July 22Jul 22 Just now, Mainfrezzer said:if you want the servers attached to your custom network, put in network_mode your custom networkThe network i'm using is a bridged network that links back to the main vlan i'm using putting the docker containers directly on it instead of being filtered through the host. Here's what that section of the file looks like now. If i modify it to use the host instead of the custom docker, it just changes it back on start. I'm clearly missing something else.docker:network:interface: 10.16.5.1dns:- 1.1.1.1- 1.0.0.1name: pelican_netispn: falseIPv6: falsedriver: bridgenetwork_mode: pelican_netis_internal: falseenable_icc: truenetwork_mtu: 1500interfaces:v4:subnet: 10.16.5.0/24gateway: 10.16.5.1v6:subnet: fd00:10:16:5::/64gateway: fd00:10:16:5::/64domainname: ""registries: {}tmpfs_size: 100container_pid_limit: 512installer_limits:memory: 1024cpu: 100overhead:override: falsedefault_multiplier: 1.05multipliers: {}use_performant_inspect: trueuserns_mode: ""system_ips: []log_config:type: localconfig:compress: "false"max-file: "1"max-size: 5mmode: non-blocking Edited July 22Jul 22 by Pugnacious
August 5Aug 5 Hey there, I'm running two ASE servers on Unraid using ghcr.io/mainfrezzer/ase-docker.Both servers:are on br0 with separate IPshave separate game/query portsshare the same cluster directory via a host pathuse the same -clusteridhave identical mods and PvE settingsSteam sees both servers and both are fully joinable over my local LAN.The shared cluster directory is populated:/mnt/cache/appdata/ark-cluster/clusters/arkCluster/<SteamID>However, at the Obelisk:Travel to Another Servershows an empty list.Is there any additional configuration required for clustering in the Mainfrezzer image, or is this a known issue?
August 5Aug 5 Author 19 minutes ago, sphinx33 said:Hey there, I'm running two ASE servers on Unraid using ghcr.io/mainfrezzer/ase-docker.Both servers:are on br0 with separate IPshave separate game/query portsshare the same cluster directory via a host pathuse the same -clusteridhave identical mods and PvE settingsSteam sees both servers and both are fully joinable over my local LAN.The shared cluster directory is populated:/mnt/cache/appdata/ark-cluster/clusters/arkCluster/<SteamID>However, at the Obelisk:Travel to Another Servershows an empty list.Is there any additional configuration required for clustering in the Mainfrezzer image, or is this a known issue?Clusters not showing up in the list is certainly outside of my hands as that is completely ark related, but generally without knowing the specifics it works (they should even pop up when theyre not publicly listed IIRC)For your cluster data, you also probably want to set the clusterdiroverwrite, as its probably mapped differently for each one-clusterid=CLUSTERID -ClusterDirOverride=/serverdata/serverfiles/clusterfiles (keep in mind that this are in-container paths)Ive a full repo for cluster setups which share the same install with only their save path being seperatehttps://github.com/Mainfrezzer/A3CSitenote: ive to note in general, as i discovered a while ago. Enabling crossplatform play with epic breaks voice chat completely. No clue when they broke it, probably with aquatica
August 5Aug 5 1 hour ago, Mainfrezzer said:Clusters not showing up in the list is certainly outside of my hands as that is completely ark related, but generally without knowing the specifics it works (they should even pop up when theyre not publicly listed IIRC)For your cluster data, you also probably want to set the clusterdiroverwrite, as its probably mapped differently for each one-clusterid=CLUSTERID -ClusterDirOverride=/serverdata/serverfiles/clusterfiles (keep in mind that this are in-container paths)Ive a full repo for cluster setups which share the same install with only their save path being seperatehttps://github.com/Mainfrezzer/A3CSitenote: ive to note in general, as i discovered a while ago. Enabling crossplatform play with epic breaks voice chat completely. No clue when they broke it, probably with aquaticaThank you so much for the response. After reviewing your structure in that github, I can tell my file structure is a little different and Im currently only using two of your docker containers to run one of two maps for now trying to get the "transfer to another server" to work. I haven't yet added the cluster companion. Can you personally confirm that a two-server cluster using your current templates appears in the Obelisk transfer list without any public port forwarding or NAT loopback? Or are your own test clusters publicly reachable?
August 6Aug 6 Author 9 hours ago, sphinx33 said:Thank you so much for the response. After reviewing your structure in that github, I can tell my file structure is a little different and Im currently only using two of your docker containers to run one of two maps for now trying to get the "transfer to another server" to work. I haven't yet added the cluster companion. Can you personally confirm that a two-server cluster using your current templates appears in the Obelisk transfer list without any public port forwarding or NAT loopback? Or are your own test clusters publicly reachable?So i checked, in order for them to show up, they have to have the steam query port exposed/accessible from the internet. (probably mixed that up with Ascended, which does its own thing) Edited August 6Aug 6 by Mainfrezzer
August 6Aug 6 8 hours ago, Mainfrezzer said:So i checked, in order for them to show up, they have to have the steam query port exposed/accessible from the internet. (probably mixed that up with Ascended, which does its own thing)Happy to report I got it working! My issue was literally me being an idiot and not reading the subtext for the udp ports in the docker container. You specifically said to delete those variables and recreate them for maps using alternative ports and instead, I entered the different ports into the original variables you had in the container template. Thank you so much for being responsive and being willing to help with this 10 year old game, it means a lot to me to be able to play again on my own server!
4 hours ago4 hr Author Just in case somebody else runs into the issue, as i just got informed about. I do publish the pelican images on dockerhub as well. So in case github is being classic github again and wont work for updates, pelican is also available undermainfrezzer/pelican-panel:latestandmainfrezzer/pelican-wing:latestrespectively
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