HaveAGitGat

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Everything posted by HaveAGitGat

  1. No the container will make use of all resources made available to it so I can only assume it’s a bottleneck or setting limit outside of the container.
  2. Yes there’s a section in the library source settings where you can specify things to ignore.
  3. As I sent on Reddit: `if you add the transcode customisable plugin and use the following transcode arguments for HandBrake then qsv should work: -Z "Very Fast 720p30" -e qsv_h265 --all-audio So the plugin in the plugin stack should look something like this: https://imgur.com/a/Kz79oCX Hope that helps. ` You can add an option to pass through audio so it’s not affected. Check the audio section here: https://handbrake.fr/docs/en/latest/cli/command-line-reference.html
  4. Yes, any card which supports NVENC will work with Tdarr: https://developer.nvidia.com/video-encode-decode-gpu-support-matrix P400 would be fine for me. I use a 1050Ti. Those cards perform the same for transcoding but the P2000 has unlimited concurrent transcodes. NVENC still uses lots of CPU so you probably wouldn't want to use 2 separate transcodes on the CPU. You can do that though.
  5. Yes pretty sure it's possible to do that if you follow the unraid nvenc setup instructions for both containers: unRAID: Enable NVENC: https://forums.unraid.net/topic/77813-plugin-linuxserverio-unraid-nvidia/
  6. There's not a plugin which doesn that at the moment but can add it to the to-do list.
  7. Ah thanks. I've updated the plugin. Please go on the 'Plugins' tab and click update plugins and it should now work for you.
  8. Whic Which container are you using? tdarr or tdarr_aio? If tdarr please check for a new update and try again.
  9. I've created and uploaded a new community plugin for this: Tdarr_Plugin_a9hd_FFMPEG_Transcode_Specific_Audio_Stream_Codecs Make sure you are on Tdarr 1.104. The number of channels per stream is kept the same but the bitrate changes depending on the codec. Test it first! Worked well for me.
  10. Sorry missed the reply. There is a 'standardise audio codecs' plugin which will convert all audio to ac3. Will that be okay or are there other audio streams (like dts etc) which you want to leave alone in the file?
  11. What are you looking to do? Just change eac3 to ac3 on your video files? Are you wanting to keep the original eac3 audio stream or replace it?
  12. You have to create a new plugin for it which you can do using the plugin creator GUI on the Plugins tab. You need to exclude transcoding hevc and then add a custom transcode action. You use the normal HandBrake syntax for that. So the plugin summary should look like this: https://imgur.com/a/CECWNSY Where the argument is: --preset-import-file "C:\Users\HaveAGitGat\Desktop\testpreset.json" -Z "My Preset" So you need to change that to the path and name of your preset.
  13. Are you doing 2 pass encoding at all? The Tdarr ETA wouldn’t take that into consideration. Have you tried using the HandBrakeCLI on its own and comparing that to the HandBrake container and Tdarr? I’m thinking maybe the GUI applies some extra settings behind the scenes to make things faster. I use the “Fast 1080p30” preset and the ETA has been quite accurate with that.
  14. Hi, if you open up the plugin (located where you mapped the Tdarr documents folder) in a text editor you can see what conversion settings it’s using or you can see it here: https://github.com/HaveAGitGat/Tdarr_Plugins/blob/master/Community/Tdarr_Plugin_s7x8_winsome_h265.js So the video transcoding in this plugin is done by HandBrake and uses the following: -Z "H.265 MKV 2160p60" --all-audio --all-subtitles Unlike FFmpeg, HandBrake is a bit more limited in what it can do with audio. Here you can see that the default for this preset is stereo audio: https://handbrake.fr/docs/en/latest/technical/official-presets.html You can pass through audio using for example the following switch: -E copy:ac3,aac,eac3,truehd,dts,dtshd,mp3
  15. If you use the tdarr_aio qsv container it should now work. Make sure your server is set up correctly:
  16. Sure, I just need to finish working on some bugs/features and will then begin working on integration.