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[Support] Mainfrezzer - Docker Repo

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Just now, Mainfrezzer said:

if you want the servers attached to your custom network, put in network_mode your custom network

The network i'm using is a bridged network that links back to the main vlan i'm using putting the docker containers directly on it instead of being filtered through the host. Here's what that section of the file looks like now. If i modify it to use the host instead of the custom docker, it just changes it back on start. I'm clearly missing something else.

docker:

network:

interface: 10.16.5.1

dns:

- 1.1.1.1

- 1.0.0.1

name: pelican_net

ispn: false

IPv6: false

driver: bridge

network_mode: pelican_net

is_internal: false

enable_icc: true

network_mtu: 1500

interfaces:

v4:

subnet: 10.16.5.0/24

gateway: 10.16.5.1

v6:

subnet: fd00:10:16:5::/64

gateway: fd00:10:16:5::/64

domainname: ""

registries: {}

tmpfs_size: 100

container_pid_limit: 512

installer_limits:

memory: 1024

cpu: 100

overhead:

override: false

default_multiplier: 1.05

multipliers: {}

use_performant_inspect: true

userns_mode: ""

system_ips: []

log_config:

type: local

config:

compress: "false"

max-file: "1"

max-size: 5m

mode: non-blocking

Edited by Pugnacious

  • 2 weeks later...
  • Replies 306
  • Views 44.6k
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    Im pretty sure that i solved the issue now. At least my tests with a cloudflare tunnel were successfull. i also tested nginx. in case its still not working, add the cloudflare ips to the trusted

  • Mainfrezzer
    Mainfrezzer

    Thats great, good to hear. What i got from the docs is that unbound itself is managing they keyfile as long as unbound is up and updates it correctly (from what ive seen it creates new subkeys) a

  • frank_alex92
    frank_alex92

    the newly created container did the waiting for logs -> sleep thing again. i then changed the global share settings according to your screenshot and restarted everything. it did a little download

Posted Images

Hey there,

I'm running two ASE servers on Unraid using ghcr.io/mainfrezzer/ase-docker.

Both servers:

  • are on br0 with separate IPs

  • have separate game/query ports

  • share the same cluster directory via a host path

  • use the same -clusterid

  • have identical mods and PvE settings

Steam sees both servers and both are fully joinable over my local LAN.

The shared cluster directory is populated:

/mnt/cache/appdata/ark-cluster/clusters/arkCluster/<SteamID>

However, at the Obelisk:

Travel to Another Server

shows an empty list.

Is there any additional configuration required for clustering in the Mainfrezzer image, or is this a known issue?

  • Author
19 minutes ago, sphinx33 said:

Hey there,

I'm running two ASE servers on Unraid using ghcr.io/mainfrezzer/ase-docker.

Both servers:

  • are on br0 with separate IPs

  • have separate game/query ports

  • share the same cluster directory via a host path

  • use the same -clusterid

  • have identical mods and PvE settings

Steam sees both servers and both are fully joinable over my local LAN.

The shared cluster directory is populated:

/mnt/cache/appdata/ark-cluster/clusters/arkCluster/<SteamID>

However, at the Obelisk:

Travel to Another Server

shows an empty list.

Is there any additional configuration required for clustering in the Mainfrezzer image, or is this a known issue?

Clusters not showing up in the list is certainly outside of my hands as that is completely ark related, but generally without knowing the specifics it works (they should even pop up when theyre not publicly listed IIRC)

ARK Survival Evolved Screenshot 2026.08.05 - 23.12.03.19.png


For your cluster data, you also probably want to set the clusterdiroverwrite, as its probably mapped differently for each one

-clusterid=CLUSTERID -ClusterDirOverride=/serverdata/serverfiles/clusterfiles (keep in mind that this are in-container paths)

Ive a full repo for cluster setups which share the same install with only their save path being seperate
https://github.com/Mainfrezzer/A3C

Sitenote: ive to note in general, as i discovered a while ago. Enabling crossplatform play with epic breaks voice chat completely. No clue when they broke it, probably with aquatica

1 hour ago, Mainfrezzer said:

Clusters not showing up in the list is certainly outside of my hands as that is completely ark related, but generally without knowing the specifics it works (they should even pop up when theyre not publicly listed IIRC)

ARK Survival Evolved Screenshot 2026.08.05 - 23.12.03.19.png


For your cluster data, you also probably want to set the clusterdiroverwrite, as its probably mapped differently for each one

-clusterid=CLUSTERID -ClusterDirOverride=/serverdata/serverfiles/clusterfiles (keep in mind that this are in-container paths)

Ive a full repo for cluster setups which share the same install with only their save path being seperate
https://github.com/Mainfrezzer/A3C

Sitenote: ive to note in general, as i discovered a while ago. Enabling crossplatform play with epic breaks voice chat completely. No clue when they broke it, probably with aquatica

Thank you so much for the response.

After reviewing your structure in that github, I can tell my file structure is a little different and Im currently only using two of your docker containers to run one of two maps for now trying to get the "transfer to another server" to work. I haven't yet added the cluster companion.

Can you personally confirm that a two-server cluster using your current templates appears in the Obelisk transfer list without any public port forwarding or NAT loopback? Or are your own test clusters publicly reachable?

  • Author
9 hours ago, sphinx33 said:

Thank you so much for the response.

After reviewing your structure in that github, I can tell my file structure is a little different and Im currently only using two of your docker containers to run one of two maps for now trying to get the "transfer to another server" to work. I haven't yet added the cluster companion.

Can you personally confirm that a two-server cluster using your current templates appears in the Obelisk transfer list without any public port forwarding or NAT loopback? Or are your own test clusters publicly reachable?

So i checked, in order for them to show up, they have to have the steam query port exposed/accessible from the internet. (probably mixed that up with Ascended, which does its own thing)

ARK Survival Evolved Screenshot 2026.08.06 - 10.24.11.48.png

Edited by Mainfrezzer

8 hours ago, Mainfrezzer said:

So i checked, in order for them to show up, they have to have the steam query port exposed/accessible from the internet. (probably mixed that up with Ascended, which does its own thing)

ARK Survival Evolved Screenshot 2026.08.06 - 10.24.11.48.png

Happy to report I got it working! My issue was literally me being an idiot and not reading the subtext for the udp ports in the docker container.

You specifically said to delete those variables and recreate them for maps using alternative ports and instead, I entered the different ports into the original variables you had in the container template.

Thank you so much for being responsive and being willing to help with this 10 year old game, it means a lot to me to be able to play again on my own server!

  • Author

Just in case somebody else runs into the issue, as i just got informed about.

I do publish the pelican images on dockerhub as well. So in case github is being classic github again and wont work for updates, pelican is also available under

mainfrezzer/pelican-panel:latest
and
mainfrezzer/pelican-wing:latest

respectively

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