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ich777

Community Developer
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Everything posted by ich777

  1. ...appdata/icarus/Icarus/Saved/Config/WindowsServer/icarus/Icarus/Saved/ There are all your settings in there. Please don't forget to stop the container in the first place before editing a file in there.
  2. @jinlife & @JorgeB & @emotion_chip, I've updated the R8152 plugin and it now should automatically create the cdc_ncm.conf to blacklist the driver. Simply do the following: Remove the cdc_ncm.conf file from /boot/config/modprobe.d/ Update the plugin to version 2023.12.04 Reboot After that the driver should work as it should. If you haven't created the cdc_ncm.conf file yet then simply update the plugin. If you've already updated the plugin, don't remove the cdc_ncm.conf file.
  3. If you are okay with it I'll change the .plg file in your repository so that it automatically blacklists that driver.
  4. Please report that over in his support thread but I've never heard that this plugin has issues with filling up /var/log
  5. Is that because of the plugin? If yes this should maybe be addressed directly in the plugin or better speaking with the developer from the plugin itself. Ahhh, got it, I never used ZeroTier but if that is the way to do it then it is probably fine.
  6. There is your issue: tee /etc/docker/daemon.json <<-'EOF' { "registry-mirrors": ["<REMOVED>"] } EOF The Nvidia Driver adds a custom daemon.json which you basically overwrite. You have to ensure that this is also in there: { "runtimes": { "nvidia": { "path": "/usr/bin/nvidia-container-runtime", "runtimeArgs": [] } } } BTW, you have a lot of custom things in your go file, are you sure that everything is necessary: /etc/rc.d/rc.nginx reload # Enlarge the LOG partition (because Dynamix System Stats needs at least 186Mb, default LOG is 128Mb) mount -o remount,size=384m /var/log May I ask why do you reload nginx right after it is started? I'm also glad to see that you bought unRAID but please remove that: /boot/config -rw------- 1 root root 256 May 25 2020 BTRS.key You also have some Android files on your boot device. The Docker service is reinstalled every time you boot the machine because unRAID runs from RAM no need to do anything about that. Such things happen because of custom things in the go file/User Script.
  7. Did you reboot your server or restart the Docker service after installing the plugin as the messages which appear tell you to do? The driver is working fine from what I can see but the issue seems most likely to be that you didn‘t restart you Docker service or your server. Please also look at the first and second post of this thread to get more information/help.
  8. You have to create a port forwarding in the Docker template too, as I see in your configuration file you have set 27020 TCP, then it would be: What is this? Only for your explanation: In your case Port 27015 does nothing because it is not needed and not forwarded in the template Why do you forward 7777 TCP? The only port you need to forward in your router is 7777 UDP Just a side note, this is actually a bad idea to forward TCP too to be on the safe side since some game servers won't even work when forwarding a additional protocol which is not needed... Always just forward the ports which are specified in my template with the protocol that is specified there.
  9. Sorry but I don‘t own the game and I don‘t accept new container requests because I have now almost 200 apps on the CA App.
  10. If my Google translate translation is correct then I assume it's a bad implementation in the Firmware from the Motherboard and nothing that I can do about that. Another question from my side, is GVT-g working on your motherboard? Usually only Core i series chips are supported.
  11. It's the .config directory where your save files are located, don't delete this directory and also maybe create a copy first of it.
  12. Just like @jinlife said, remove the plugin, install it again from the CA App and reboot.
  13. Seems like the container won‘t pull the new update. Are you also sure that you are not using any mods on your client (your PC)? Have you yet tried to set Validation to true? If that doesn‘t help delete all folders inside the valheim directory (except for the save directory), then start the container and wait for it to update. BTW the log seems fine to me.
  14. I will look into that, give me one or two days please.
  15. Can you please be a bit more specific? So you set MaxPlayer=80 in GAME_PARAMS and -QueueThreshold=80 in the GAME_PARAMS_EXTRA like that: Correct?
  16. Yes. This is most of the times an issue with the Hair Pin NAT. Please only forward the ports that are specified in the template with the according protocol, nothing more needed. As said, this most of the times has to do with Hair Pin NAT and how your Router/Firewall handles connections to your public IP from your local network, but this is a thing that is a bit out of scope for this thread.
  17. 6.12.6 was released just now. That's strange because for others it is working. @domrockt for you it is working correct?
  18. If you are using my plugin version (recommended post on top of this thread) it will work just fine.
  19. I can't get it to work either, I really don't know what to try else. I tried now a few different things commands which should work with Unreal Engine but nothing is working. If you do find a solution to this please let me know.
  20. I have to look into that, according to the documentation that I've linked above it should work. I'll report back when I know more.
  21. According to the documentation over here that should work perfectly fine. Maybe try to remove the question mark at the end. Please let me know if that is working then I have to change my documentation and the template.
  22. Okay... I'll do a Parity check quarterly... and that's more than enough in my opinion...
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