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BrainlessDude

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  1. Well Im trying to run the Hytale Server, but it keeps failing after the auth process: Failed to download server files ====Starting Hytale Dedicated Server==== Could not find HytaleServer.jar at: /home/hytale/server-files/Server/HytaleServer.jar Please ensure the server files are properly downloaded. And after this comes up, the server simply shuts off.
  2. After testing it turned out to be the "Unraid Connect" Plugin that was causing the php segfaults spam and weirdness. There seems to be an issue with Unraid 7.1.4 and the Unraid Connect Plugin. I uninstalled it and the system is stable again.
  3. The server hung up while performing the reboot...I have to wait for someone to hard reset it tomorrow. :(
  4. I updated to 7.1.4 and suddenly the system was acting weird. I have fixed this by uninstalling old and unsupported Plugins but since then the Docker Service keeps crashing. When I visit the Docker tab it says no Dockers are installed. In the Service Settings Page the Service is running but I cant actually see and manage my Docker Containers anymore. I can fix this by rebooting but this only works for a couple of hours. The weird thing is: my dockers seem to be still running. Like Plex, Immich and all the others are still useable. I have no clue what to do. Would greatly appreciate some help! tower-diagnostics-20250825-1628.zip
  5. Ok. I am running the native Linux Server Version, but would love to use mods. Looks like I will wait for a way to mod the linux version. The VM solution is a bit overkill. Thanks for the fast response!
  6. Hey! I found you Proton Version of the Enshrouded Version and wanted to try asking you for a big favor: Right now there is a Palword Linux Server in the CA (provided by Ich777 who is also in this thread 😀). Currently only the Windows Version of the server supports Mods, why I would love to have a Windows Server running via Wine. I tried using an Image from Dockerhub, but couldnt get it to work, because Im pretty much a noob at dockers....I got spoiled by the CA 1-click-solutions you and others provide! 😂 So the question is: Do you want to look into providing this version? If you need the game for testing I would gift it to you as a little compensation for your work! If you dont want to thats totally fine!
  7. I didnt know that! Sorry 😅 There is a container made by someone but I couldnt manage to get it working myself. Might dive into that again.
  8. Its me again but not with a stupid problem this time! I wanted to ask you (ich777) if you could provide a Palworld Server version running the Windows Server using Wine/Proton? The Windows Server supports mods but the Linux version doesnt. I dont know how much of an effort it would be and I understand if you dont want to take on this project aswell but I wanted to try asking you. Anyway: Thanks for all your great gameservers and the support!
  9. I would love to host a Palworld Server running with Wine, since the Linux version isnt mod compatible. I found this project on Github: https://github.com/ripps818/docker-palworld-dedicated-server-wine I dont know how much effort it will be. I tried setting up the container myself but I cant manage to get it working. If someone has a clue how to do it myself please feel free to message me.
  10. I tried again with a new error. Seems to be steamcmd related. Any tips on how to fix that? I know its not really your topic /opt/scripts/start-server.sh: line 62: 56 Bus error wget -qO ${SERVER_DIR}/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini https://github.com/ich777/docker-steamcmd-server/raw/palworld/config/PalWorldSettings.ini ln: failed to create symbolic link '/serverdata/serverfiles/Engine/Binaries/Linux/steamclient.so': No such file or directory cp: cannot stat '/serverdata/serverfiles/linux64/*': No such file or directory ---Ensuring UID: 99 matches user--- ---Ensuring GID: 100 matches user--- ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Taking ownership of data...--- ---Starting...--- ---Update SteamCMD--- tid(34) burning pthread_key_t == 0 so we never use it Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' minidumps folder is set to /tmp/dumps [ 0%] Checking for available updates... [----] Verifying installation... [ 0%] Downloading update... [ 0%] Checking for available updates... UpdateUI: skip show logo[----] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again. src/tier0/threadtools.cpp (3710) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x56bec850/0x0x2a5ffb' ---Update Server--- tid(47) burning pthread_key_t == 0 so we never use it Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' minidumps folder is set to /tmp/dumps [ 0%] Checking for available updates... [----] Verifying installation... [ 0%] Downloading update... [ 0%] Checking for available updates... UpdateUI: skip show logo[----] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again. src/tier0/threadtools.cpp (3710) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x56c30850/0x0x2a5ffb' ---Checking if configuration is in place--- ---Configuration not found, downloading...--- ---Checking if PublicIP is in place--- ---No PublicIP found in PalWorldSettings.ini, trying to obtain it...--- ---Sucessfully obtained PublicIP: MYIP, adding to PalWorldSettings.ini ---Prepare Server--- ---Server ready--- ---Starting Backup daemon--- ---Start Server--- ---Something went wrong, can't find the executable, putting container into sleep mode!--- EDIT: ok it was steamcmd. The ol' "delete the folder and start again" did work this time. Deleted the steamcmd Folder in Appdata. Now the container downloaded just fine. I will have to put the backuped Save into it but I expect it to work just fine. Sorry for the confusion!
  11. Hmm ok. I dont have a LANCache or some kind of network blocker. Its just vanilla network. Its super weird that it worked right until the restart and now Im unable to even install the default version of the docker. Will try after work again. Maybe Steam was acting up.
  12. Nothing has changed as the servers was literally working and then after 1min it didnt (I did restart the docker container). Unraid 6.12.8 i7-10700 + 32GB on an HDD + SSD Cache. I didnt change anything in the configs or in Unraid itself. I just restarted the Palworld docker and since then its bootlooping. EDIT: I just deleted the whole folder and docker image and started from scratch. When I try to install the docker app, it doesnt work. Its downloading and failing in the middle. Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Update state (0x41) staging, progress: 99.77 (2255741694 / 2260984574) Update state (0x61) downloading, progress: 99.95 (2259935998 / 2260984574) Update state (0x81) verifying update, progress: 21.94 (496043008 / 2260984574) Update state (0x81) verifying update, progress: 76.17 (1722105910 / 2260984574) Error! App '2394010' state is 0x602 after update job. ---Checking if configuration is in place--- ---Configuration found, continuing...--- ---Checking if PublicIP is in place--- ---No PublicIP found in PalWorldSettings.ini, trying to obtain it...--- ---Sucessfully obtained PublicIP: MYIP, adding to PalWorldSettings.ini ---Prepare Server--- ln: failed to create symbolic link '/serverdata/serverfiles/Engine/Binaries/Linux/steamclient.so': No such file or directory ---Server ready--- ---Starting Backup daemon--- ---Start Server--- ---Something went wrong, can't find the executable, putting container into sleep mode!---
  13. Yes Palworld. My server gets restarted and therefore updated every day. So there shouldnt be an Update that I skipped. We played on it every day too. And it was working right before the restart. I dont really think its about corrupted savegames. EDIT: I tested both the "original" and the backup savegame locally on my pc. Both are working fine. It is not a corrupted savegame problem.
  14. Good evening but the exact same thing happened to my server. I did play on it, wanted to restart and then it got stuck in a bootloop. I have tried 3 of the backups. None solved the problem. The server is still bootlooping. [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize Setting breakpad minidump AppID = 2394010 [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded. [S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded. Signal 11 caught. Malloc Size=262146 LargeMemoryPoolOffset=262162 /opt/scripts/start-server.sh: line 120: 81 Segmentation fault ${SERVER_DIR}/Pal/Binaries/Linux/PalServer-Linux-Test Pal -nocore ${GAME_PARAMS} ${GAME_PARAMS_EXTRA} [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 2 milliseconds to initialize Setting breakpad minidump AppID = 2394010 [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded. [S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded. Signal 11 caught. Malloc Size=262146 LargeMemoryPoolOffset=262162 /opt/scripts/start-server.sh: line 120: 68 Segmentation fault ${SERVER_DIR}/Pal/Binaries/Linux/PalServer-Linux-Test Pal -nocore ${GAME_PARAMS} ${GAME_PARAMS_EXTRA} Session terminated, killing shell...kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec] ---PublicIP in PalWorldSettings.ini found: MYDOMAIN ---Prepare Server--- ---Server ready--- ---Starting Backup daemon--- ---Start Server--- ---Ensuring UID: 99 matches user--- usermod: no changes ---Ensuring GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Taking ownership of data...--- ---Starting...--- ---Update SteamCMD--- tid(22) burning pthread_key_t == 0 so we never use it Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' minidumps folder is set to /tmp/dumps [ 0%] Checking for available updates... [----] Verifying installation... UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1709846822 -- type 'quit' to exit -- Loading Steam API...OK Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK ---Update Server--- tid(45) burning pthread_key_t == 0 so we never use it Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' minidumps folder is set to /tmp/dumps [ 0%] Checking for available updates... [----] Verifying installation... UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1709846822 -- type 'quit' to exit -- Loading Steam API...OK Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Success! App '2394010' already up to date. ---Checking if configuration is in place--- ---Configuration found, continuing...--- ---Checking if PublicIP is in place--- ---PublicIP in PalWorldSettings.ini found: MYDOMAIN ---Prepare Server--- ---Server ready--- ---Starting Backup daemon--- ---Start Server--- ---Ensuring UID: 99 matches user--- usermod: no changes ---Ensuring GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Taking ownership of data...--- ---Starting...--- ---Update SteamCMD--- tid(22) burning pthread_key_t == 0 so we never use it Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' minidumps folder is set to /tmp/dumps [ 0%] Checking for available updates... [----] Verifying installation... UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1709846822 -- type 'quit' to exit -- Loading Steam API...OK Connecting anonymously to Steam Public... The world wasnt corrupt until I restarted so older backups shouldnt be corrupt either.
  15. Thank you so much for the fast response! It was the "publiclobby" parameter! Is the "EpicApp=PalServer" still needed?

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