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ich777

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Everything posted by ich777

  1. Sorry for the late response, glad to hear that it works now. Hope the description for this container is not to complicated...
  2. Keep in mind when you are coming from another OS you must redownload metamod and sourcemod for the corresponding OS (in this case linux). Please note that i recommend you to completely deleting the old meta-/sourcemod files and then copying the new downloaded files for linux into place.
  3. No, that's just the default docker console. No, because i've run meta and sourcemod and they just work fine, have you switched over your files from another OS/Server? Screenshot from my CS:GO console (i'm running the server on antoher port just ignore that - 27029 - in your case that's 27015): You are correct that's just warnings, if you think of it the warning is a little bit silly for a dedicated server (why should the steam client run on a dedicated server...?). Just ignore that.
  4. So i investigated the "problem" first of all there were a typo in my template you must change the RCON Port to the follwing: And the second thing to you have to do is that you have to append '-usercon' (without quotes) to your 'GAME_PARAMS' in order to enable RCON. (Sorry was completely my mistake since i've taken the old startup server commands from old windows server and copied them over to the container and not enter them properly in the container). Template is allready fixed and should be available in the next few hours if you see that the port is fixed and the option '-usercon' is added if you download it again from the CA App.
  5. If i set it to 1 it sends the message please check if you accidentially put in the user key at the app key and vice versa, happened to me at my testing...
  6. At the linux CLI try: traceroute google.com At the windows CLI try: tracert google.com But keep in mind that this traceroutes does not tell the whole story... I hope this helps and is what you need.
  7. Can you please send my a screenshot from your template without your user and app key? Have you set the priorty to 2 (I've tested it and 2 doesn't work in my case).
  8. I will look into this eventually something with the container is wrong, please give me a few days, weekend is family time.
  9. In my case it works perfectly fine but i will try it again after the weekend (family time)... Also is your TCP forwarded in the template? I would set it in the server.cfg file not as an extra startup parameter, also did you forwarded the TCP port for rcon? That's a good question, i also can't find it, @Squid can you please help, i tested the template and it should work fine, have i done something wrong? Template name: Unturned.xml
  10. Oh nice, will take a look at it. No thanks, weekend is family time No one asked for it so no one will need it quickly
  11. Oh, nice didn't saw that yet sounds also promising but that's only for lan play am i right? Also this solution that i've posted is based on this: https://github.com/Pugmatt/BedrockConnect (Makes playing over the internet possible, but don't know if anybody needs something like this...) I could make also a container for it... If not done so i would recommend to do this also on your java version container, since it's way esier to OP someone.
  12. I think this is not possible, have you got the Connect to server button? If not it is simply not possible (with a workaraund its possible). The restricted to connect to private server on the xbox and i think so on the switch, you have to buy a realm (also a dedicated server is not the same as the 'friends' tab). This is the workaround, but it involves changing the dns servers on your switch:
  13. At the configuration page for the appdata directory choose 'Prefer' at the 'Use Cache' selection and save, then run the mover again and it should put it back to the cache disk. If you don't want to have your appdata directory on your cache one thing you can do is to set it to the specific disk where the mover puts the files. /mnt/diskX/appdata/... (X is the number of the disk where the files are but keep in mind that these files must all be on one disk!). There are much more ways you can solve this but i would recommend you to put it on the cache drive.
  14. It's morning again. Yep, completely correct. In your router you have to set the IP xxx.xxx.xx.20 (from your PiHole) as your DNS Server since PiHole resolves every request now over the DoH-Client.
  15. Yes because you need to forward all ports that are in the docker template (since i don't own the game i can't test which ports - but also i put a description which port is for what, i think you need at least UDP: 26900, 26901, 27015 and TCP: 26900 - but as i said i would forward all ports from the template with the corresponding protocol). Btw this is game specific and depends on your setting. Nope because a dedicated server can't simply just open some ports on your firewall/router (!!!big Securtiy risk!!!), it's good for hosting on your local network but not for a dedicated server (keep in mind that everyone can connect to this port from outside your network through the internet and that's why you always should do that yourself - just imagine the dedicated server opens a wrong port to a wrong ip, a potential attacker could completely f**k up your whole network all your computers, security cams, firewall,...). Also this question was asked here: https://steamcommunity.com/app/251570/discussions/4/1742229167189666988/
  16. Sorry for the late answer but these are really stressfull times (COVID-19...).
  17. Okay, i see now they removed all direct downloads, i have to rewrite the whole container but this will take some time. Please give me a few days In the meantime i will pull it from the CA App
  18. @phat_cow Try to change the path in the template from /mnt/user/appdata/... to /mnt/cache/appdata/... if you got a cache drive in your unraid server. At the moment i got not much time, but i've seen that one of the two downloadlinks doesn't work because it was removed from the server. Can you please send me the workshop id for exilemod so that i can change the container later on that it uses the download from steam?
  19. Over the weekend i created two containers and tested them on my Unraid 6.8.3 machine, ECO and IW4x. ECO needs the path /mnt/user/... and IW4x needs the path /mnt/cache/... also one user found out that Quake3 is also only working with /mnt/cache/... What do people that don't have a cache drive installed (i think this will be not much but there are a few out).
  20. I will look into it and will report back. EDIT: PM sent.
  21. @itimpi Also i found this topic in my own thread please read the comment (this was/is an ongoing 'issue'):
  22. In the template wgere the app id is type in something like this: 294420 -beta alpha18.3 This should do the work, but i'm not 100% sure because i don't own the game, this was allready discussed in this topic but i couldn't remember where it was. Also don't forget to set validate to true
  23. Can you change the path from /mnt/user/... to /mnt/cache/... in the template, then it should work, allready updated the template (but this will take some time that it updates) and also updated the container itself there was another issue (maprotationfile was not properly downloaded).
  24. Do you have a cache setup in your system?
  25. In which folder did you copy the files? EDIT: Also is this the full game or the .pk3 files from the demo?
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