dfox1787

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Posts posted by dfox1787

  1. 26 minutes ago, Squid said:

    What do you mean by "won't load"?

     stuck like this on the dashboard for 3 hours. it was fine the other day and i havent changed anything. maybe some container updates. the actual dockers are running like plex for example

    Capture2.PNG

  2. On 10/3/2020 at 5:39 PM, dfox1787 said:

    Hi Guys

     

    My plex camera upload stopped working back in march and ive only just noticed. 

     

    if i manually upload the photos are stuck on uploading and the log shows the below: any advice?

     

     

    Capture.PNG

    anyone? also where is the chromecast.xml file?

  3. 6 hours ago, ich777 said:

    Thanks for the update ;)

     

    1 - Yes, only use the credentials if the are marked as required in the template (I have to update the discription of all my steam containers but that have to wait for now)

    2 - This can cause problems because eventually the container assigned another IP address or translates something differently (0.0.0.0 is the best way to go in the most containers)

    3 - Should also work if you let them in there (I will definetely update the template)

     

    One last question, the server works also if you don't put in the steamaccesskey or am I wrong?

    thats correct i dont use the steamaccesskey. BTW thank you very much for your help. 

    • Like 1
  4. 15 hours ago, ich777 said:

    No, you are not stuck, just wait like the discription says, look on the usage of your CPU, the container is downloading the game and this can take very long and the log is not frequently updated in this process but I can't change anything about that.

     

    EDIT: @dfox1787 also, please don't interrupt this process and wait for it to finish since this can cause problems...

    Its working now.

     

    the fix was:

     

    1 - do not use another steam account to download the server. use public. 

    2 - do not edit the IP details in the server config

    3 - remove TCP entrties from the docker settings

    4 - be patient 

     

     

    • Like 1
  5. 29 minutes ago, ich777 said:

    No, you are not stuck, just wait like the discription says, look on the usage of your CPU, the container is downloading the game and this can take very long and the log is not frequently updated in this process but I can't change anything about that.

    thanks did download in the end. Deleted everything

     

    New error now :(

     

    2.PNG

    3.PNG

    Untitled.png

  6. 19 minutes ago, ich777 said:

    Step by step, try to get the server working from outside.

    Factorio only needs 27015 and 34197 UDP.

    The Forest needs 27015, 27016 and also 8766

     

    Oh, what I've seen so far on your screenshot that you attached later, don't use a Steam credentials (only use them when they are marked as required) and also you don't need the option -serversteamaccount

    just gets stuck on here without creds

    Capture.PNG

  7. 2 minutes ago, ich777 said:

    Try to start over. Delte the container and also delete the created folder in your appdata directory.

     

    No, I just downloaded it from the CA App clicked on Apply waited for it to finish and port forwarded the required ports, that's all what I've done.

     

    Also is the server reachable from inside your network through the Steam server browser like I showed in my screenshots above?

     

    Please also note that some ISP's block also some ports, you have to ask if this is the case with your ISP too and if they can disable the blocking of the ports.

    yeah i can see it internally.

     

    Also i have noticed if i rename my server it doesnt change the name. 

     

    Port 27105 was used when i had factorio and it worked so guess its not the ISP blocking it. 

  8. 4 hours ago, ich777 said:

    Container works just fine from 'outside' and you only need to forward UDP ports, I will delete the TCP ports in the template. ;)

     

    Attached a few screenshots:

     

    Screenshot from the Steam Sever browser (please be sure to enter your IP and the port 27016):

    screenshot1.png.1188b523e2f7436106c6db5fd11e5827.png

     

    Screenshot from the ingame server browser, the highlighted server (looks like someone else run the container with the default settings):

    screenshot2.thumb.png.c1b2a723c673cc9fd32d6a9a0a3fa2c3.png

     

    Here a screenshot from inside the game after entering the password and joining (prette useless since it's only a screenshot from the game):

    screenshot3.thumb.png.7376740b18ab4b1e2f4c669a2cea41c5.png

     

    Screenshot from my firewall settings (both TCP and UDP are forwarded tested only UDP after this screenshot):

    screenshot4.thumb.png.03abe57b32b3534eb5762f179c99c21b.png

     

    My test setup for a connect from 'outside' is as follows:

    Disconnect my fiber connection to my PC, connect my pc to my mobilephones hotspot via WIFI (with disabled WIFI and Intra on my phone), then try to connect to the server.

    No idea what to do at this stage. 

     

    I know my port forwarding is correct because of all my other game servers and also if i create a port listener on 27015 and 27016 i am able to telnet to the device when tethered. 

     

    any docker settings i could be missing?

     

    this is also on my log file

     

    Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Configuration.dll (this message is harmless)
    Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Xml.dll (this message is harmless)
    DS configurations tests: Host fail network configurations tests. Please check error log and your configuration.

     

     

    Capture.PNG

  9. 2 hours ago, ich777 said:

    I will test that as soon as I got home.

     

    Yes, it sees TCP ports that are open but it will not see UDP ports that are opened also one thing is if you open the port it should be open and should be displayed as open regardless of something is listening or not.

    Have you also opened 8766, 27015, 27016 both for TCP and UDP?

     

    Are you also running other gameservers than Minecraft?

     

    EDIT: I think I should remove the TCP entries as I discovered they aren't needed anymore, but I will test that as soon as I got home.

    yes i have opened all of the ports required for the server. Both TCP and UDP, same procdure i do with my other games servers and any other application si use that requirespublic access. Hopefully this screen shot will reassure you :)

     

    I did run Factorio but noticed it used the same ports so removed the server as i dont really play it these days. 

     

    Great if you could test it and let me know. 

     

     

    p2.PNG

  10. 3 hours ago, ich777 said:

    Where did you fill in -beta latest_experimental at the grafik.png.819fd3df8cb36c57869703cf3038065c.png?

    You have to fill it in at: grafik.png.b766e1974ee9080b53e6afe6c587e798.png.

     

    I don't think they've changed anything that breaks the container, if so it has to be a big change on Steam's end if it doesn't download the game properly...

     

    The GAME_PARAMS and the GAME_ID are two completely different commands.

    With the GAME_ID you choose which game to download through SteamCMD and also you can add for example your option -beta latest_experimental (in your case this should be: '294420 -beta latest_experimental' wihtout quotes).

     

    The GAME_PARAMS are startup commands for the game itself.

     

    It's a bit difficult for me to troubleshoot this game since I'm not personally owning it, but I hope this helps. ;)

     

    I will look into that when I got home from work but the errors that you see are mostly from WINE (since there is no native linux dedicated server, correct me if the dev's already released one).

     

    Have you forwarded all ports with the corresponding protocoll?

     

    Nice, I strongly recommend you to install the plugin 'CA Appdata Backup/Restore v2' and make daily backups (you don't have to stop the container when a backup is running - there is an option on the bottom of the plugin where you can enable that it don't stops).

    In my case I've set it up to make a daily backup at night and to keep a copy of every day for 7 days long and then it automatically deletes it. ;)

    Yes of course the ports are forwarded, based on the ports the container uses. my other game servers port forwarding and firewall rules are configured the in the same way and they are all good. 

     

    Using ping.eu to check the ports it appears they are closed however if i create a port listener on my windows pc and change the Portforwarder IP the port is then open. 

     

    I ran a port scan and it doesnt detect port 27015 listening on the server. It sees the minecraft port and some others. 

    p1.PNG.4b243c1027cfe53cd7346c8f68f7af84.PNG

     

    image.png.c0ed120dfb766b073d565607243e6a29.png

     

     

  11. Can anyone help with the forest server? I run a few game servers, all allow my friends to connect fine with the appropriate firewall rules in place but the forest will not work. 

     

    i have check everything firewall wise and its all good. 

     

    Works locally but its almost like it doesnt have a gateway set

     

    logs

     

    dbus[118]: arguments to dbus_connection_send_with_reply_and_block() were incorrect, assertion "connection != NULL" failed in file ../../../dbus/dbus-connection.c line 3544.
    This is normally a bug in some application using the D-Bus library.

    D-Bus not built with -rdynamic so unable to print a backtrace
    wine: Assertion failed at address 00001507204B57BB (thread 0027), starting debugger...
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    005e:fixme:dbghelp:elf_search_auxv can't find symbol in module
    0050:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
    0050:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
    0050:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
    0050:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
    0050:fixme:winsock:WS_setsockopt SO_SNDBUF ignoring request to disable send buffering
    Connected to Steam successfully
    The Forest Server is not VAC Secure!
    Game server SteamID:90136686949038083
    CoopSteamManager Initialize
    CoopLobby.LeaveActive instance=
    0009:fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
    CoopPlayerCallbacks::BoltStartBegin CoopVoice.VoiceChannel:[UdpChannelName Voice:1]
    0062:err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 04b8.

     

    thanks 

  12. Any idea why i cant get this to work? 

     

    Brought to you by linuxserver.io
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    -------------------------------------
    GID/UID
    -------------------------------------

    User uid: 99
    User gid: 100
    -------------------------------------

    [cont-init.d] 10-adduser: exited 0.
    [cont-init.d] 20-config: executing...
    [cont-init.d] 20-config: exited 0.
    [cont-init.d] 30-keygen: executing...
    [cont-init.d] 30-keygen: exited 0.
    [cont-init.d] 99-custom-scripts: executing...
    [custom-init] no custom files found exiting...
    [cont-init.d] 99-custom-scripts: exited 0.
    [cont-init.d] done.
    [services.d] starting services
    [services.d] done.
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available
    Port 8080 not available

  13. 3 hours ago, ich777 said:

    Did you mean with the dirsync pro container?

    Set it to 'smb' instead of 'local' (please be sure to create it on the synology nas and create a username and password for the share) enter the ip and share path and then start the conatiner withthe webgui.

    thank you. i managed to work it out in the end. but thank you so much for replying

    • Thanks 1
  14. On 8/19/2019 at 1:18 PM, Djoss said:

    You seem to have corrupted file(s) in your appdata folder.  Can you try to start with a fresh appdata folder:

    • Stop the container.
    • Move the appdata folder: mv /mnt/user/appdata/Firefox /mnt/user/appdata/Firefox.backup
    • Start the container.

    thank you that worked.