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ich777

Community Developer
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Posts posted by ich777

  1. 7 minutes ago, jonathanm said:

    It is perfectly ok to access the mount points /mnt/diskX as long as you understand how /mnt/user paths interact with them. Just don't do it without a thorough grasp on how /mnt/user actually works.

    Thank you for the clarification, i think i've read the 1st thread that you described above. :)

  2. 58 minutes ago, Spectral Force said:

    Also I've been reading through some of the posts and most server files are free and do not require to purchase the game, even for linux.  Not sure if you were aware of that.  Also for 7DTD Alloc has linux script that will download and install steamcmd and the server files.  I can provide a link if interested. 

    The 7DTD is already in the list and runns fine, the problem is that i can't test the dockers and profe if they work. And testing with people who owns the game is difficult because i am located in europe. (Like you said the most apps doesn't need a game purchase but a few needs a token or a valid steam account - these details are all in the discription of my dockers).

     

    The next problem is that i must read every server tutorial how to build the dedicated server and this take a lot of time and i even don't know what 'aloc' is... Because i simply don't own the game and never set up a server for that (I promise, for every game that i've own at some time i have set up a dedicated server ;) )

     

    In my dockers you can use only one steamcmd dir in the appdata directory and run many many server so that you don't wast space on your disk. The dockers are designed to be easily set up, for highly customisation and to save disk space.

  3. 29 minutes ago, milfer322 said:

    Anyone can test the server for DST? 

    As i said, you must put the line in your server.ini at Master:

     

    [ACCOUNT]
    lan_only_server = true

     

    otherwise the server will not show up evin if you only want to play on LAN (this line is a requirement for LAN play).

  4. Sorry but what do you mean 'put everything in the container'?

    Delete the container, then install it new and set the path's to where they should be (think /mnt/disk2/steamcmd - btw never write direct to a disk everytime to 'user' and then to a share, if you write direct to a disk the parity won't work!) <- read this.

    To check if everything is ok just turn on 'Advanced View' in the Docker page on the right upper corner.

    • Like 1
  5. 5 hours ago, bktaylor said:

    Good Morning,

    I got the Ark docker working but how can I add mods and admins?

     

    Like you install it on a normal dedicated server. Navigate to your appdata folder and install them.

     

    3 hours ago, jordanmw said:

    I am also testing out the Ark docker- it does not look like it respects the file locations for steamcmd and serverfiles directories.  I have them mapped directly to one of my disks but the share is empty and docker still contains all the related files.  

     

    This should work, no?

    image.png.c369c4a1225b864c786af6cbb837222d.png

    Don't know what you exactly mean, you must set the path on first creation of the docker otherwise it will not work correctly (on the first start all dockers, not only mine, will create the required directorys and permissions for the folders and files needed).

    Delete the docker completely and map them when you install the docker.

  6. 1 hour ago, InventedStic said:

    Thank you all working now :)

    also is there a way to set up automatic/scheduled backups?

    You can do this by a cronjob (you find a app for that in the community applications) or if you plugin a usb device to your server via unassigned devices plugin and a backupscript on automount.

     

    Or you do it like me with the automated community application backup plugin to backup all your appdata folders to another location (in my case a backup drive outside the array with the unassigned devices plugin and back it then up with an external drive like i said above)

  7. On 5/9/2019 at 11:41 AM, cheesemarathon said:

    The current caching system has a few bugs with the way it is set up, especially when it comes to windows updates. We are working on a completely new system that should fix this. However, in the meantime, you should be able to just disable windows updates from caching. I don't understand why this doesn't work. @mlebjerg are you able to shed any light on this?

     

    Also, sorry for taking ages to reply 😝

    Thank you for the reply and sorry my reply also takes ages... :D

    Still... i am not able to download windows updates, is there any workaround to disable the windows update caching completely or a beta build that i can pull from dockerhub?

    The value 'true' at the 'DISABLE_WINDOWS' doesn't make like i said above no difference.

    Please help me out, the way it is now i must set the dns server to the PiHole manually so that i can make windows updates...

  8. On 5/12/2019 at 3:12 PM, Remy Lind said:

     

    Custom World

     

    - Start server

    - Browse to; \appdata\dontstarve\token\Cluster_1\Master

    - Create/edit file worldgenoverride.lua or use my attachment (Copy same file to Caves-folder if you want to customize caves)

    - Edit worldgenoverride.lua to your liking then save.

    - Connect to your server and choose to regenerate world (press TAB when in-game then click the little button for options).

    - Have fun!

     

    Spawn more set-pieces

     

    - Stop server

    - Browse to; \appdata\dontstarve\serverfiles\data\databundles\scripts.zip\scripts\

    - Edit worldgen_main.lua

    - Go to line 338 and replace with this;

    - Experiment by changing math.floor (9000) value and math.ceil (10000) to your liking

    - Start server with a new world

    - Have even more fun!

     

    worldgenoverride.lua 7.34 kB · 1 download

     

    On 5/12/2019 at 7:57 PM, milfer322 said:

    Thank you, I wasn't telling you about the problems because I wanted you to fix it right now. I was just letting you know what I found out. Thanks you again!

     

    Everything is now fixed and you can choose between a server with and without the caves, simply delete the whole docker and the folder in appdata and redownload (just wait for the APP to update in the Communtiy Applications if you see that the port is set to 10890 and a new variable 'Caves' is set to 'true' then you can download it).

    • Like 1
  9. @InventedStic Corrected Docker will be available in the next few hours (update takes some time).
    Remove the docker completely (also delete the '7dtd' folder in your appdata) and redownload it from the Community applications.

     

    The new Docker Template has a new veriable in it 'Serverconfig' (only download the Docker again when the the new variable is visible!).

     

    The savegames then locatet under the folder 'Saves' in the main directory.

  10. 2 hours ago, InventedStic said:

    trying to move 7dtd saves into docker from linux install and can't seem to find the .local save location.

     

    Where is this /serverdata/.local/share/7DaysToDie/Saves/Navezgane/My Game/Region

    do i need to map it ?

    Sorry didn't realize that the savegames are stored in the home folder... :/

    Please give me a few hours to update the docker i will make a special serverconfig.xml where the savegames are located in the main folder.

     

    I will report back.

    • Like 2
  11. 18 hours ago, Datapotomus said:

    I figured the issue out a little later. Posting the solution now. I needed to make a copy of the serverconfig.xml, and named it serverconfig_new.xml. Then I changed it in the docker configuration page GAME_PARAMS to -configfile=serverconfig_new.xml -logfile 7DaysToDie_Data/output_log.txt $@. After that 7DTD worked just fine. 

     

    Thanks for the work on the container. 

    That sounds like a permission fault if the server doesn't load the serverconfig.xml...

  12. 1 hour ago, milfer322 said:

    Hello,

    I test the docker for dst afterday and dont start the server, the server's.ini have the same ports and doesnt start, i change it but the caves servers doest start.

    Thanks!

    Like i said in the PM's i will fix that, it was not clear to me how DST works but now it's clear and i will fix this this week.

    Weekend is for family time.

  13. 15 hours ago, Datapotomus said:

    7DTD docker log.txtHey all I'm running into an issue with the 7DTD container. I got it started with no issue.I shut down the container. I make the changes to the serverconfig.xml then start it back up. As soon as I start it back up my changes seemed to get revered back to the default. I did make sure that the files saved, by exiting, and opening it back up, and it does save, but the second I start the container back up it wipes the file.

    Since i don't own the game and 3 persons tested this docker and they all gave their ok, i also changed the serverconfig.xml so that my server has a differnt name (btw the 7DtD Docker doesn't download any configfile like other dockers that i've made so it can nothing overwrite) i think it should be fine.

     

    2 hours ago, dezai said:

    Is there something i forgot?

    You must provide a servertoken, read the description from the docker everything you need to know is in there.

  14. 11 hours ago, pengrus said:

    Well, I'm trying to play on my LAN.  Internal to my network.  The Ark server sits on my unRAID, and I have a Windows and a Linux client to play on that instance.  So I'm not sure unofficial servers is right for me, I'm just trying to play internal to my 192.168.1.x.  I keep looking for it in the "LAN" section of the Ark browser and it can't find it.  When I set the IP address as a favorite, it gives me the unable to query server for invite thing.

     

    Again, I didn't open any ports because I am not trying to play from the WAN, just internal to my house.  Will this function in a LAN scenario or do I need to make it public-facing?

    Please read this post Link

    He describes that the server must conmect to the internet and show properly up in the list to show on the lan list.

    Edit: But i think if the server need's to register at the Steam master server just forward the port 27015 UDP in your router to your Unraid server IP.

     

    11 hours ago, milfer322 said:

    Thanks for reply. If it isn't bothering much and if it's possible to be added, I'd like to modify the forest and the caves settings. The world can't be modified right now, and I'd like to modify a couple of options.

     

    Vanilla is fine by default but is it possible to change a couple of things? Disease is annoying af for example. Thank you

    I will take a look into that.

  15. 55 minutes ago, pengrus said:

    Mostly no.  I can specify the server IP in steam's server dialog and it appears.  When I try to play, it says it's "unable to query the server for invite".  I cannot find the server through Steam's browser or the browser within Ark.  I'm using your template basically unchanged, 7777 and 7778, as well as 27015 are specified.  Any other things I should check?

    Are you sure you set the right list and so on (Unofficial Servers, Show servers with Password,...)

    Wich ports did you open? TCP or UDP? Sounds like a Port forwarding issue.

     

    I can start mine to test if you find it (i start it only when i play with friends uses too much power for my homeserver) but note that you must select the unofficial list in the ingame server browser.

     

    Do you got a static or a dynamic ip? Wich internet provider do you use? Is there maybe any restriction from your provider? Can you find the server in 'lan-mode'?

     

    42 minutes ago, milfer322 said:

    Thanks ich777,

    One dude again xD

    In the docker for dontstarve 

    I trying desactivate the disease delay and i cant find the file for it.


    In other servers what i mount manually have files for it but in this docker cant find it.

     

    Info for other people add adminlist.txt in directory /token/Cluster_1/

    Thanks!!

     

    I've create the dockers as vanilla as possible and with only the bare minimum files but i can edit it if this a critical file and add.

    I've read that there are much more files to create if you want to customize it really really hard but in mind that this is a vanilla server as possible i've only created 2 files.

    If this is a critical file please post a link to an example or post your example in a PM and tell me where to put it exactly.

  16. 1 hour ago, Rothan said:

    Hi,

     

    Would love a docker for Dominions 5 if possible.

    If you are interested and want help let me know.

     

    Thanks

    Should be totaly possible, next week i will look into it. ;)

     

    33 minutes ago, milfer322 said:

    Hello,

    Thanks ich777 for all the dockers you're creating.

    One dude, can login with anonymous in steamcmd in your dockers? 

     

    Thanks!

    Leave the username and the password blank and the docker will automaticaly log you in with the anonymous account.

    Btw a few games need that you provide a username and password, in these dockers the username and password must be filled in with an account with steamguard completely disabled, steam and i recommend to creat a dedicated account for this.

     

    Can i ask what you want to change? All dockers should do all automatically and you have only to change the ports to what you want.

  17. 38 minutes ago, Repooc said:

    Seems that the Factorio beta is behind a few version and restarting the docker does not update it to the latest... 

    Updated the template yesterday. They switched the repository, please check if you have te right template.

    Repository should be factoriotools/factorio.

    • Like 1
  18. 3 hours ago, bblair321 said:

    Maybe a Day of Infamy Docker would be cool

    You, got a PM

     

    3 hours ago, Select25 said:

    Is it possible to get a Docker for Project Cars2? 

    Should be possible, can you test the server if i set one up?

    Edit: Since i don't have the game i can set up no docker (need a valid steam purchase).

  19. 4 hours ago, pengrus said:

    I'm not forwarding anything, just trying to run everything on the LAN.  I searched in LAN, and added by IP address in favorites.

    If you do that you find the server?

    You musz provide a udp and tcp port im the docker to work properly.

    For ark standard 7777 and +1 (7778) and the steamport 27015 like im the docker template.

  20. 1 hour ago, Kodx said:

    on the edit and install area of the CS-GO docker under USERID   ( the help area tell you to put the account password here )  might what to change this?

    Thank you, was wrong in all of my SteamCMD Docker tamplates changed it and should be updated shortly.

    • Like 1
  21. 5 hours ago, pengrus said:

    I'm trying to run an Ark server, installed your Docker, disabled steamguard and entered my username/password.  Everything seemed to install fine, but the log shows:

     

    I don't recommend it doing it this way (your entire library can be stolen!!!). Just make a dedicated account for your gameservers and disable steamguard for that account than you should be fine (you don't have to own ark for the installation of the dedicated server).

     

    5 hours ago, pengrus said:

    [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    That's totally fine since Steam isn't running when the dedicated server launches, that`s just a warning.

     

     

    Are your ports forwarded properly? In wich list did you search for the server on the ark server browser? Wich ports and what protocol did you forward?

  22. 3 hours ago, jordanmw said:

    If you PM me your steam ID I may be generous ;) 

    I will look first into it if its possible after the weekend. ;)

     

    2 hours ago, Remy Lind said:

    Thanks for making the containers. Much appreciated😀

     

    My requests; L4D1, L4D2, KF1, KF2, Don't Starve and Insurgency. 😂

    Thanks! :)

    yep i will look into it after the weekend. ;)

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