iveoles Posted August 9, 2023 Share Posted August 9, 2023 Some further clues! I can't quite tell where the issue is coming from yet, but perhaps a mod conflict. I'll test now with a fresh world and no Mods to see if the issue persists. Here's the error on saving from the log 2023-08-09 19:52:48.146 - Thread: 1 -> Autosave initiated 2023-08-09 19:52:48.146 - Thread: 1 -> Character state: True 2023-08-09 19:52:48.146 - Thread: 1 -> IsServer: True 2023-08-09 19:52:48.146 - Thread: 1 -> MyAsyncSaving.InProgress: False 2023-08-09 19:52:48.146 - Thread: 1 -> Autosave 2023-08-09 19:52:48.148 - Thread: 1 -> Saving world - START 2023-08-09 19:52:48.148 - Thread: 1 -> Making world state snapshot. 2023-08-09 19:52:48.148 - Thread: 1 -> Before snapshot.: GC Memory: 573 B 2023-08-09 19:52:48.173 - Thread: 1 -> After snapshot.: GC Memory: 570 B 2023-08-09 19:52:48.180 - Thread: 1 -> Exception occurred: System.IO.FileNotFoundException: Unable to find the specified file. at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.WriteFileInWorldStorage(String file, Type callingType) at Sisk.Utils.Logging.DefaultHandler.WorldStorageHandler.Flush() at Sisk.Utils.Logging.Logger.Flush() at Sisk.SmartRotors.Mod.SaveData() at Sandbox.Game.World.MySession.SaveDataComponents() at Sandbox.Game.World.MySession.Save(MySessionSnapshot& snapshot, String customSaveName, Action`1 progress) 2023-08-09 19:52:48.189 - Thread: 1 -> OnSnapshotDone: failed to save the world at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Game.Screens.Helpers.MyAsyncSaving.OnSnapshotDone(Boolean snapshotSuccess, MySessionSnapshot snapshot) at Sandbox.Game.Screens.Helpers.MyAsyncSaving.Start(Action callbackOnFinished, String customName) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2023-08-09 19:53:09.947 - Thread: 1 -> GC Memory: 572.8447 / 572.8447 MB 2023-08-09 19:53:21.830 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated,PersistedEncounters,EncounterEntities, DRS 2023-08-09 19:53:21.830 - Thread: 1 -> STATISTICS,180.05,0.009013176,0.005992889,0.02133179,0.07242203,1.441323,1.202894,7.423535,0.3809429,2,0,571.5336,2896.844,3025,297023,3,0,0,0,0,0,0,16.66667,0,0,100,1759285508,571.5336,0,0,-1 2023-08-09 19:53:21.830 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers,AI_PathFinding,EpicOnlineServices,EpicOnlineServicesWrapper 2023-08-09 19:53:21.830 - Thread: 1 -> MEMORY VALUES,0,0,0,0,0,0,0,0,0,77,841,1677,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,758,456,0,0,0,0,0,0 2023-08-09 19:53:39.947 - Thread: 1 -> GC Memory: 571.4998 / 571.4998 MB Quote Link to comment
iveoles Posted August 9, 2023 Share Posted August 9, 2023 Sorry to spam, after posting the log, it then stood out to me. "at Sisk.SmartRotors.Mod.SaveData()". Removed the SmartRotors mod and saves are back without an issue! Quote Link to comment
fiR3W4LL Posted August 9, 2023 Author Share Posted August 9, 2023 On 7/20/2023 at 2:47 PM, skylerstupid said: Hi, Thank you for creating this docker container for unraid. I seem to have gotten it set up; I followed the directions that you posted in here & on the github. I'm trying to load a saved game of mine (no mods) and I get this error: "This world cannot be loaded. It has been created in a newer version of the game or in a different branch of the game. You can change the branch, before launching the game, in game properties." My save game is recent- from earlier today and the dedicated server & client version match. I made sure all details across all configs matched. Checked all container paths (internal & external) are correct. Attached are my .cfg, .sbc, and .log (sensitive details such as IP and Password salt/hash have been removed in this instance- in the real .cfg and .log file they're filled-in). Any help would be massively appreciated! SpaceEngineers-Dedicated.cfg 9.24 kB · 3 downloads Sandbox_config.sbc 7.32 kB · 0 downloads SpaceEngineersDedicated_20230720_083230973.log 9.19 kB · 0 downloads Hi @skylerstupid Could you share maybe your savegame? So i could have a look? Regards Quote Link to comment
fiR3W4LL Posted August 9, 2023 Author Share Posted August 9, 2023 2 hours ago, iveoles said: Sorry to spam, after posting the log, it then stood out to me. "at Sisk.SmartRotors.Mod.SaveData()". Removed the SmartRotors mod and saves are back without an issue! Hi @iveoles Sorry for that late reply. Had some issues with all my servers and couldnt take a look. Im glad that you could managed it by yourself. I encountered more or less the same issue with other Mods. I dont know what it triggers but couldnt finde a solution. Regards Quote Link to comment
fiR3W4LL Posted August 9, 2023 Author Share Posted August 9, 2023 On 7/2/2023 at 2:21 AM, gamingloser said: Any idea why Space Engineer dedicated server would continuously reboot when we try to add WeaponCore 2.4? The server log states "Exception while loading world: Unable to find the Specified file. message.txt We tried a fresh docker install and logged in to verify the instance worked. Then added to the mod to the Sandox_config.sbc file and rebooted. The server will continuously loop with the above error. Am I missing some files or is there a permission issue maybe? I have been able to get the Reavers mod to work on the dedicated Unraid Server. I can confirm that WeaponCore 2.4 will work on a windows dedicated server install. Hi @gamingloser @agvv20 I encountered more or less the same issue with other Mods. I dont know what it triggers but couldnt finde a solution. I know that does not help. Maybe finde some more time as soon all my server work correctly. Regards Quote Link to comment
K-4U Posted August 13, 2023 Share Posted August 13, 2023 I have looked into it. Looks like you were not defining a environment variable called INSTANCE_NAME. I've sent in a PR: https://github.com/fiR3W4LL87/unraid-templates/pull/4 Quote Link to comment
Astron Posted October 19, 2023 Share Posted October 19, 2023 Hi! Thank you for Empyrion server docker. I have a suggestion. After installing server I couldn't figure out why my friends don't see server in in-game server list. I setup port forwarding in my router (30000-30004) but it didn't help. Than I noticed docker maps only port 30000 to external unraid port: 172.17.0.8:30000/TCP -> 192.168.86.77:30000 I added all ports to docker settings and server became visible (I don't think every port needs both tcp and udp but I added them just in case). Finally no manual IP typing on every login. It would be great if all ports are part of docker by default (I'm not too familiar with how it's done) Quote Link to comment
Astron Posted November 15, 2023 Share Posted November 15, 2023 Is there any way to lock Empyrion server at specific version? As far as I understand it attempts to update game to latest version on each server restart, but I don't want to do it in case game updates but modpack (Reforged Eden) doesn't support update just yet. Quote Link to comment
Astron Posted November 15, 2023 Share Posted November 15, 2023 1 minute ago, Astron said: Is there any way to lock Empyrion server at specific version? As far as I understand it attempts to update game to latest version on each server restart, but I don't want to do it in case game updates but modpack (Reforged Eden) doesn't support update just yet. Well, looks like it doesn't matter as I don't see any way to select specific version on Steam so clients will auto-update anyway Quote Link to comment
Emenblade Posted November 24, 2023 Share Posted November 24, 2023 (edited) hey so im trying to use your space engineers dedicated server docker, it initially wants to install without networking when installed from the app catalogue so i added bridge networking. then i ran the dedicated server thing on my pc and copied the world to the correct appdata folder in my server. the server now loops and this is the error i get, sorry to post it as a picture, but it immediately closes the log window. what am i doing wrong here? error log.txt Edited November 24, 2023 by Emenblade found the actual log file. added that too. Quote Link to comment
Xardis Posted January 11 Share Posted January 11 (edited) On 11/24/2023 at 3:04 PM, Emenblade said: hey so im trying to use your space engineers dedicated server docker, it initially wants to install without networking when installed from the app catalogue so i added bridge networking. then i ran the dedicated server thing on my pc and copied the world to the correct appdata folder in my server. the server now loops and this is the error i get, sorry to post it as a picture, but it immediately closes the log window. what am i doing wrong here? error log.txtUnavailable I'm having the same issue. I've copied the files from Docker Star System to my Instance\<world>\Saves folder, but still not working. I have confirmed the INSTANCE_NAME and World names match as well. The instructions below are not very clear as to which folder to copy the Docker Star System files into though. Then continue: in the folder Saves you create a new folder with Docker Star System IMPORTANT: If you have changed the WorldName in the CFG before, enter the corresponding name. Then go into the folder and upload all the files that are stored in my GitHub account under Docker Star System." EDIT: Disregard - I made the post and tried something else. In the Saves folder, create another folder with the same name as your world and THEN copy the Docker Star System files. I think the wording of the instructions is a little funny that made me second guess myself that I needed to create another folder with the same name as my world name. Edited January 11 by Xardis Quote Link to comment
Landermark Posted February 11 Share Posted February 11 I'm not sure what I'm doing wrong I have been trying to get this to work but to no luck it won't detect my gpu in the server so it keeps crashing Quote Link to comment
King Issei Posted February 27 Share Posted February 27 hey im trying to host a se server for me and my friends that play on pc and xbox but i cant get it to start Quote Link to comment
fiR3W4LL Posted February 28 Author Share Posted February 28 On 2/27/2024 at 3:38 PM, King Issei said: hey im trying to host a se server for me and my friends that play on pc and xbox but i cant get it to start On 2/11/2024 at 5:12 PM, Landermark said: I'm not sure what I'm doing wrong I have been trying to get this to work but to no luck it won't detect my gpu in the server so it keeps crashing Hi @Landermark Did you try it without the GPU? i Just changed back to unraid and just setting the things up..... Next things are Space and Empi Server again. But the last time i did this, it was working without GPU. Why are you trying to get it work with the GPU? It does not need one Regards Quote Link to comment
fiR3W4LL Posted February 28 Author Share Posted February 28 On 2/27/2024 at 3:38 PM, King Issei said: hey im trying to host a se server for me and my friends that play on pc and xbox but i cant get it to start Could you be more specific? Is the Server not running at all or just your friend cant connect? Regards Quote Link to comment
Landermark Posted February 28 Share Posted February 28 (edited) well it connects but the world wont create so your stuck in the loading screen Edited February 28 by Landermark added screen shot Quote Link to comment
King Issei Posted March 5 Share Posted March 5 On 2/28/2024 at 9:53 AM, fiR3W4LL said: Could you be more specific? Is the Server not running at all or just your friend cant connect? Regards no it wont start Quote Link to comment
Kirito Posted March 6 Share Posted March 6 (edited) has anyone figured out how to get weapon core working? with se Also, i've been messing with these dockers for awhile, this is the very first one i've gotten to run using my unraid setup, props to that, not having weapon core though is a hard letdown, i'd really like us to figure out what could be causing it to not work. Ive also tried the space engineers in amp, that one won't run at all. My server is now up and running with a bunch of other mods, but not with weapon core. Edited March 6 by Kirito Quote Link to comment
Kirito Posted March 6 Share Posted March 6 curious question, does this install include directx 11? if not is it something that can be added via a new version of wine? this could be why its not working Quote Link to comment
Kirito Posted March 7 Share Posted March 7 doesn't look like the server can save, think theres some kinda of permission issues with the docker Quote Link to comment
fiR3W4LL Posted March 9 Author Share Posted March 9 On 3/5/2024 at 11:35 PM, King Issei said: no it wont start Hi @King Issei Could you please send me the error message? Log? Thank You Quote Link to comment
fiR3W4LL Posted March 9 Author Share Posted March 9 On 3/6/2024 at 7:21 AM, Kirito said: has anyone figured out how to get weapon core working? with se Also, i've been messing with these dockers for awhile, this is the very first one i've gotten to run using my unraid setup, props to that, not having weapon core though is a hard letdown, i'd really like us to figure out what could be causing it to not work. Ive also tried the space engineers in amp, that one won't run at all. My server is now up and running with a bunch of other mods, but not with weapon core. I'll check that myself. Not realy sure about that. Some of the Mods where not working for me to, wasnt a big deal for me, they where more esthetic On 3/6/2024 at 9:38 PM, Kirito said: curious question, does this install include directx 11? if not is it something that can be added via a new version of wine? this could be why its not working I'll try to find this out. On 3/7/2024 at 4:37 AM, Kirito said: doesn't look like the server can save, think theres some kinda of permission issues with the docker I did not have this Problem. Maybe you changed the Permission folder in the Appdata/SpaceEngineers? Regards Quote Link to comment
fiR3W4LL Posted March 9 Author Share Posted March 9 On 2/28/2024 at 11:12 PM, Landermark said: well it connects but the world wont create so your stuck in the loading screen Hi @Landermark Do you have changed something? i created a Server right now and it works whitout problems. Regards Quote Link to comment
Landermark Posted March 19 Share Posted March 19 (edited) On 3/9/2024 at 2:59 PM, fiR3W4LL said: Hi @Landermark Do you have changed something? i created a Server right now and it works whitout problems. Regards I have tryed it on 2 different servers and I can't get it to work I keep it default it's why I thought it my need a gpu because it keeps saying null on that also sorry for the late response and I will give it another try here in the next day do it from scratch also do you setup a network like a docker network work or bringing? Dose it matter ? So I got it connected but the original problem still there I did a clean install of it but the game allows me to download on the client and even pick a world or area but gets stuck after and on the server it keeps killing server 90 seconds? Edited March 19 by Landermark Quote Link to comment
fiR3W4LL Posted March 24 Author Share Posted March 24 Hi @Landermark I have a custom bridge in the DMZ so yes im Bridgeing Do you maybe have changed in the Settings? Did you try it from scratch? Regards Quote Link to comment
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