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ich777

Community Developer
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Posts posted by ich777

  1. 26 minutes ago, AnyColourYouLike said:

    First time trying this, using 'the Forest' as my first attempt. I'm not sure if I'm doing something wrong here. First it says failed to determine free disk space but also says wine32 is missing. I have plenty of disk space available :/

    I will look into that, give me a few moments, must install the Docker again...

    Where did you put the folder for steamcmd and theforest? If it's in the standard directory you need plenty of space on the cache drives.

    I will report back.

     

    Edit1: No problem so far

    grafik.png.044816bd82153673e48c210daa1fba15.png

     

    Edit2: @AnyColourYouLike Server is running now, i noticed that i also got the wine32 error but it keeps on and starts the server (since it's a 64bit game it could run without win32 - no need to install it because the docker will even get bigger) attached 2 screenshots.

    grafik.png.cdb484247fc57d6b56d28888be824966.png

     

    grafik.png.c2355ec1ef33f1ea83dff2f50d6acecc.png

     

  2. 2 hours ago, bubo said:

    Whenever I attempt to use the flag -automanagedmods the Docker image will not successfully start the server.  When I try to use it, I end up with a loop that ends with:

    Where did you put in the -automanagedmods? In the 'Game Parameters' or in the 'Extra Game Parameters' if you put it in the 'Extra Game Parameters' it should work fine.

     

    2 hours ago, bubo said:

    e":"No such container: 8c4de0864230"}

    Click again on the log button on the Docker overview page, this is because you changed something in the Docker on Unraid (maybe a 'Game Parameter' or 'Extra Game Parameter' or something else) and it runns now under a differnt Container ID (look at the picture underneath), the log is still there but the ID has changed from '8c4de0864230' to something else so it can't find the log for the Container ID: 8c4de0864230, like above click again on the log button and the window will show the log with the new Container ID.

    grafik.png.014a19e10ea7496bff6bbe4c16abc17f.png

     

    2 hours ago, bubo said:

    One minor issue is that the Server Name: (Container Variable: SERVER_NAME) field does not appear to handle spaces despite the Ark Server ini file allowing spaces in the Server Name.  This is not a major issue, and can be corrected in the ini file after the Docker is up and running, but there is risk of the Server Name changing whenever the Docker image rebuilds the ini file.  If possible, please adjust this setting to pass spaces correctly, but if this is not an easy fix then it should be fine with the documentation mentioning that it cannot parse spaces.

    I will look into that but if you specify another name in the ini file doesn't it overwrite the server name from the docker (i actually don't know...)?

     

    2 hours ago, bubo said:

    I would like to request that the field Server Password (Container Variable: SRV_PWD) be made optional instead of mandatory.  Due to the age of my children, I use a whitelist with the -exclusivejoin flag so that they do not need to type a password to play.  However, the Docker image requires that a password be specified.  I think I can modify this after the Docker is built and running from the ini file, but I have observed that the ini file is recreated whenever the Docker config is changed (and also at other times, although I have not figured out what triggers this).  

    This is also a thing i must look into, should be possible but i thought for security reasons i implimet it so that it has to be in (You could also try to disable that this field is required - go to the docker page edit the ark docker, click on 'Advanced View' on the top left, click on edit at 'Server Password' and change required from Yes to No and then leave it blank - but keep in mind i don't know if that works if it works it will eventually also work with the 'Server Name'.

     

    1 hour ago, Repooc said:

    @ich777 Does the factorio docker rebuild when new updates are released or do you have to do it manually as it appears that the server is behind a couple versions.  Server is on 0.17.50 and my pc is on .52  No rush as i can force the one on my pc to the older one just curious

    Wich tag did you run 'latest'? Since it is not my docker (i've only created the template for it). But from what i see the last version of the docker is 0.17.50.

    You can head over to github and create a issue or go to dockerhub and look at the 'Tags' tab wich one is the latest version for the docker Links: Github & DockerHub

    But also i want to say, give the maintainer a few days, that is really much work to maintain all of the different versions.

  3. 59 minutes ago, saarg said:

    You enable authering mode, as I wrote, in docker settings. So Settings --> Docker. You also need to stop docker before you get all settings. Maybe also switch to advanced view.

    Thank you will try that when i'm at home.

     

    1 hour ago, saarg said:

    I'm not sure I get the meaning of the port issue.

    If steam needs port 27015, you have to keep it at that port.

    Sorry my bad Steam ports are in a typical range from 27015-27030 and if you run for example a CounterStrike:Source server that has 27015 assigned and you want to run a another let's say a CounterStrike:GO server you need to change the port from 27015 to 27016 (so you must delete the 27015 port since you can't change the container port on the Docker page and create a new one), i hope this explains this a little bit.

     

    15 minutes ago, Squid said:

    If this is happening after a reboot, then you would have to post the diagnostics 

    I ask @Jo7410 if he can post his logs here. Is it btw possible that Unraid checks on startup for updates?

     

    17 minutes ago, Squid said:

    It's more likely though that this is happening after checking for updates to the containers, in which case the template dictated by the author is downloaded again, and any missing ports are added back.

    Good to know, also can confirm that this is happening if you press the button 'Check for Updates' and also at CA Auto Update.

     

    18 minutes ago, Squid said:

    The reason for this is so that if an author updates the app and it requires a new port it is all set up properly already.

    Good reason for this to implement to Unraid...

    @Squid Can i delete the TemplateURL (leave it blank) in the templates in my github so that this doesn't happen everytime to the users that download my gameserver or is this a 'required' entry in the templates?

  4. 31 minutes ago, saarg said:

    That is the normal behavior when you remove something that is in the original template. I think it was added in case someone accidentally deleted something in the template that was needed.

    But would it not be easier if you just go to the Community Applications and redownload it if you accidentially delete something (since all templates that were edited are saved as mentioned above 'my-(nameofcontainer)')?

     

    31 minutes ago, saarg said:

    The only way to get around this is to enable authoring mode in docker settings, go to the correct template and then remove the address to the template. Don't remember the name of the field now, but you will see it. 

    Sorry but can't find authoring mode, is this inside the template when i click on 'Add Container' or is it at the 'Settings' -> 'Docker' page of Unraid?

     

    31 minutes ago, saarg said:

    One can change the value of the port or whatever it is one want to change, but as soon as you set it either empty or delete it, it will be added back.

    Hmmm for my containers that's sub perfect... (if you NAT Steam ports let's say from 27015 to 27016 you can see the server when you enter 27016 but can not connect since Steam want's to connect to the origin port 27015 and not 27016).

     

    Btw, thank you for your quick response... ;)

  5. Hello,

     

    got a strange problem with my containers, if i delete a port or a variable and replace it with a new one the deleted variable is again on the Docker page after a restart of the Unraid Server.

    Here is a link to the comment where the problem is described exactly *click*

     

    Have i done something wrong or is this a standard behavior? I thought that if i delete something on the docker page it's deleted and won't come back since a new template is created on the server with the filename 'my-[name_of_the_container]'.

     

    Regards

  6. 3 hours ago, killerbad21 said:

    Well i let it sit for a bout 4H and then it just started to show offline and got overlooked because took me a bit to verify my account lol.

    So it doesn't show up in the server browser?

    Please note that the ark server needs a connection to the internet and all the required ports open and that the server can actually talk to the ark master server to show up in the list (even if you only want to play on LAN you need all set up right with the ports configured).

    This was also discussed a few pages before.

    As always i can set up a docker on my server and you can test if you can connect and see it on the list.

  7. 2 hours ago, killerbad21 said:

    Trying To Run a Ark Server But i Keep getting 

    
    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    
    Setting breakpad minidump AppID = 346110

    After the download is done do i just have to wait or is something wrong?

    Overlooked your post sorry...

     

    No, this is just the standard steam error that it can't find any instance of steam running but that's normal for a dedicated server.

     

    Server should run after the 'Setting breakpad minidump AppID = 346110' message, everything should be fine.

  8. 30 minutes ago, LeJoker said:

    Is that the "Game2.ini" in Mordhau/Saved/Config/LinuxServer? can you send me yours so I can look at it? Nothing was automatically generated for mine.

    Yep, that's the file i edited but i only changed the server name and password.

    I think you don't understand that this file is downloaded if the docker can't find the file and has nothing to do with the startup, i've only made this so that the servername and password is fixed (You can find this file also on github *click*).

    Can you please send me the logs from the mordhau docker, i think your server hasn't even started...

  9. Everything is completely vanilla, don't changed a single setting except for the configuration file in the 'Mordhau/Saved/Config' folder.

     

    grafik.thumb.png.9d1f7945d2ed2dedc39c3e1701816450.png

     

    Edit: Can you see your server in the steam server browser when you enter your internal ip of the server and the port 27015 (eg: 10.0.0.1:27015)

  10. 38 minutes ago, LeJoker said:

    Sure, if it works for you maybe I can copy your settings, too.

     

    Since my last post, I have tried both in bridge and in host, and I've also added in my steam user/pass in case that was warranted. Still no dice. I'm sure it's me doing something wrong, I'm pretty new both to Unraid and to Docker.

     

    Yeah I do forward it to an IP on another tab not shown in the screenshots. The ports are forwarded to my Unraid server IP.

    You should find it now, i've only changed the servername and the password.

     

    Servername: chipsDocker

    Password: unraidDocker

  11. 53 minutes ago, LeJoker said:

    Thanks for the quick reply, @ich777!  


    I didn't change anything inside, I used it as-is from the plugins installer.

    I'm 100% sure it's not my firewall configuration, since I can't connect locally, which doesn't go through the firewall. Windows firewall on the client-end PC is off completely. My other docker containers all work fine (Plex, for example) but with the Mordhau container, I needed to use "bridge" mode, whereas all my other containers use "host" mode, which seems to be doing some translation to an internal IP on the container. When I tried to use "host" mode on the Mordhau container, it did not translate *any* IPs/ports. (The column was empty) I'm *guessing* it's to do with that, but I've no idea!

    No that's fine, change it to host mode and all ports will be forwarded to the host (nothing shows up because i don't expose the ports in the docker for easier host mode like in your case - one thing is the steam query port you can't nat that it has to be the port that you specified eg: 27015 has to be 27015 and not 27016 or another number).

     

    That's really strange i can set it up on my server if you want and you can try to connect in bridge mode and in host mode if you want...

    But give me some time, weekend is family time for me and i've got little time on the weekends.

     

    Also i don't know your firewall. Haven't you specified a ip for the ports to forward?

  12. 1 hour ago, LeJoker said:

    Hi, @ich777!

     

    Thank you so much for all these game server dockers, they're incredible. I'm fairly new to Unraid and it's clear you've done a lot of work on these templates.

     

    I'm having a little trouble getting a Mordhau server up. I thought I'd done everything right, but I cannot join the server at all. It does not appear on the server browser, and I cannot connect to it directly from the console. Here's a screenshot of the running docker. I can see the server is running from the log, but I cannot connect to it.

     

    image.thumb.png.184f104d23e49f1a3b4f0c784734feee.png

     

    I have those ports open in my router, but even if I didn't I can't even connect locally. 

     

    Any thoughts? Let me know if you need additional info, I'm not fully sure what you need from me for troubleshooting :)

    Thank you fo using my dockers. ;)

     

    Can you post a picture from the port forwarding from your router/firewall?

    Wich ISP are you using?

     

    I think there is something wrong with the forwarding, have you changed anything else in the docker?

  13. 6 hours ago, Jo7410 said:

    @ich777 First of all thanks for the time you are investing in these Docker and the support. 

     

    I tried you sugestion and uninstalled the 'Fix Common Problems' pluging, but didn't seems to do any change. 

    Actually i was wrong i also tried to restart and Stop the Docker a few time and it seem like this is happening randomly, at either stop / restart of the docker or the reboot of my unraid server '' wich make sense since the docker are closed in the process '' one of my friend also tried to do it on is own Unraid and everything was fine untile the first reboot of the Unraid server and since then he's having the same issue. 

     

    Here is what it look like when it happen  ( https://cdn.discordapp.com/attachments/267771026845204481/586005982123917314/unknown.png )

     

    In Port Mapping you can see on the Left that everything took back the original Port, while on the Right it should be the port i wanted them to use

     

    I think this is something for the dev's or eventually @Squid

    Maybe i've done something wrong in my templates but i'm not excatly sure...

  14. @Jo7410 First of all thank you for using my dockers... ;)

    This should not happen, are you sure that this happens when you restart the container? In my case that's not an issue, the standard ports are only there if you create a new one from the template, if you delete it they should be gone.

    Have you installed the 'Fix Common Problems' plugin?

    I've uninstalled it since it made some problems with Docker (not only my created Dockers).

     

    Also check on the Docker page in Unraid (with advanced options on - upper right corner) if the ports are really forwarded.

  15. 1 hour ago, atithasos said:

    I create a forge server in my desktop and place all the files inside and i rename the minecraft.version to server.jar

    I run it and I have a vanilla version

    I made a screen of minecraft and of my folder files

    What am I doing wrong?

    Screenshot_1.png

    You must rename the forge.jar to server.jar and the vanilla minecraft.jar (that you've renamed to server.jar) to minecraft_server.jar (according to the forge wiki, forge is not my favourite choice because i've got 3 servers running and the stopped working after a while because some library had a problem with some plugin and also all clients must have the plugins installed, spigot is much easier to handle and maintain).

  16. 54 minutes ago, atithasos said:

    I put the forge and the minecraft version (I rename it to server.jar) but i do not know the variables...

    is there any info with variables? I appreciate your help.

    You only have to configure these few variables (leave the ports as the are and increase the XMS and XMX Size a little bit if you have many mods to let's say: 4096 and set Accept EULA to true).

     

    Look on how to set up a forge server on google and copy then the files over to the server directory (don't forget to stop the conatiner, delete everything in the folder and then put copy everything over and start the conatiner again).Screenshot.thumb.jpg.087a9bced532780b1a4bb316a9b7cdb8.jpg

  17. 1 hour ago, AinsWorth said:

    I just joined ich777s steam group waiting for a response. I will probably gift the game if it's not owned already.

    Sent from my Moto Z (2) using Tapatalk
     

    I've looked for the two games you requested, both of them are only available for windows, it should be doable with WINE but that's not the best solution because there is much overhead and it will take a lot of resources (you can download my 'The Forest' Docker to test that).

     

    If your interested please conatct me again.

     

    Btw added you to the group... ;)

  18. On 6/7/2019 at 12:30 PM, Freyer said:

    Is there any chance u can add this https://store.steampowered.com/app/602960/Barotrauma/

     

    Thx

    Sorry but i am not able to find a good documentation how to set up Barotrauma as a headless Linux dedicated server.

    If you can provide me more information how to set up the files and where to get them i can look further into that (i've found a little bit on github and a little bit on the forum from 2017 also the youtube videos are outdated... 🙈 ).

    With the information that i've found it's not possible for me to make such a docker...

     

    @Freyer I've now buyed Barotrauma (thank you stranger for the donation) and finaly been able to make a Docker. The Docker should be up in the next few hours.

    • Like 1
  19. 13 hours ago, Spectral Force said:

    ok I'll have to test it to see if it auto restarts then.

    --

    Tested and working.  Great now I can have my admins just run the shutdown cmd and it'll auto restart.  You sir are a genius!  Thanks!

    Thank you again. ;)

     

    4 hours ago, RSQtech said:

    u/ich777

     

    I wonder if you would tackle something i have had on my mind for a while.... being an old guy, i remember the old days of running and visiting BBS systems and playing some of my favorite Doors on them. Could you create a docker container that would incorporate Dos and a telnetable bbs like mystic, renegade, or synchronet?

     

    -Ellic052

    Omg, this sounds so interesting to my, i am a little bit to young i think but i grew up with windows 3.11 and also dos.

    I was searching for this type of games but didn't know for what to search.

    Can you please give me a bit mor background what this exactly is and if telnet is a must or will putty also work?

    What type of games are popular, are they free to download? If you know all that things... A PM would be nice.

  20. You can set up unraid cronjobs that can interact with the dockers.

     

    Both, if you turned on autostart then unraid starts the docker and the game will start and on top of that my dockers all restart if the game crashes so that you dont have to do anything.

    If the pid hangs or crashes the docker stops and will automaticaly restart.

    Except for Dont Starve and a few others where 'tail' is used, now that i said that i must fix this... Thank you for the hint.

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