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doguitar

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Everything posted by doguitar

  1. Not a terrible idea. With the script hooks you have I could write a similar routine and it wouldn't be for you to maintain which is probably how it should be.
  2. I mentioned it earlier when I mentioned that I fixed my installation by updating BepInEx separately but is there any reason not to download the BepInEx package from github in both modes (and after V+)? It seems like this course of events will happen everything BIE needs an update because V+ will lag behind so the auto update feature will lag behind and I'll end up doing it manually, defeating the purpose of the feature.
  3. https://github.com/BepInEx/BepInEx/releases/download/v5.4.19/BepInEx_unix_5.4.19.0.zip
  4. I ended up fixing it late last night by copying over the contents of BepInEx from here. Apparently the V+ archive doesn't/didn't have the latest of BepInEx in it. It might be worthwhile to apply the BepInEx update routine after the V+ routine. Try the fix I mentioned above. I was getting segfaults as well before I fixed it.
  5. Having the same issue. After executing the start command inside the container without piping the output to /dev/null (should probably log that output instead....) The result is this: 6/20/2022 20:20:09: Get create world [worldname] 06/20/2022 20:20:09: failed to load [worldname] 06/20/2022 20:20:09: creating 06/20/2022 20:20:09: Failed to find APPID 06/20/2022 20:20:09: Using steam APPID:0 06/20/2022 20:20:09: Invalid APPID 06/20/2022 20:20:09: Steam is not initialized 06/20/2022 20:20:09: Missing audio clip in music respawn 06/20/2022 20:20:09: Fetching PlatformPrefs 'GuiScale' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'DOF' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'Bloom' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'SSAO' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'SunShafts' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'AntiAliasing' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'ChromaticAberration' before loading defaults 06/20/2022 20:20:09: Fetching PlatformPrefs 'MotionBlur' before loading defaults 06/20/2022 20:20:09: Builder started NullReferenceException: Object reference not set to an instance of an object at HeightmapBuilder.Build (HeightmapBuilder+HMBuildData data) [0x0005e] in <6c9b62da23264afb93493ccc5d935b30>:0 at HeightmapBuilder.BuildThread () [0x00067] in <6c9b62da23264afb93493ccc5d935b30>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <3bd2ef0569bb447ab148a85644c552d7>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <3bd2ef0569bb447ab148a85644c552d7>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <3bd2ef0569bb447ab148a85644c552d7>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <3bd2ef0569bb447ab148a85644c552d7>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <3bd2ef0569bb447ab148a85644c552d7>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
  6. I figured there'd be a technical reason behind it. It's definitely a requested feature from me but I get it.
  7. Is there a practical reason why there's not "Delay" option for docker images?
  8. I'm having an issue when changing my container from using ovpn to wireguard. The container starts normal at first then after a few minutes (I think it's 3 or 4) downloads stop working (but the UI remains functional). A minute or so later, the UI stops responding. And then another minute or so after that, all of docker stops responding. And then another minute after _that_, unraid stops responding requiring a hard reset. I know that sounds crazy.

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