Cornflake

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Everything posted by Cornflake

  1. Looks good for me. you can leave the role id as it is, i think you missed the part where it says: "Now it's time to add your new bot to your guild! To add your bot to your guild you must visit the following link, and replace "botUserID" with the client ID found at the top of your Discord app settings page:https://discordapp.com/oauth2/authorize?client_id=botUserID&scope=bot&permissions=8" it looks like you just went to the link as it shows. but you need to replace "botUserID" to your actual Bot ID shown on the discord website. https://discordapp.com/oauth2/authorize?client_id= "botUserID" &scope=bot&permissions=8" Try this and let me know edit: The BotId is called Application ID now i think.
  2. Hello, i am very surprised that i still dont read something about my Problems with SMB in 6.10rc2 i cant be the only one because for me this is not a sporadically issue because it happens everytime. atm, i am running rc1. but i've tryed to upgrade to rc2 two times and still got the same results. SMB errors. while copying from multiple different devices to Unraid or downloading via a VM on the machine itself that has Jdownloader running (that downloads directly to the SMB share). It always comes to the same ending, while copying SMB crashes or gets unresponsive and i can only fix it when i kill the SMB client via Console let it restart then it works again for a couple minutes. i dont have this issue in rc1 or in any other previous versions of Unraid. i am the only one who experience this kind of error?
  3. hey, you could try this, it should work: { "comment": "project zomboid", "type": "gamedigquery", "game": "przomboid", "address": "YOUR GAME SERVER IP HERE", "port": YOUR PORT HERE, (should be 16261 if i am not wrong) "channel": YOUR CHANNEL ID HERE, "locked": false } query info's are always using udp for what i am knowing. you need to make sure youre port is forwarded if you hosting it locally
  4. looks like theres an issue with your config, can you send me your config so i can take a look at it greets
  5. Hey, No its Under "bot" You Create the "app" like you did, and then under "bot" -> "Add Bot" to create the actual Bot. And there you will find the Token
  6. Monitor your game servers on Discord and tracks the live data of your game servers. You need an API Key for your settings.json Config. Note: DO NOT SHARE YOUR API KEY! Sharing your key may result in punishments from Discord (including a platform-wide ban) if the token is used to abuse the API. For commands and How-To's just look at the Guides on the official Page https://discordgsm.com/guide This is in case you still want to use DiscordGSM v.1.9.3. Now named "Discord-GameServerMonitor-Classic" This does not apply for the newest version of DGSM
  7. Hey, smb know how i can change the max Ram usage from the minecraft docker? i set XMX to 12gb but it still uses like ~18gb
  8. hey sorry for bothering again... i guess this should not happen ?
  9. I guess Wine is just not compatible when the game gets more ressource hungry, because i added 2 big mods and the game wont even start. my solution now is that i created a windows VM, copied the files and the same server just works fine.
  10. just wondering if you can allocate more ram to the emulator or if its using as much it can
  11. i guess, but i dont know if there is a max ram error that the emulator have, because mods need more ram. and we play with 9 ppl that are at different places all the time. i only have 1 big mod: -The Age of Calamitous ~1.4GB and 5 very small ones: -Less Building Placement -ChestStorage+ -automatic fish trap -Pickup+ All Mods are still maintained and work with the newest conan version. there should be no conflict with each other. the crash only appears when the server is running for like 6-12hrs or so
  12. Hey Ich777, Sorry for posting so often, i am using your Conan Exiles server for a week now, i installed a few mods and i get out of memory issuses sometimes. do you have any clue what to do? i know the server is running in an emulated windows enviroment. but i dont know what to do. i have 64GB ram and the container is not using all of it. i have to manually restart the server if this happens
  13. It works fantastically! Thank you. i guess i can ignore this file not found message because the installation was successfully anyway ?
  14. Unbelivable, thank you for your Great work. Gonna try this now
  15. No it’s normal, Oxide Needs to overide the Original gamefiles to work. Everything Else like the Plugins you install stays. If Theres an Update These files will be set Original again and no validation is not set to True. tutorial: https://clients.mcprohosting.com/knowledgebase/279/How-to-Manually-Install-Oxide-to-your-Rust-Server.html this guy also mention that if you Update the Game you have to reinstall Oxide. this Tutorial is for their Website but you will get it, Its just extracting the zip into your gamefolder and Override the existing files. You start the Game as normal Expect that you can install mods/Plugins
  16. hey, is there any way to add oxide to your rust template? i mean like you did it in Valheim. If theres an update on rust (what happens quite often latley) Oxide(Umod) everytime gets overritten and you have to manually download and install it again. its pretty tricky if your at work and your friends want to play and you cant to anything. basicly the same you did with Valheim Plus. download the newest version from https://umod.org/games/rust and extract it to the gamefolder greets
  17. hey, can you do "The Isle" by any chance ?
  18. Hey, i got it figured out. so my steps i did for the Workshop without to do a Symlinc etc. My How to in 3 steps: (Adding Auto Workshop download to your Ark Survival Server) Step 1: I added "-automanagedmods" to the ExtraGameParameters. Step 2: I put my desired mods in the GUS.ini under ActiveMods=123456,123457,.... Step 3: I added 3 Path mounts in Docker Container path: /serverdata/serverfiles/Engine/Binaries/ThirdParty/SteamCMD/Linux/ Host path: /mnt/cache/appdata/steamcmd/ Container path: /serverdata/Steam/steamapps/workshop/ Host path: /mnt/cache/appdata/steamcmd/workshop/ Container path: /serverdata/serverfiles/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop Host path: /mnt/cache/appdata/steamcmd/workshop/ works fine for me.
  19. i did not managed it to work It always stops at the last mod to download If i add another or remove one its always the last mod where it stops to download. i did the symlinc and checked the mod files he downloaded are at both places /serverdata/Steam/steamapps/workshop and /serverdata/serverfiles/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop so what am i missing ? i think he completely downloaded the mods but the step where he has to copy them to the conten/mod folder are not happening ? it stays at this place forever (see Picture)
  20. sadly i'm not getting this to work it always stops at the last mod in the list and stops continuing i guess hes not finding the files where hes expecting it. but i tried many different mount and links to folders but cant geht it to work. any ideas ? sidenote: found out if you put -automanagedmods in The extra parameter and you have your mods in ActiveMods= in GUS.ini you wont need to put the [ModInstaller] in game.ini. so you only need to put your modid into one place. otherwise you have to edit both files or gameparameters
  21. Linux Let's assume that ArmA is installed to "/usr/home/arma-server". Put your Server Basic Config file to "/usr/home/arma-server/basic.cfg" Put your Server Config File to "/usr/home/arma-server/server.cfg" Put your Server Difficulty Settings File to "/usr/home/arma-server/server/server.armaprofile" Command line / link target: /usr/home/arma-server/server -cfg=basic.cfg -config=server.cfg -name=server -mod=@mod1\;@mod2\;@mod3 NOTE: this line is only for debugging. When you want to run the server permanently, edit and use the provided script "armaserver" that comes with the linux server files. NOTE 2: the ';' denotes a line-end in Linux. So you have to put a backslash '\' in front of it to use multiple mods. Same if you use spaces in your directories: write 'my\ files' NOTE 3: as alternative put the modline in quotes: "-mod=@mod1;@mod2;@mod3" Look at those Note2 and Note 3, its from the original Wiki Source: https://community.bistudio.com/wiki/Arma_3_Dedicated_Server
  22. Hey, You need to put the Modname in Quotes "@Enhanced Mouvement" OR use the backslash like @Enhanced\ Mouvement both options should work. greets