted by ich777

  1. 2 hours ago, AlaskaBvR said:

    Ryzen 9 5900x with 64GBs of ram (recently upgrading to 128GBs) on a X570 motherboard.

    Have you yet tried to completely wipe the installation (including deleting the folder for the container from your appdata directory) and leave everything as is in the template and see if that is working on your system?

     

    I assume it has something to do with the password or similar.

    Please don't go to crazy in terms of special characters.

  2. On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

    First of all, thank you for the awesome docker containers!

    I think I forgot to answer this post correct? :/

     

    On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

    Also added the environment variable PUBLIC_TEST=true, but don't know if that is necessary.

    No, you can safely remove that.

     

    Append this to the GAME_ID and set VALIDATE to true <- this is needed every time you switch the branch, please disable it after the validation finished:

    On 4/26/2024 at 11:42 PM, DogeKitteh007 said:

    -beta public-test -betapassword yesimadebackups

     

  3. 14 minutes ago, Lectoid said:

    Can't get RCON to connect to my Rust server.

    This is most certainly caused because RUST is not using the classic RCON instead it is using WebRCON.

    There are websites you can use to connect to WebRCON from RUST (you don‘t have to forward a port in your Forewall/Router if you are using it from your LAN).

  4. 6 hours ago, Shame said:

    How exactly would I do that with this docker?

    Just do it like the user described it here:


    You don‘t need to create the variable as described at the bottom.

     

    Just append:

    -beta public-test -betapassword yesimadebackups

    to the GAME_ID and set VALIDATE to true <- this is needed every time you switch the branch, please disable it after the validation finished.

     

    So to speak that GAME_ID contains this:

    896660 -beta public-test -betapassword yesimadebackups

     

    This is also partially mentioned in the description from the variable:

    grafik.png.d088e7e5490f46bede760ce64d54fbc5.png

  5. 1 minute ago, emrepolat7 said:

    Yes it works now. Thank you very much.

    I would recommend that you fully uninstall the plugin once, reboot your server and after that install the plugin again from the CA App, I have maybe found another bug which should be fixed with that.

  6. 31 minutes ago, emrepolat7 said:

    6.13.0-beta.1

    Thank you, I will look into that and report back.

    That's maybe caused because you are on the private test branch.

     

    Please update the plugin to version 2024.04.29 and see if it is now working for you.

  7. 8 minutes ago, xyzeratul said:

    during the upgrade to 6.12.10, unraid shows it failed to install new version of this plugin(which I am sure it was already the lastest version), then it shows the uninstallation of this plugin somehow?

    Through a notification in the top right corner correct?

    Are you sure that you don't have a "Plugins Error" tab in the Plugins section from Unraid?

     

    9 minutes ago, xyzeratul said:

    Then I wait for the notice about upgrade finishing, reboot, the driver is gone, and everything still working.

    If everything is working then leave it as it is, if you got issues then I would recommend installing this plugin again.

  8. 1 minute ago, xyzeratul said:

    Do I still need this driver when I upgrade to 6.12.10, during the update it auto uninstalled this driver

    Can be a bit more specific? What did auto uninstall the driver? Are you sure that you don't have a new tab in the Plugins tab that is named "Plugins Error"?

     

    Did you wait until your server sent you a notification that it is safe to reboot when doing the upgrade?

     

    If you don't have any issues with the built in driver then the answer is: no.

  9. 19 minutes ago, Kabal74656 said:

    Liebe Unraid gemeinde ich habe seit neustem das Problem mit Unraid und Nextcloud,

    Ich hab den Thread mal von Anleitung in den Allgemeinen support verschoben.

     

    20 minutes ago, Kabal74656 said:

    In der config Unraid habe ich versucht den Maintrance Modus auch auszuschalten dann funktioniert Nextcloud ebenfalls nicht, siehe Bild 2

    Es wäre mal gut zu wissen welchen Container, sprich Repository bzw. von wem du verwendest?

     

    20 minutes ago, Kabal74656 said:

    true.png

    Hast du denn schon mal versucht 'maintenance' auf false zu setzen?

  10. 13 minutes ago, AlaskaBvR said:

    After I finished the editing the config files I restarted the container and that's when I tried playing on it.

    Please always stop the container, then edit the files and after that start the container.

     

    14 minutes ago, AlaskaBvR said:

    I never actually got into the server.

    On what hardware do you run the container?

  11. 58 minutes ago, emrepolat7 said:

    I can't find what I'm doing wrong?

    A bit more information would be nice please.

     

    Did you map the LUN properly to the Initiator name?

    It seems that Unraid is not able to connect to your Target, are you sure that your Target is running on port 3260?

     

    Can you ping your Target from Unraid?

    The plugin first tries to discover the Target with the specified IP and port, if that fails you see this message.

     

    You can also try this by issuing (from a Unraid Terminal) :

    iscsiadm -m discovery -t sendtargets -p 192.168.1.2:3260

     

  12. 4 minutes ago, Tremendous said:

    Ist wohl beim Aufsetzen des Servers im Schedule mit drin gewesen ohne dass ich das registriert hatte.

    Definitiv nicht, deaktiviert by default, auch nicht auf meinem test server den ich vor ein paar Wochen mal neu gemacht hab:

    grafik.png.16db3d1ca2f2b54e2ad23523ef88677a.png

     

    Ein Scrub muss normalerweise immer manuell angestoßen werden und ist auch eigentlich nicht nötig da ZFS ein Journaling filesystem ist.

     

    Aber mal anders gefragt, warum ZFS im Array oder bist du einfach auf den ZFS Hypetrain aufgesprungen... :/

    Im Array ist jede Platte ein eigener Pool und macht nicht viel sinn, da ist das standard XFS auch ausreichend.

     

    Ich für meinen Teil gehe wieder auf BTRFS zurück in meinem Cache pool weil ich einen komischen Bug habe und den nicht wirklich (zuverlässig) reproduzieren kann, war sowieso mehr ein Test auf meinem Produktivsystem.

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  13. 9 hours ago, AlaskaBvR said:

    Below is the last I see in the logs before it crashes and restarts.

    Was it running before or does it this since the first start?

    Can you share a screenshot from the Docker template please?

    To what path is the gamefiles set in the template? If you are using /mnt/cache/... make sure that the files are actually stay on the Cache and are not being moved to another Pool/Array.

     

    9 hours ago, AlaskaBvR said:

    0x602 error

    This usually indicates a network error of some sort but this error is pretty random.

  14. 6 hours ago, AwesomeAustn said:

    I updated it and I'm having the same issue. Certain syncs give this error when adding new files:
    Mismatch on sync root FSID.

    I would really much report that to the Mega support.

     

    6 hours ago, AwesomeAustn said:

    Is there anyway to downgrade?

    Not for now.

    Thanks for the link, I know of their repositories (I don't know why they upload them to their GitHub in the first place because that would much simplify the process.

     

    I would really see the issue solved in the first place and why this is happening.

    Maybe the support can provide you with the requested version for Debian 11 or 12 (preferably Debian 12), it's a bit unfortunate that they only keep the latest version in their download repository.

  15. 52 minutes ago, maketheshot said:

    I'm opening the console while in-game in Sven Coop and entering 'rcon_password <password>' (no quotes), then 'rcon say something' (for example), then I get the error message. I'm setting the sv_password and rcon_password in the same file in servers/server.cfg.

    I'm also not sure if I can do anything about that since this sounds also like a game issue...

  16. 1 hour ago, Houmi said:

    But yeah the server seems to work and my friends can access it from the EU.

    Glad to hear.... :)

     

    1 hour ago, Houmi said:

    Can this docker container be used for other Steam games like "V Rising" for example ?

    Sure, I already have a container for V-Rising (search for "v rising" <- with a space) :

    grafik.png.53253ff3f90ee8970e2d9d371f8bfd77.png

    • Thanks 1
  17. 1 minute ago, eLpresidente said:

    i guess so.. i can't get it work via proxie from cloudflare.. but normaly that shouldnt be an issue.. but i am not that deep into it to figure it out.. but it workes fine with only "DNS" to it. 

    I think you have only a few ports available in the free tier from Cloudflare even if you have more than one, if you want to use it with Cloudflare it would work but you have to switch over to the paid tier but to be honest I never looked into that but in general it should work.

  18. 4 minutes ago, eLpresidente said:

    Just Openend the Ports in my Fritz.Box and created a CNAME without Proxy in cloudflare. now it works. 

    Usually such containers are safe to expose to the Internet and forward the ports directly and as said above, there is not much benefit to route it through a reverse proxy (which is in general possible) since you are overcomplicating and maybe also introducing other weird behaviour or other issues.

  19. 10 minutes ago, Houmi said:

    Since I am behind CGNAT I can't do a regular port forwarding like others so I go through a tunnel via wireguard and do port forwarding myself.

    Correct, that was what I was understanding from your previous post.

     

    13 minutes ago, Houmi said:

    but I also see another udp connection 64319 which I didn't know Valheim uses.

    These are usually ports which are used when a client is connected and is usually outbound, is the port 64319 outbound? <- It can also be the case that this is the master server which is pulling information from your server (Name, Players,...)

    Again, this is not like http/https traffic.

     

    11 minutes ago, Houmi said:

    What do you mean game servers use their own proprietary protocol, what is there besides udp/tcp ? 

    I meant that this traffic is not http/https traffic, this is it's own traffic with it's own encryption, so to speak such sites that check for open ports can't detect that the port is open because they are only checking if the ports are answering a http/https request and game servers simply won't answer and therefore the port checking site will display the port as closed.

     

     

    May I ask if there are already other game servers running on your machine and if they are working?

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