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ich777

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Posts posted by ich777

  1. 10 hours ago, INsane said:

    Link fixed ... http://www.dodbits.com/downloads/bots/rcbot/RCBots_Linux.zip

    Yes I'm sure the files used in testing are the best set for a Linux dedicated server, I used the same files on my Ubuntu based VM's.

     

    Version 1.04 r47 3 is for RCBot1 (goldscource HL1 games) 

    RCBot2 is for Half Life 2 games, best version is here, RCBot2 1.04 v491-apg... https://github.com/APGRoboCop/rcbot2/releases

     

    I have tried different folders for the "rcbot" folder and you can set that folder up in different locations as per the RCBot2 instructions, what really matters is the VDF file that tells MetaMod Source to look for the plugin and that is verified as correct as it works in the Ubuntu based VM structure.

     

    I will test more locations, it is what I suspected and checked first as it is the most common error by far by user installs.

    The only debug messages I can get is to change a map via rcon "rcon map dod_kalt" and read the dod/log output file...

    ...the two MetaMod Source plugins that did load there is Sourcemod and SDK tools and it works perfectly.

    The rcbot2 VDF file at the time of that console output was ...

    The SourceMod VDF that did load is...

     

    I think the error is path related, but not sure why, hence the actual files used (in the now fixed link) may help. 

    Go to your server directory into dod/addons/rcbot2/config (in my case appdata\dods\dod\addons\rcbot2\config) and edit the bot_mods.ini.

    Go to 'mod = DOD' and change the steamdir from 'dods' to 'serverfiles' and the mod should load just fine.

    Attached also screenshots:

     

    grafik.thumb.png.1e6392eac4acf5698baf0c1c560fa49b.png

     

    grafik.png.32a83e56afbbe6d9f7c51f18d9ee9e05.png

  2. 6 hours ago, Quantum73 said:

    Any luck on the MinecraftBedrockEdition container?  Still doesn't want to update.  😃

     

    ---Version missmatch Installed: v/serverdata/serverfiles/ - Prefered:1.12.0.28 , downloading v1.12.0.28 ---
    ---Creating Backup of config files---
    /opt/scripts/start-server.sh: line 30: [: /serverdata/serverfiles/bedrock-server-1.12.0.28: binary operator expected
    /opt/scripts/start-server.sh: line 36: [: /serverdata/serverfiles/bedrock-server-1.12.0.28: binary operator expected
    ---Installing v1.12.0.28 ---
    End-of-central-directory signature not found. Either this file is not
    a zipfile, or it constitutes one disk of a multi-part archive. In the
    latter case the central directory and zipfile comment will be found on
    the last disk(s) of this archive.
    Archive: bedrock-server-1.12.0.28
    note: bedrock-server-1.12.0.28 may be a plain executable, not an archive
    unzip: cannot find zipfile directory in one of bedrock-server-1.12.0.28 or
    bedrock-server-1.12.0.28.zip, and cannot find bedrock-server-1.12.0.28.ZIP, period.
    rm: cannot remove '.zip': No such file or directory
    mv: cannot stat '/serverdata/serverfiles/server.properties': No such file or directory
    ---Copying Backup config files back to server directory---
    rm: cannot remove '/serverdata/serverfiles/bedrock-server-/serverdata/serverfiles/.installed': No such file or directory
    ---Preparing Server---
    ---Checking for 'server.properties'---
    ---'server.properties' found...
    ---Checking for old logs---
    ---Starting Server---
    NO LOG FILE! - setting up server logging...
    [2019-08-03 02:48:52 INFO] Starting Server
    [2019-08-03 02:48:52 INFO] Version 1.11.4.2
    [2019-08-03 02:48:52 INFO] Level Name: Bedrock level
    [2019-08-03 02:48:52 INFO] Game mode: 1 Creative
    [2019-08-03 02:48:52 INFO] Difficulty: 1 EASY
    [2019-08-03 02:48:54 INFO] IPv4 supported, port: 19132
    [2019-08-03 02:48:54 INFO] IPv6 not supported
    [2019-08-03 02:48:55 INFO] Server started.

    Sorry but can't reproduce this behavour, can you please post a picture of your minecraft-bedrock directory and a picture from your docker configuration page?

     

    EDIT: Got it, is it possible that you've got a [space] at the end of the version number?

     

    grafik.png.53546de14ac5a876b38fa4164b596bf3.thumb.png.50634d85e7df8a34dad1069a29e29ea5.png

     

    grafik.png.5fedb7bc7b36045e1a23bf92fb4a87a6.png.6bad713aa8ec8de06e94a80e2abcd9d2.png

  3. 2 hours ago, OriginalTexter said:

    Has anyone been able to get rcon working with the CSGO container? Port specified in docker mappings, password set in autoexec.cfg. Can't seem to connect!

    Rcon from another console than the ingame rcon console?

    Rcon works for me in the container, just as usual enter the rcon address then the password and you can manage your server (from within the CSGO console).

  4. 5 hours ago, bubo said:

    In regard to Colony Survival, they did.  Unfortunately, at the time that I figured this out they did not have any documentation on the change yet.  I found it by finding a comment from the beta for 0.7.0 in their official Discord, as shown in my post here.

    Thank you very much, give me a few day's to change it and test it, and wow no mono needed that will reduce the size of the container drastically...

  5. 2 hours ago, INsane said:

    Normally for basic trouble shooting if I put "meta list" in the game console I will get...

    ] meta list
      [01] RCBot2 (1.04 (r491-apg-ch)) by Cheeseh, RoboCop, Ducky
      [02] SourceMod (1.9.0.6281) by AlliedModders LLC
      [03] SDK Tools (1.9.0.6281) by AlliedModders LLC
     

    ....but the same mod file set on the Docker files I get...

    ] meta list
      [01] SourceMod (1.9.0.6281) by AlliedModders LLC
      [02] SDK Tools (1.9.0.6281) by AlliedModders LLC
     

    No RCBot2 plugin, not even a manual load will work.

    Are you sure that you've installed every mod for Linux, i've remember a few pages bevor someone had a similar issue just installing the windows mods. Also the latest revision that i've found is 1.04 r473

     

    2 hours ago, INsane said:

    e.g. if your server address are /mnt/user/appdata/dods/  

    ...then rename a folder containing waypoints under a waypoints folder...  /mnt/user/appdata/dods/dod/addons/rcbot2/waypoints/dods

    it also requires an edit to file /mnt/user/appdata/dods/dod/addons/rcbot2//config/bot_mods.ini  …

    mod = DOD
    steamdir = dods  <--- edit this
    gamedir = dod
    bot = DOD
    weaponlist = DOD

    Please look from the docker side of things at it the server filese are in /serverdata/serverfiles and then whatever it should be the path /mnt/user/appdata/dods is just the same as inside the docker /serverdata/serverfiles or am i getting something wrong?

     

    2 hours ago, INsane said:

    It also includes a description of the fault and the OS the working files came from. Download is here.

    The link is broken.

  6. 57 minutes ago, joonizz said:

    I saw this, I´ve tried changing ports and nothing changed the same warning still comes upp and the surver shuts down

    Can you please post your server.properties and the allocated ports from your dockers within unraid?

    Also please post your configuration for this docker from unraid.

  7. Sorry that it take ages to look at my thread and the your questions, but in the summer time i've got really not much spare time for almost everything... :/

    Also i'm sorry that this is a longer answer but i've tried to anser every question that you've all asked... Please feel free to wite me a PM but the answer could also take some time since i'm really out of time atm.

     

    6 hours ago, FT4LSIN said:

    WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.

    This isn't really an error, just as it say's it's a WARNING, i didn't set up the locales since it saves space in the docker and keep it small. Everything should just work fine with this warning.

     

    9 hours ago, joonizz said:

    These are the logs in my minecraft folder 

    latest.log 189.83 kB · 1 download debug.log 1.43 MB · 1 download

    Yes, something with the port's inside the docker is misconfigured, check your server.properties against your already allocated ports.

    Have you a second Minecraft server on your Unraid server?

     

    14 hours ago, Jo7410 said:

    Thanks for your answer, i was running into the same issue on the official Minecraft Java Version available on mojang's website. 

    But it is true that i havent try running these 2 version of the server on my local computer. I will give this suggestion a Try since this would only take few minutes to try. 

    This is an issue with minecraft itself i can not really explane it but it in my case with two Minecraft server running it goes away after a day and everything works as expected.

     

    On 8/1/2019 at 5:25 AM, Boose77 said:

    I know you're probably getting bombarded but could you create one for Conan: Exiles if you feel like it?

    Yes i will look into it and report back. ;)

     

    On 7/31/2019 at 8:17 AM, Titus said:

    after uninstalling CSGO I keep getting this every 10 seconds

     

    Jul 30 23:16:03 TOWER nginx: 2019/07/30 23:16:02 [crit] 20037#20037: *579 connect() to unix:/var/tmp/CSGO.sock failed (2: No such file or directory) while connecting to upstream, client: 192.168.173.1, server: , request: "GET /dockerterminal/CSGO/ws HTTP/1.1", upstream: "http://unix:/var/tmp/CSGO.sock:/ws", host: "TOWER.local"

    Where did you get that? How did you install it? In the normal Unraid log or in the log from the Docker? I think that there is a general problem with the Dockers on your server. Have you other Containers running? Did you change something from the CSGO template?

     

    On 7/30/2019 at 10:47 AM, dfox1787 said:

    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
    Setting breakpad minidump AppID = 346110

    The first line say's that the game couldn't find a running instance of Steam but that's only a warning.

    The second line means that the game is running and waiting for connectins.

    Please search the topic for 'ARK' you will find that you MUST open the ports on your router so that the ARK main server can communicate with your server that you can see the server.

    This means that you server has to be right configured to show up in the online list!

     

    On 7/27/2019 at 6:44 PM, bubo said:

    Once we can confirm how 0.7.0 is supposed to launch the server, then we'll have to wait for @ich777 to have time to rebuild the Docker to match it (assuming there is a new method other than colonyserverdedicated.exe).  Doing these checks for him should reduce the time/load needed to get it working.

    What do i have to do or what is the exact error? They have changed the executable?

     

    On 7/27/2019 at 5:30 PM, Masterism said:

    The only file in the linux64 folder is a file named "steamclient.so*". I also have validate installation set to true and have removed and re-"installed" the container, along with also removing container with image to do a full redownload.

    I will look into this as i said one answer above... ;)

     

    On 7/26/2019 at 8:03 AM, IaMs12 said:

    Thanks for all the work on the dockers! Just getting my first Unraid server setup and trying to get the Minecraft one all set. I was wondering though are the game server dockers safe to open to the outside internet so that my friends can join from their home?

     

    I've tried following Spaceinvaders reverse proxy video to apply that to the MinecraftBasicServer docker but my friends are failing to connect from their home. Works great on LAN though directly connecting through the LAN IP!

     

    Would greatly appreciate any advice!

    Yes, my dockers are 'safe' (nothing is safe these days but as this runs in a container not as root everything should be alright) and you can configure your router/firewall that it point's to the internal port of your server and ip, you don't have to reverse proxy anything since there is running only that 'service' inside the container.

     

    On 7/25/2019 at 2:53 AM, Cozmo85 said:

    Any way you could do one for quake live?

    Yes, i will also look into that.

     

    On 7/20/2019 at 1:58 PM, SH4LT1S said:

    how can i launch terraria server with mods?

    Download the Terraria-TShock version.

     

    On 7/20/2019 at 10:51 AM, QuantumMechanic said:

    I have a question about OpenTTD - what do I need to do to make the server load the last autosave when the server restarts? I can't find any documentation for this. Thanks.

    Oh, doesn't it load the last savegame? Maybe @mikeydk can help?

     

    On 7/19/2019 at 10:07 PM, ridge said:

    ...that I somehow managed to get into the field through copy/pasting the path from this forum (which goes to show you should be very careful when copy/pasting from the web). You'd never know the unicode was there by looking at the path in the web panel - it was only by checking the XML files themselves that I was able to see the problem. Deleted the stray unicode, deleted the clusterfiles folder, restarted the dockers, and they recreated the clusterfiles folder with a valid path, and everything worked!

    Is your problem now solved?

     

    On 7/17/2019 at 6:11 AM, Atomic Bomb said:

    Hey ich, can you make a docker for SCP:SL 

    Yes, will look into that.

     

    23 hours ago, Newtious said:

    258550 is not available to buy in the steam marketplace..  its rust dedicated server..    when it logs me in to with your docker it shows up as no subscription..    I own a copy of rust .. just not rust server..   and cant buy it? 

    You don't have to buy that, it's just the app id for the dedicated server.

    Have you entered a steamusername or password? You don't have to...

    In my case the download works just fine.

    grafik.png.daedcbcafe6f5a681dbe1f9cc105ad10.png

     

    16 hours ago, Jo7410 said:

    #1 -  Every 5 Minutes ( What seems to be Automatic Save )

    Every single user on the server experience a huge rubber band something like 10 or 20 seconde while nobody can do anything.

    *Note that this was happening with the Java version available on Mojang website

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    #2 - If i use the command /save-all : ( The auto save doesn't create this problem but take us back to problem #1)
    The Server Crash and need to reboot the docker

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    #3 - Every day at 3:40 AM  ( Eastern Time ) The Server Crash : I've uploaded the server log of lastnight crash

    *Note that this was happening with the Java version available on Mojang website 

    I have similar hardware Dual Xeons 2670 64GB RAM... and have the exact same 'problems' #1 This should dissapear after a certain amount of time (in my case it is); #2 I think that's a Minecraft problem (also did you use the vanilla minecraft jar or bukkit?); #3 Have you installed the AutoBackup plugin from the community apps? Can it be that this stops the docker and this is the error?

    You can also try to install a new java version to the docker eventually it wil solve the issues.

     

    I've run minecraft servers for a long time on this hardware (not only on unraid) and the errors are everytime the same, look at the logs is it possible that you get the 'Can't keep up is the server...' error?

  8. 2 hours ago, killerbad21 said:

    That's not the problem, the problem is that they added a Captcha bevor you download the server tar.xz file and that's why the docker wouldn't start, bevor the added the Captcha everything works just fine.

    So i need to host it on my own or another way would be that you download the docker once on your unraid server place the manually downloaded server tar.xz in your serverfolder, restart the unraid docker and let it's magic (but that's only a possible solution since now it's configured to download the server from the provided URL without Captcha).

    2 hours ago, killerbad21 said:

    Also this is not the same release as you download from their server.

     

     

    Edit: Wrote a mail to the dev's hope the answer soon.

  9. Sorry for the late answer but in the summer time months i have really little spare time for the dockers.

     

    On 7/12/2019 at 2:04 PM, TheMotherGoose said:

    Hey guys, I've been loving the Terraria + TShock docker a lot, but have wanted to try installing some mods on it. That being said, NONE of the steps I've found seem possible to install the mods on the docker. If someone has some help on this, or if there's a docker that allows easier installation of mods, let me know! Thanks!

    Eventually @TeeNoodle can help?

     

    On 7/13/2019 at 3:17 PM, Quantum73 said:

    First, awesome job on the "MinecraftBedrockEdition" container, it's been working great.  I do have a question on updates.  Since the latest server version is 1.12.0.28, I updated the "Game Version:" parameter to match, but it cannot pull the zip file.  It does try per the logs but once it cannot find it, the container defaults back to 1.11.4.2 giving a server mismatch with the client.  Do I need to take additional steps here?  Any advice?  TIA!

    I will look into this as soon as possible please give me a few days.

     

    On 7/13/2019 at 4:54 PM, Spectral Force said:

    Ich, didn't you use to have a DayZ docker? 

    No, i've never made a DayZ docker.

     

    22 hours ago, deanosim said:

    Hey everyone, So I've been loving your SteamCMD containers, I've been using the Colony Survival one mainly, only problem I've had with it though is that it doesn't shutdown the server properly when stopping the container and so it doesn't save the world and can corrupt the save file. I did a bit of digging and theirs no save command to force the server to save, so you'd need to probably modify the way it runs the colony survival so that it can shutdown the server properly.

    Keep up the great work!

    I will also look into this, as said above give me a few days.

     

    9 hours ago, killerbad21 said:

    trying to do a FiveM Server and keep getting

    This was also posted a week bevore, this is because they put a Captcha on the site and the docker can't solve it, i will make something different. Can you please tell me where to contact the devs? I would like to host a version on my github.

  10. 1 hour ago, Civrock said:

    Man, this is embarrassing. Where do I go from there? I typed help to see what commands are available and there is nothing like what the server should have available. If I am not mistaken, which I just may be, that is the console for the docker and not the "in game" console? I am trying to promote users to admin since the server settings are not working in regards to admins.

    Since this is not my docker (i only made the template for unraid) i can't really answer that question but you can open a github issue...

    *click*

    (There is also a discription how to use the config files)

     

    Btw the server configuration should work because i got also a server running and there is no problem with the admins...

     

    Edit: sorry i've overlooked that you want the ingame console... :P

    Look at the control settings (key bindings or mapping) inside the game in the options menu.

  11. 2 hours ago, ceyoung75 said:

    so i have two questions i am hoping someone can answer.  im running the beautifully built rust container, all is good except where are the server configs held.. i want to try to add a custom map to the game but have had no luck and i want to get rcon working from web. but i have to change the config and can't find it anywhere.  anyhelp would be great thanks

    Eventually i've misconfigured something, i will look into it, can you tell me where the config is stored on a normal linux dedicated server?

  12. 5 hours ago, SH4LT1S said:

    I checked the folder, it is inside. Did not change name. 

    No problem here, Screenshot of first start:

    grafik.png.f7451fbf0b6d84e2437d0e3e73541558.png

     

    Screenshot after accepting EULA:

    grafik.png.95bf4a6d32ec6170109d11add27d73cd.png

     

    Screenshot from Docker page:

    grafik.thumb.png.3e38dfa5d5166771b896f88ba1e599a5.png

     

    Please post a screenshot, this error means that the server can't find the java executable. Change you something else? Without more info troubleshooting is really difficult.

     

    Did you use a Mac and copied something to the server directory from a zip file or somithing like that?

  13. 12 minutes ago, ShivalWolf said:

    Is there an easy way to enable ssh into these containers or have a persistent password for the user/su

    It would be helpful for being able to manage some of the servers and push extra files without giving access to ssh into the unraid host or file share the containers directory

    This would be possible but i don't add it for security reasons. If you run anything inside the docker as root you can get easily acces to the host files and and more. This is because root inside the docker runs as the same UID as the host machine.

  14. 35 minutes ago, muzzy182uk said:

    Don't suppose you could do a space engineers server? 

    This is a fully windows written game without linux in mind, i did already a test on linux with wine but there is too much overhead and the gameplay is sub acceptable.

    55 minutes ago, SH4LT1S said:

    what do i do?
    Cannot exec '/serverdata/serverfiles/runtime/jre1.8.0_211/bin/java': No such file or directory   on minecraft 

    Please give me a little bit more info? I think the docker couldn't download the runtime or can't find it...

    What did you change? Did you try and restart the container allready?

  15. 3 minutes ago, InventedStic said:

    When stopping my ark dedicated server through rcon using Doexit, the docker just restarts and starts back up.

    Go into the template and enable the 'Advanced View' and delete '--restart unless-stopped' at the 'Extra Parameters' at the top so the docjer will not longer restart if there is an error or it is stopped externally. You can also change it to '--restart on-failure' but i'm not sure if it does restart if there is a failure and if it stops if you stop it through RCON but it's worth a try...

  16. 2 hours ago, XanderLort said:

    Regarding the Factorio Unraid docker:

     

    I set it to latest, I do have a cache drive, and I tried the factorio folder both default (appdata) and on the array, though on a mount that uses the cache as a scratch area.

    No problem here:
    grafik.png.644a92e40f62cd56b59760e0cb838e52.png

    grafik.thumb.png.5f12d8a9e3aa90ca3570969a7af50751.png

     

    Wich filesystem do you use for the cache and the array drives?

  17. On 7/5/2019 at 6:02 AM, ShivalWolf said:

    So poking at this myself.

    If you try and wget https://runtime.fivem.net/artifacts/fivem/build_proot_linux/master/ it will 403 forbidden

    It looks like the artifacts server blocks the wget it could be because it is's now hosted behind cloudflare and they have some rather aggressive filtering for non humans going though. When i tried to visit in my regular browser i got the crowdstrike make sure your not a robot click though.

    a useragent change may fix this but not sure

    Thank you for the info, i will look into this after the weekend and contact the dev's if i can host a copy of the latest version on my github.

    Or can you do me a favour if you've got discord (please contact me per PM)?

     

    On 7/4/2019 at 11:25 PM, Oglshrub said:

    RUST just released an update, when I restarted the server it wiped the map and created a new one. Is there a setting a missed to prevent this?

    Will look into that after the weekend (but this should not have happened since the map is locatedin the rust folder).

     

    On 7/4/2019 at 10:17 PM, XanderLort said:

    Issue with the Factorio server docker:

     

    I use Community Applications in UnRaid to install the Factorio docker. The container seems to download and start fine, but the log keeps spamming "standard_init_linux.go:190: exec user process caused 'no such file or directory'". Additionally, when I try to connect to the docker console I get the message "Error response from daemon: Container ... is restarting, wait until the container is running".

     

    It seems like it's getting stuck in an infinite restart loop.

     

    Any suggestions on what I should do to get it running? 

    I need a little bit more information to test it on my server, wich version are you using (latest, stabel,...) have you installed a cache drive in your unraid server, where is you factorio folder located on the array or the cache?

  18. 10 hours ago, henkim21 said:

    I'd like to report that your folder copied over on a windows machine worked just fine... -_- I'm thinking the unzip process worked better with 7zip or the windows environment. thanks for your help~!

    Nice, good to know that it now works. Thank you.

     

    Please try also to download the modpack feom your provided link and unzip it to the serverdirectory from a windows machine.

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