Jaster Posted December 16, 2018 Share Posted December 16, 2018 I installed a Win10 VM and trying to start any game (via steam). I tired using RDP or inhome streaming. I can see the process spawning, but immediatly crashing/exiting. Sometimes the splash/load screen of a game pops up and is gone immediatly. I tryied passing through both avialable GPU's (RX580, primary) and GTX1060 (secondary). The CPU is passed thought (not emulated) and I'm using SeaBios. Whats the next steps to find a solution? Quote Link to comment
Jaster Posted December 16, 2018 Author Share Posted December 16, 2018 Fo those who are intrested in the solution: Steam does not like to run games from a mounted network share, or at least most games don't work that way. So move them to a local VM drive. Quote Link to comment
bastl Posted December 17, 2018 Share Posted December 17, 2018 @Jaster For me all my Steam Games on a network share are working. Origin had some problems, but never had any issues with steam no matter if I add a steam library entry for the already mounted network share or hard linking the direktory to the local steam folder. I some cases users reported some copy protection mechanisms doesnt like to run from a network drive. Quote Link to comment
Jaster Posted December 17, 2018 Author Share Posted December 17, 2018 Thats supprising, as I couldn't get any of them to run. Do you use some specific settings when mounting a drive on the array? Quote Link to comment
bastl Posted December 17, 2018 Share Posted December 17, 2018 (edited) @Jaster Just simple mount the SMB share in Win10 with a User that is configured in Unraid to connect and than in the Steam settings > Downloads > click Steam Library Folder and add a new one. Edited December 17, 2018 by bastl Quote Link to comment
Jaster Posted December 17, 2018 Author Share Posted December 17, 2018 Tried that, but with no luck yet. Do u have the libraries on ur cache? btw: how did u solve the headless streaming problem?.. Quote Link to comment
bastl Posted December 18, 2018 Share Posted December 18, 2018 Drive D is a passed through SSD and drive G is the library directly at the array. No caching is involved. I don't use any SteamLink sort of streaming of my games. If i fire up a game, i play it inside the VM directly. Quote Link to comment
jordanmw Posted December 18, 2018 Share Posted December 18, 2018 I run into all sorts of issues with certain games using SMB shares. Had me trying all sorts of solutions for different games- once I passed through a drive or attached a vhdx on an SMB share, things worked properly. It was really hard to troubleshoot since games would fail with different errors and some of them would work, even when others won't. Tried reinstall of various framework ect, only worked with direct attach storage for me. Quote Link to comment
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