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jordanmw

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  1. jordanmw started following ich777
  2. No, that's fine, I really appreciate the testing and immediate responses. I am sure something is not right on my end, I'll figure it out eventually.
  3. It is in the GAME_PARAMS and in the .cfg file at the serverSteamAccount entry, should I remove it from the .cfg file?
  4. I do have the token setup- does it need a dash before the serverSteamAccount? I have attached a text log. I do have the token in the config also. forest.txt forest2.txt
  5. Getting some strangeness on theforest docker- seems to show up in steam server browser, but clients can't connect- even local area. One of the errors before the server launches is: 0089:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 05fc other than that, it seems to start. Could this be causing my connection issues? It prompts for my password but never lets the client in. Removed and re-downloaded, manually dumped all the files and still no luck. noticed a few other errors on startup: ErrorWarningSystemArrayLogin 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80020302. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00199983. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80000202. 0009:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543. 002d:fixme:d3d:context_apply_draw_state OpenGL implementation does not support framebuffers with no attachments. 002d:fixme:d3d:context_apply_draw_state OpenGL implementation does not support framebuffers with no attachments. 002d:fixme:d3d:context_apply_draw_state OpenGL implementation does not support framebuffers with no attachments. ALSA lib confmisc.c:767:(parse_card) cannot find card '0' ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5047:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2565:(snd_pcm_open_noupdate) Unknown PCM default ALSA lib confmisc.c:767:(parse_card) cannot find card '0' ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name ALSA lib conf.c:4568:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5047:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2565:(snd_pcm_open_noupdate) Unknown PCM default Begin MonoManager ReloadAssembly Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.286 seconds Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on FocusLostAudio This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on RoomLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlaneCrashAudioState This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on SwitchGrassSettings This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on MenuMain This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayerInventory This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on DeathMPTut This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayerPreferences This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on DebugConsole This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on JSONLevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PauseMenuAudio This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on LevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayMakerFSM This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 4. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 5. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 6. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 7. The referenced script on this Behaviour (Game Object 'VR System') is missing! (Filename: Line: 1744) UnloadTime: 3.697800 ms Starting dedicated server Dedicated server info: IP:10.0.0.147, steamPort:8766, gamePort:27015, queryPort:27016 players:4, admin password:'yes', password:'yes', autosave interval:15 Game setup: Standard Multiplayer Server, New Normal game, slot Slot1 The referenced script on this Behaviour (Game Object 'ropeRight') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'ropeLeft') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'BillBoardSheen') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'BillBoardPickUp') is missing! (Filename: Line: 1744) The referenced script on this Behaviour (Game Object 'axleRotate') is missing! (Filename: Line: 1744) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6. 0009:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7. UnloadTime: 5.248300 ms Skipping Steam initialization DS configurations tests: Start tests Fallback handler could not load library Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/libc Fallback handler could not load library Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/.\libc Fallback handler could not load library Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/libc You configure ip address as 10.0.0.147 but your host IP seens to be 172.17.0.2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Xml.dll (this message is harmless) DS configurations tests: Host fail network configurations tests. Please check error log and your configuration. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 62400. Total: 34.588600 ms (FindLiveObjects: 2.454600 ms CreateObjectMapping: 5.614500 ms MarkObjects: 26.246000 ms DeleteObjects: 0.266200 ms) Steam Manager Started. 0009:fixme:ntdll:EtwEventRegister ({47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x13f007240, 0x13f059578, 0x13f059570) stub. 0009:fixme:ntdll:EtwEventRegister ({58a9201e-73b0-42ce-9821-7e134361bc70}, 0x13f007240, 0x13f0595b0, 0x13f0595a8) stub. 0009:fixme:ntdll:EtwEventRegister ({3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x13f007240, 0x13f059540, 0x13f059538) stub. 0009:fixme:ntdll:EtwEventRegister ({1432afee-73b0-42ce-9821-7e134361b433}, 0x13f007240, 0x13f0595e8, 0x13f0595e0) stub. 0009:fixme:ntdll:EtwEventRegister ({4372afee-73b0-42ce-9821-7e134361b519}, 0x13f007240, 0x13f059620, 0x13f059618) stub. 007b:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags 007b:fixme:wbemprox:client_security_SetBlanket 000000006775DD00, 0000000012697E20, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000 007b:fixme:wbemprox:client_security_Release 000000006775DD00 0028:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0073:fixme:iphlpapi:NotifyAddrChange (Handle 0x29b50610, overlapped 0x29b50618): stub 0028:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 007b:fixme:wbemprox:enum_class_object_Next timeout not supported 0028:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0028:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled GameServer init success. Port: 27015 Set a Logon dbus[118]: arguments to dbus_connection_send_with_reply_and_block() were incorrect, assertion "connection != NULL" failed in file ../../../dbus/dbus-connection.c line 3544. This is normally a bug in some application using the D-Bus library. D-Bus not built with -rdynamic so unable to print a backtrace wine: Assertion failed at address 000014B20224F7BB (thread 0028), starting debugger... 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 007f:fixme:dbghelp:elf_search_auxv can't find symbol in module 0073:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering 0073:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering 0073:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering 0073:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering Connected to Steam successfully The Forest Server is not VAC Secure! Game server SteamID:85568392922644123 CoopSteamManager Initialize CoopLobby.LeaveActive instance= Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) 0009:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub CoopPlayerCallbacks::BoltStartBegin CoopVoice.VoiceChannel:[UdpChannelName Voice:1] 0089:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 05fc. InvalidCastException: Cannot cast from source type to destination type. at (wrapper managed-to-native) object:__icall_wrapper_mono_object_castclass (object,intptr) at UdpKit.UdpEvent.As[UdpEventStartDone] () [0x00000] in <filename unknown>:0 at BoltCore.PollNetwork () [0x00000] in <filename unknown>:0 at BoltCore.Poll () [0x00000] in <filename unknown>:0 at BoltPoll.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Got logged out of Steam Connected to Steam successfully The Forest Server is not VAC Secure! Game server SteamID:xxxxxxxxxxxxxx another attempt: GameServer init success. Port: 27015 Set a Logon 0074:fixme:iphlpapi:NotifyAddrChange (Handle 0x2aa00610, overlapped 0x2aa00618): stub Connected to Steam successfully The Forest Server is VAC Secure! Game server SteamID:xxxxxxxxxxxxxxxxxxxxxx CoopSteamManager Initialize CoopLobby.LeaveActive instance= Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 371) 0009:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub CoopPlayerCallbacks::BoltStartBegin CoopVoice.VoiceChannel:[UdpChannelName Voice:1] 007d:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 05a4. InvalidCastException: Cannot cast from source type to destination type. at (wrapper managed-to-native) object:__icall_wrapper_mono_object_castclass (object,intptr) at UdpKit.UdpEvent.As[UdpEventStartDone] () [0x00000] in <filename unknown>:0 at BoltCore.PollNetwork () [0x00000] in <filename unknown>:0 at BoltCore.Poll () [0x00000] in <filename unknown>:0 at BoltPoll.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  6. Lavoslav started following jordanmw
  7. Having issues getting the latest beta on 7d2d- kinda like what happened with alpha 18. I try to do the -beta latest_experimental game parameters and it doesn't load the new build. I was hoping it was just something simple but even if I wipe the whole thing and redownload it- is just loads the 18.4 version that is in the main branch. Maybe they changed something again and threw your docker off? I can provide logs if needed.
  8. I have it up and running. It works great, ran a couple races with a buddy- very realistic racing.
  9. If there was a version update- sometimes they will replace the config with a vanilla one. I always just make a backup before restarting the docker and restore over the vanilla. I do know that some options change on occasion when versions do, so you may have to recreate a new config based on the vanilla. Definitely not a problem with the docker- we played our 28 day horde last night with my crew of 6 and they took down our entire base! So much fun.
  10. Looks like mine works now too- and I have to say JDK- the 18 experimental version of ALPHA 18 is fully worth it! They have really changed and improved so many things... and this is from a guy who has 1982 hours into that game. I particularly like the re-balancing and removal of level cap for perks. I was so pissed in A17 being level 80 and not being able to craft a 4x4. And the Turrets syndrome perk looks like a awesome addition.
  11. An experimental of an ALPHA game.... right. Can't help but be a little jaded after being a die hard and seeing so many builds with glitches that get the whole community pissy. Eh, hey.. maybe I'll give it a shot, just this once. How do you add -beta latest_experimental to the steamcmd update command?
  12. Knowing the fun pimps... they'll wait until the week before x-mas before dropping it! They never release on time- even when it's their own timeline!
  13. Yeah- gpu-z for extraction- then deleted the header as spaceinvader's video talked about. Shown at 2:20 here:
  14. Yeah, I had to use a hex editor to remove the nvidia headers before I could pass the rom properly.
  15. Obviously not the same setup, but I have the x399 taichi and passing through a 960 to slot 1. I have all 4 slots populated with GPUs passed through- slot 1 displays the unraid boot until I start the VM in slot 1- then it takes over the video. The only way I could make that work is to dump and edit the rom- then pass that through. I was getting code 43 until I did that. I'm sure you probably already tried, but thought I would share my experience in case any of that helps.
  16. I also play empyrion, would love to have that too!
  17. jordanmw started following SpaceInvaderOne
  18. I am running it also and haven't had any issues- I even jacked up the number of zombie and animal spawn and increased the size to about double of the RWG defaults. I have 4-8 players on the server for horde night and seeing no issues(besides the horrible optimization of the always in alpha 7 days to die). Contact the fun pimps and send your logs- they might see your issue right away.

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