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ich777

Community Developer
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Everything posted by ich777

  1. That‘s actually true but that is changing nothing on the situation here. Please remember it was the same thing for TheForest, first you could rent servers and after half a year or so you could create your own dedicated servers.
  2. Please do your research first or even read a few post above yours. They haven‘t released a dedicated server yet, so to speak, I can‘t create a container for something that doesn‘t exist.
  3. I can't create a dedicated server because there was no dedicated server released for the game yet.
  4. I will look into that and report backup but it will take until tomorrow...
  5. Definitely not the case for most games. I'm wondering why only KF2 is affected and not other games too which are based on the UnrealEngine...
  6. Are you really sure that this is possible? The above is almost true for every game server, how else would you establish the connection? Do yave you any other reports from this or some more in depth documentation? But this tutorial describes how to mitigate DDOS attacks on your server, I basically can't help there because that's modding the server/container and I usually don't support this because modding is up to the user, TBH I even don't play KF2. But you have to understand that you have to install this all in the container and my containers are based on Debian and you have to install the appropriate software there and not on the host (Unraid). Unraid is a Application server and not a General purpose server, so to speak, you run the application (KF2 Docker) on Unraid and you expose the ports from the application to the world wide web not from Unraid.
  7. A donation via PayPal or donate the game on Steam to me. But I have to say that I don't see any indication that dedicated servers are supported at launch but I will look into it when the game was released.
  8. I think that's kind of unrealistic because a game server is not a web server in general. Of course you could use GeoBlock but this is a feature which your Firewall needs to support. It would be always be better to do it on the Router/Firewall side from my perspective. I wasn't even aware of this that you could do that with a dedicated server as you've explained above because usually they own use their own dedicated "proprietary" protocol which only should answer to real requests that come from the client side.
  9. Exactly, I have created containers for games which I didn't own but giving support for these where a nightmare so I stopped doing that. Lets see if they even publish the dedicated server at launch or if it takes them a year or two to publish the dedicated server like it was the case for The Forest. EDIT: Found something Click EDIT2: Found more things Click I have one, but it's always empty because of new game requests. The link is on all installed containers on your server from the CA App or in the first post... Always nice to get from time to time positive feedback... Really much appreciated!
  10. This is not a thing anymore, the auto update does nothing anymore. If it's not in the Docker template at GAME_PARAMS then it's not enabled. How often is randomly? Do you have CA Backup installed and active, if yes how often does it take a backup? Do you use your LAN IP to connect to the server or do you use your public IP? Can you share the container logs after it restarted?
  11. This is definitely a game thing and they should fix it. After reading that I'm thinking about pulling the container form the CA App... But then pass it over to the developers and make a post there maybe also with performance graphs so that you can proof that their dedicated server is actually bad... This is certainly true but I'll sleep over it if I pull the container from the CA App. As said above this needs to be passed over to the developers from KF2 so that they become aware of that, I can't think that they can't implement some kind of rate limit into the dedicated server...
  12. With that little information, no. Please post your Diagnostics.
  13. Most certainly no, it must reach stable first usually:
  14. But what are they using by default? If VA-API is used the latest Intel Media Drivers are not necessary and it should work right OOB. If they are using QuickSync by default it won't work, that's fore sure. I'm not really a Plex user, I have a copy from Plex for testing purposes but nothing more and as I noticed lately they seem to transform their platform a bit, at least it seems to me that they are taking a turn into a wrong direction.
  15. This is a solution how you could do it yes, but I would recommend that you either do these commands: su $USER $STEAMCMD_DIR/steamcmd.sh +force_install_dir $SERVER_DIR +login anonymous +workshop_download_item 232090 <workshopID from url> +quit (this does basically the same) I know this command is a bit complicated but for the container it's appropriate and will do the same all in 2 lines. You could also download the workshop contents on your local PC and place the downloaded maps into the appropriate server directory like if you would do it for CS:GO or any other Source game. Modding is always up to the user because I only provide the basic functionality because I simply can't know how to mod every game... I haven't read through the whole thread for what this is exactly but I think you are trying to set up a URL for the server and a mirror for the maps correct? The easiest way would be ultimately to use SWAG from Linuxserver.io which is also available on the CA App. With this you just set up your domain and boom you can connect to the server if you want to have a mirror or better speaking fastdownload server for the maps you have to put everything in the www folder and configure it accordingly. This is a topic that could be discussed really long and opinions on this are really different. The first thing that you have to keep in mind that I really don't know someone is interested in DDOS your server, of course it could happen but I wouldn't spread the fear that someone could DDOS you, the risk is always there, even with other services but if the game server has no rate limit I would pitch that to the developers from the dedicated server that they implement a rate limit.
  16. Can you share a screenshot from the container template? On what Unraid version are you?
  17. Please don't use "nvidia-smi --persistence-mode=1" anymore, only use "nvidia-persistenced"!
  18. I can not reproduce this on my server, here is the output from a new container installation: corekeeper.log Are you sure that you are on the latest container image? I've edited the container about two weeks ago because a user was reporting a similar issue. I would also recommend that you use the real file path (/mnt/cache/... or /mnt/diskX/...) instead of the FUSE file path to avoid issues since some games simply will give you issues when using the FUSE file path and some games wont run at all. EDIT: I pushed another update to the container, can you test if this is working for you now?
  19. Pstate should be already available in 6.11.5, also see this post here: I don't have a AMD system on hand so I can't test that...
  20. @timocapa I will look into this, compare boot times and report back. For newer Unraid beta versions everything is working a bit differently and this shouldn't matter much but I will try this.
  21. Please always remember ChatGPT is confidently wrong also most of the times. I've played around with it and asked many questions about Unraid and all sorts of different things (scripting, coding, life hacks, social things,...) and if he answers he is often definitely confidently wrong and if you tell him that's not the case he apologizes and corrects his answer a bit regardless of the topic. ChatGPT also told me that Unraid got no Hypervisor but he revised that after telling that QEMU is built in.
  22. Will look into that and report back, thank you for the report.
  23. Please upgrade to 6.11.5 your installed version 6.9.2 is more than outdated...
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