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ich777

Community Developer
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Posts posted by ich777

  1. 19 hours ago, GRiiM said:

    Is there any chance you could create a Garry's Mod docker?

    Yep, but only the standard Garry's Mod since i don't own the game and don't know how mounting in this game of the other gamefiles work.

    Edit: Garry's Mod should be available within the next few hours.

     

    15 hours ago, Goldfire said:

    I received the update and it's working. Although, I have an odd problem where the log file will stop updating after midnight, unsure if this is a limitation of the container, or the docker engine itself - I can still see the new entries in the logs\latest.txt provided by the Minecraft server itself.

    Don't thought that the logfile rotates every day... :P

    Updated Docker is available in the next few hours ;)

    Please report back...

    Edit: Docker is updated please search for updates and report back if it works now...

    • Like 1
  2. 4 hours ago, dave234ee said:

    be good if we could get a Mordhau :)

    I don't own the game but i've made a docker, please test it, i can't get it to show up in the steam servers list, please check if you can connect (I think there is a port configuration error but i've can't find any usefull informoation wich ports to use TCP or UDP i think the are all UDP 7777, 27015, 15000).

     

    Name: MordhauDocker

    Password: Docker

     

    Can you see if you can find it in the server list? Since i don't own the game it's a little bit tricky to test...

  3. 7 hours ago, AKGeek said:

    I think I understood what you were saying. I deleted the container and went back to the apps page and was able to re-download the docker image and it seems to have worked where I can play the game again though save game is still gone (no biggie).

    Yes exactly, but you won't get back the old savegame, try to make a new map and the savegame should be inside of your server folder (that was not the case bevore the update, my fault...).

     

    7 hours ago, AKGeek said:

    How do the updates work for the template so I know I have the latest version? 

    If you delete the docker and pull the new image you will have the latest version, since there is only one version.

     

    7 hours ago, AKGeek said:

    Also I think you are doing good work on this project.

    Thank you and sorry for the inconvenience.

  4. 8 minutes ago, AKGeek said:

    Updated the 7Days2Die server today and now when it boots up I get a error and it looks like the saved game we had was deleted as the server settings are reverted and the saved game folder is empty.

     

     NullReferenceException: Object reference not set to an instance of an object
    at GUIWindowManager.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    First of all sorry that your savegame is gone.

    Can you please give me a little bit more information? When did you first download the docker and when did you update it.

    I think on page 4 of this thread is this allready discussed, there was a bug in the container (since i don't have the game i don't know where the savegames were and this was fixed later on with the help of a few people).

     

    You can try to completely delete the container (also delete the complete serverfolder) and download it again from the Community Applications (there should be also a few new options in the template).

     

    Sorry for the bad news and inconvenience, this should not happen anymore with the new container.

    • Like 1
  5. 13 hours ago, awalkawalk said:

    Having issues with assigning a static address to minecraft container.  Bridge mode works fine but static seams to have issues with the ports.  Not seeing errors in the logs either.  image.png.95d45f47af154be7cd0dacfbf4746795.png

    Can you post a picture from the Docker configuration site itself?

    Also, if you assign a static IP (Custom mode) adress in the docker it should work fine if you configured the ports in the 'server.properties' file and forwarded the ports correctly in you firewall to reach it from the outside.

    Why did you use the Custom mode?

     

    Edit: Are you sure that you've edited the port in the server.properties also? If you put the docker in Custom mode it's like you open all ports to the Docker also it should not matter if you specify a port on the docker configuration page in Unraid since i don't expose ports.

    screenshot.jpg

  6. 4 hours ago, Goldfire said:

    @ich777 Thank you very much for making the Minecraft server docker for us, I'll be sure to make a donation when I can spare some money myself.

    Appreciate it! ;)

     

    4 hours ago, Goldfire said:

    I got it working fine with Forge and ~40 mods. Is there a way to show the server console through either the docker console or log view via unRAID? Other than looking at the logs\latest.txt and keep refreshing it of course.

     

    I'd like to be able to keep an eye on info/warn/error entries, such as people joining/leaving and the "server is overloaded" etc

    Update the Container (should be a little update  ~4KB :D ) now you will see the logs. Didn't realize that the logs where written to another place...

    Log should be now fully working ;)

    (Server will wait 30 seconds bevore showing the logs, only for security reasons, since my old Spigot build puts out a error that it's outdated and it starts after 20 seconds)

    • Like 1
  7. 10 hours ago, JDK said:

    Man i feel a bit silly. It was all right there on P6 as you said - thank you. I thought the ports are visible only to the container and the host, and that a mapping is done as part of that interface.

    I made the changes to have the ports the same between Host and Container, as well as in the serverconfiog.xml and it came right up. thanks again!

    No problem, sadly there is no other way because you are changing the port in the container if you change it in the config file and then you must delete all port entries in the Docker configuration and create new with your ports specified.

    10 hours ago, JDK said:

    I know someone offered earlier in this thread, but if you need the game i'm happy to gift it to you. PM me steam details or at least some way to buy you a beer and say thanks for this work!

    There is a 'Donate' butten in every Docker file from me, if you like my work please consider Donating since i've made for almost of all my game library games dedicated server Docker's and all Donations are used for the next requested game servers.

    Donate.jpg.ad30f42b764de037f0b46409fce2fda5.jpg

  8. 7 hours ago, JDK said:

    Firstly, thanks for these dockers. Ive tried the one for 7 Days To Die and it works a charm with easy setup.

    Has anyone been able to get their server up on the public list? I must have a port blocked or something because mine does not show up, but i am able to connect to it both locally and remotely. I have it set up on port 25550 since that is where i had it running while under windows (dedicated). I had to open up ports range 25550-25552 on TCP and UDP prior, and everything worked.

    Since i don't own the game testing is a little bit difficult but it should work, had a few testers and it worked.

     

    Look one page back (page 6 i think) there was a simillar post to yours and it was solved.

     

    Are you shure youve opened the base port TCP and UDP and then the following 3 UDP ports and also a port in the range from 27015 to 27030.

     

    Can you post a picture from the firewall or router with the port mapping?

     

    Have you also set another port in the config? If yes please try to delete all the port mappings from the docker and enter it manually with the same ports for Container and Host.

     

  9. 11 hours ago, toonamo said:

    This is most likely a complete noob question but how to you access the console for the running TF2 server? if i wanted to do a command to change map and the like?

    I would make this by installing metamod and sourcemod to the server.

    If you do this you can make it directly from the game with a specific butten mapped to 'sm_admin'.

    A onscreen menu will pop up and you can choose between multiple options including change map.

     

    Second way is ingame with the console and the rcon commands.

     

    3rd way is not possible because i don't install screen to my dockers if not necessary to keep the dockers small.

     

    But i think the admin menu would be the best way to change maps (i do it also this way on my server with Counter Strike Source and Global Offensive)

  10. 10 hours ago, zeekstah said:

    Thanks for doing this! I've set up an Insurgency Sandstorm server and it's working great.

    My pleasure... :)

    10 hours ago, zeekstah said:

    the sandstorm basic guide tells me to put it in  "Insurgency/Config/Server/Admins.txt." but I can't find that anywhere. This is the sandstorm server set up guide that I was following. 

    Also this guide says you must create the file if it doesn't exist:

     

    "The list is contained inside Insurgency/Config/Server/Admins.txt. If this file does not exist, create it. You can also override the file by specifying a command line switch, for example -AdminList=OtherAdminList would make the server read from OtherAdminList.txt instead."

     

  11. 17 hours ago, luckykid93 said:

    can you do a minecraft server 

     

    2 hours ago, jonathanm said:

    Ok, so i thought i don't make my own server but since i've got my own Spigot server running an McMyAdmin is not my favourite tool to use (since i don't need a GUI and i back up my appdata frequently with the community applications backup tool) i've made one... :D

     

    You can install and try it, it should be available in a few hours (you can install all kind of servers you only must configure it right :P )

     

    I don't know if thats what you wanted but i wanted to make it as simple as possible, you can also copy over the files from an existing server and it should just work fine.

  12. 52 minutes ago, DefectiveServer said:

    Requests were invited. First page, second post:

    "If you have any wishes for gameservers please write it here in this topic or send me a private message."

     

    Though you are absolutely correct, the polite thing to do would be to supply a copy of the game in question if required at bare minimum. 

    Arma 3 and Wurm Unlimited are two games of the list that where provided to me to create the dockers.

     

    Would be nice if the requester provide the game if i don't own it.

  13. 30 minutes ago, ndaringer said:

    what is the default config file for tf2? I usually use server.cfg but I'm not seeing anything that specific here.

    Yes exactly, i only provide config files if the are essential for the game (TF2 isn't such a game)

    Place it in the directory where you would normaly put it.

    • Like 1
  14. 10 hours ago, Spectral Force said:

    It seems every time I restart the docker, it regenerates the game world.  Unless I'm seeing something else in the docker log and takes a long time to boot up, almost 10 minutes.  If I have to do a server restart will it go through the whole process again and will it overwrite whats established?

    Look, since i don't own the game it's very difficult for me to debug things, i don't know if the game overwrite anything but i don't think so, if you leave everything as it is it works OOB but the other things i don't know... (now you know how hard it is to not own the game and give support :D )

     

    Eventually @jordanmw can help you out, he runs a 7DtD Docker.

     

    Edit: now it should work the problem was that you've used the RWG world generator (now you will have a new folder in your main directory called 'User' if the world has generated successfully and this would be the path for you created world)

    Don't forget to update the Docker!!!

  15. 4 hours ago, Spectral Force said:

    You're right, I did miss the 25020 UDP.  I have it on the firewall but not the docker.  I'll try your original ports which probably work, but since they are already in use on another physical ip I had to change them.  I'll try your original ports but any angry threats/complaints I get from my players for taking the server down will be sent to you. LOL 😂😂

     

     

    Can a docker do a port range?  Could I just do like UDP Ports: 25021-25030 as 1 entry or doesn't it allow that?

    You can only make port by port, no range!

    Your server config works fine on my server with ports TCP 25020, UDP 25020, 25021, 25022, 25022 & 27026 open and shows up in the server browser just fine. ;)

  16. 30 minutes ago, Spectral Force said:

    Based on my experience, 7D servers don't always show if you do the 3 ports especially since A16.  I found opening a 5 port block will always list the server both in the steam list and in the 7D server browser. 

     

    27010-27020 is already assigned to my other server.

    You don't read it right, you must only open one port in the range of 27015-27030 (as you said 27021 - 27030 should be available and you only need to open one port) the other thing is that i've tested is if i don't open the base port UDP (wich you don't opened) it doesn't show up in the game browser.

    Please take another look at the link that i've provided in your case you should open 25020 TCP & UDP, 25021 UDP, 25022 UDP, 25023 UDP (the last 3 are not required since these are for differnt game browsers

     

    At least, please try the ports that i've recommended in this post...

  17. 13 hours ago, Spectral Force said:

    Update:  I changed the ports like you said, I can connect to telnet so far, just waiting for everything to finish starting up but its looking good.

     

    OK, so still wont' show up in the server list.  

    http://prntscr.com/npm5o3  Docker Ports 

     

    http://prntscr.com/npm77c  From the docker Edit area

     

    http://prntscr.com/npm7gt  Forwarded Ports

     

    Attached: Server config sans passwords.

     

    Not sure wtf is going on and why it's not showing.

    serverconfig.xml 11.98 kB · 2 downloads

    Take a quick look at the ports, something is wrong look at this: https://7dtd.illy.bz/wiki/Ports

    I think you must open the 25020 also UDP + 1 + 2

     

    And why did you open so much steam ports? One is enough in the range of 27015-27030

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