July 23, 2025Jul 23 48 minutes ago, frank_alex92 said:the newly created container did the waiting for logs -> sleep thing again.i then changed the global share settings according to your screenshot and restarted everything.it did a little download again and then restartet a few times, now it seems to work, thanks alot :)my specs are i7-6700k and 32GB RAM, i hope this is enough for just a few friends (3 or 4 people)I'm seeing this as well on an x99 platform, I've made the change for permit exclusive shares to "yes" and also switched my data to my cache drive. Unfortunately It's still in this "waiting for logs..." state after rebooting multiple times. Let me know if I can provide anything.
July 23, 2025Jul 23 33 minutes ago, nathanlee0118 said:I'm seeing this as well on an x99 platform, I've made the change for permit exclusive shares to "yes" and also switched my data to my cache drive. Unfortunately It's still in this "waiting for logs..." state after rebooting multiple times. Let me know if I can provide anything.Sorry spoke too soon, I was able to get it going. I wiped my appdata folder for ark-se and rebuilt it in the cache (way faster). It seemed to like that much better. I also used SteamCMD login as "Anonymous" to download the server files from steam, did not need to use my Steam login credentials.
July 23, 2025Jul 23 Sorry, have to bother you one more time^^I turned the server off yesterday (stopped container -> stopped array -> turned off)and started it up again today.since that it´s crashing:Connecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKSuccess! App '376030' already up to date.Unloading Steam API...OK---Checking the maximum map count per process...------Maximum map count per process OK...------Current map count per process: 265000------Checking if WINE workdirectory is present------WINE workdirectory found------Checking if WINE is properly installed------WINE properly set up------Prepare Server------Server ready------Start Server---Waiting for logs...[2025.07.23-11.47.10:268][ 0]Commandline: TheIsland?listen?SessionName=ASE_Docker?ServerPassword=Docker1337?ServerAdminPassword=adminDocker1337?Port=7777?QueryPort=27015?MaxPlayers=50?RCONEnabled=True?RCONPort=27020 -server -log[2025.07.23-11.47.10:268][ 0]Full Startup: 227.54 seconds (BP compile: 0.00 seconds)[2025.07.23-11.47.10:268][ 0]Number of cores 4[2025.07.23-11.47.10:386][ 1]Server attempting to run new years event[2025.07.23-11.47.10:386][ 1]Sever Is not set to official or running NewYearEvent argument[2025.07.23-11.47.12:273][ 58]Set New Years event location: -86711.156 - -171866.203 - 430.878[2025.07.23-11.51.00:220][971]Saving world...[2025.07.23-11.51.01:323][971]World Save Complete. Took 1.102249[2025.07.23-11.51.01:325][972] - FPlatformMisc::RequestExit(1)[2025.07.23-11.51.01:325][972]Log file closed, 07/23/25 13:51:01i tried adding -verbose to the startup arguments but wouldnt get more informations on why.i started to container once without the maximum_map_count setting as i had forgotten to persist it, could this do permanent damage to the container?I would like to find out what i did wrong, to not have my game server lost every time i restart or whatever ^.^Any advice appreciatedUpdate: Ooook the server is now available some time later, seems to just take forever to start up even if the log already said it's up, can the RequestExit command be ignored, or is this a problem?Sorry again for probably stupid questions...internet is not really clear on if this might actually be problematic in the future Edited July 23, 2025Jul 23 by frank_alex92
July 23, 2025Jul 23 Author 24 minutes ago, frank_alex92 said:Sorry, have to bother you one more time^^I turned the server off yesterday (stopped container -> stopped array -> turned off)and started it up again today.since that it´s crashing:Connecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKSuccess! App '376030' already up to date.Unloading Steam API...OK---Checking the maximum map count per process...------Maximum map count per process OK...------Current map count per process: 265000------Checking if WINE workdirectory is present------WINE workdirectory found------Checking if WINE is properly installed------WINE properly set up------Prepare Server------Server ready------Start Server---Waiting for logs...[2025.07.23-11.47.10:268][ 0]Commandline: TheIsland?listen?SessionName=ASE_Docker?ServerPassword=Docker1337?ServerAdminPassword=adminDocker1337?Port=7777?QueryPort=27015?MaxPlayers=50?RCONEnabled=True?RCONPort=27020 -server -log[2025.07.23-11.47.10:268][ 0]Full Startup: 227.54 seconds (BP compile: 0.00 seconds)[2025.07.23-11.47.10:268][ 0]Number of cores 4[2025.07.23-11.47.10:386][ 1]Server attempting to run new years event[2025.07.23-11.47.10:386][ 1]Sever Is not set to official or running NewYearEvent argument[2025.07.23-11.47.12:273][ 58]Set New Years event location: -86711.156 - -171866.203 - 430.878[2025.07.23-11.51.00:220][971]Saving world...[2025.07.23-11.51.01:323][971]World Save Complete. Took 1.102249[2025.07.23-11.51.01:325][972] - FPlatformMisc::RequestExit(1)[2025.07.23-11.51.01:325][972]Log file closed, 07/23/25 13:51:01i tried adding -verbose to the startup arguments but wouldnt get more informations on why.i started to container once without the maximum_map_count setting as i had forgotten to persist it, could this do permanent damage to the container?I would like to find out what i did wrong, to not have my game server lost every time i restart or whatever ^.^Any advice appreciatedUpdate: Ooook the server is now available some time later, seems to just take forever to start up even if the log already said it's up, can the RequestExit command be ignored, or is this a problem?Sorry again for probably stupid questions...internet is not really clear on if this might actually be problematic in the futureThat doesnt look like crashing, the requestexit just means the server got told to shutdown, as to why, i cant tell from thatForgetting to run the maximum_map_count command does absolutely nothing. As nothing happens with the container. The container does not delete anything, at all, anything that could delete files of the server are either,Wildcard with their awful patches (i dont know if they fixed the char transfer deletion on clusters yet)or improper mappings, so the container gets written into RAM instead of a disk.They did update their server package twice earlier, so no clue if that is related to it.Also keep in mind, the ark log entries from within the docker logs window are 99% of the time from the prior start. As the shootergame.log gets read by the container before the server is catching up with starting itself and doing its logrotate job.As seen here this is what a server log looks after running for a while, as it fetches the "updated log" Edited July 23, 2025Jul 23 by Mainfrezzer
July 23, 2025Jul 23 Hey,I have a similar problem, or perhaps the same problem, as frank_alex92.I installed the Ark server. Both file paths are pointing to user/appdata because I don't have a cache disk.When I install and start the server, it eventually displays "waiting for log" and then goes into sleep mode.When I restart the server, it finds older logs, but then the log window closes immediately and the whole process starts again.Restart---Ensuring UID: 99 matches user---usermod: no changes---Ensuring GID: 100 matches user---usermod: no changes---Setting umask to 000------Checking for optional scripts------No optional script found, continuing------Taking ownership of data...------Starting...------Update SteamCMD------Ensuring UID: 99 matches user---usermod: no changes---Ensuring GID: 100 matches user---usermod: no changes---Setting umask to 000------Checking for optional scripts------No optional script found, continuing------Taking ownership of data...------Starting...------Update SteamCMD---Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'Logging directory: '/serverdata/Steam/logs'Looks like steam didn't shutdown cleanly, scheduling immediate update check[ 0%] Checking for available updates...[----] Verifying installation...UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1751406682-- type 'quit' to exit --Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 52 msecOKConnecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKUnloading Steam API...OK---Update Server---Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'Logging directory: '/serverdata/Steam/logs'[ 0%] Checking for available updates...[----] Verifying installation...UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1751406682-- type 'quit' to exit --Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 44 msecOK"@sSteamCmdForcePlatformType" = "windows"Connecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKSuccess! App '376030' already up to date.Unloading Steam API...OK---Checking the maximum map count per process...------Maximum map count per process OK...------Current map count per process: 265000------Checking if WINE workdirectory is present------WINE workdirectory found------Checking if WINE is properly installed------WINE properly set up------Prepare Server------Server ready------Start Server---Waiting for logs...[2025.07.23-16.13.19:428][ 0]Commandline: TheIsland?listen?SessionName=Sxxx?ServerPassword=Sxxx?ServerAdminPassword=Axxx?Port=7777?QueryPort=27015?MaxPlayers=50?RCONEnabled=True?RCONPort=27020 -server -log[2025.07.23-16.13.19:428][ 0]Full Startup: 99.24 seconds (BP compile: 0.00 seconds)[2025.07.23-16.13.19:428][ 0]Number of cores 36[2025.07.23-16.13.19:516][ 1]Server attempting to run new years event[2025.07.23-16.13.19:516][ 1]Sever Is not set to official or running NewYearEvent argument[2025.07.23-16.13.21:521][ 38]Set New Years event location: -86711.156 - -171866.203 - 430.878[2025.07.23-16.15.42:290][922]Saving world...[2025.07.23-16.15.43:680][922]World Save Complete. Took 1.389990[2025.07.23-16.15.43:689][923] - FPlatformMisc::RequestExit(1)[2025.07.23-16.15.43:689][923]Log file closed, 07/23/25 18:15:43In the Docker container, I set the network value to a custom network and otherwise only changed the login credentials and the server name.I hope you can help me. Regards, Snow
July 23, 2025Jul 23 Author 5 minutes ago, Sn0w90 said:Hey,I have a similar problem, or perhaps the same problem, as frank_alex92.I installed the Ark server. Both file paths are pointing to user/appdata because I don't have a cache disk.When I install and start the server, it eventually displays "waiting for log" and then goes into sleep mode.When I restart the server, it finds older logs, but then the log window closes immediately and the whole process starts again.Restart---Ensuring UID: 99 matches user---usermod: no changes---Ensuring GID: 100 matches user---usermod: no changes---Setting umask to 000------Checking for optional scripts------No optional script found, continuing------Taking ownership of data...------Starting...------Update SteamCMD------Ensuring UID: 99 matches user---usermod: no changes---Ensuring GID: 100 matches user---usermod: no changes---Setting umask to 000------Checking for optional scripts------No optional script found, continuing------Taking ownership of data...------Starting...------Update SteamCMD---Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'Logging directory: '/serverdata/Steam/logs'Looks like steam didn't shutdown cleanly, scheduling immediate update check[ 0%] Checking for available updates...[----] Verifying installation...UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1751406682-- type 'quit' to exit --Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 52 msecOKConnecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKUnloading Steam API...OK---Update Server---Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'Logging directory: '/serverdata/Steam/logs'[ 0%] Checking for available updates...[----] Verifying installation...UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1751406682-- type 'quit' to exit --Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 44 msecOK"@sSteamCmdForcePlatformType" = "windows"Connecting anonymously to Steam Public...OKWaiting for client config...OKWaiting for user info...OKSuccess! App '376030' already up to date.Unloading Steam API...OK---Checking the maximum map count per process...------Maximum map count per process OK...------Current map count per process: 265000------Checking if WINE workdirectory is present------WINE workdirectory found------Checking if WINE is properly installed------WINE properly set up------Prepare Server------Server ready------Start Server---Waiting for logs...[2025.07.23-16.13.19:428][ 0]Commandline: TheIsland?listen?SessionName=Sxxx?ServerPassword=Sxxx?ServerAdminPassword=Axxx?Port=7777?QueryPort=27015?MaxPlayers=50?RCONEnabled=True?RCONPort=27020 -server -log[2025.07.23-16.13.19:428][ 0]Full Startup: 99.24 seconds (BP compile: 0.00 seconds)[2025.07.23-16.13.19:428][ 0]Number of cores 36[2025.07.23-16.13.19:516][ 1]Server attempting to run new years event[2025.07.23-16.13.19:516][ 1]Sever Is not set to official or running NewYearEvent argument[2025.07.23-16.13.21:521][ 38]Set New Years event location: -86711.156 - -171866.203 - 430.878[2025.07.23-16.15.42:290][922]Saving world...[2025.07.23-16.15.43:680][922]World Save Complete. Took 1.389990[2025.07.23-16.15.43:689][923] - FPlatformMisc::RequestExit(1)[2025.07.23-16.15.43:689][923]Log file closed, 07/23/25 18:15:43In the Docker container, I set the network value to a custom network and otherwise only changed the login credentials and the server name.I hope you can help me.Regards, Snowif you dont have any pools, you can directly assign the array disk with /mnt/diskX/appdata (where X is the number of the drive)
July 23, 2025Jul 23 Is it necessary to store the files in a pool? If so, I would buy an SSD and mount it as a cache. It never disappears.
July 23, 2025Jul 23 Author 4 minutes ago, Sn0w90 said:Is it necessary to store the files in a pool? If so, I would buy an SSD and mount it as a cache. It never disappears.its not necessary at all. its just "common" that people have hdds in the array and ssds in pools and thats where you usually want to store your gameservers on./mnt/user/ works through FUSE and that can be hit or miss with games/gameservers. using /mnt/cache/XXX or /mnt/disk1/XXX bypasses that.also of note is that, if you use the array for it and you have a parity disk, the ark server saves by default ever 15 minutes, so your parity drive and array drive kicks in every 15 minutes.
July 24, 2025Jul 24 Hey, got another little issue i cant quite understand, i tried to manipulate the GameUserSettings.ini and Game.ini to set up the ark server as i'd like.But when starting the container afterwards the files are always reset to the original content and i can't really change any of the server settings except those in the docker config. How is it expected to configure the server? Should i add config entries to the docker template for everything, that would be rather cumbersome?Thanks for any adviceEdit: I changed the files in/cache/appdata/ark-se/ShooterGame/Saved/Config/WindowsServer Edited July 24, 2025Jul 24 by frank_alex92
July 24, 2025Jul 24 Author 3 minutes ago, frank_alex92 said:Hey, got another little issue i cant quite understand, i tried to manipulate the GameUserSettings.ini and Game.ini to set up the ark server as i'd like.But when starting the container afterwards the files are always reset to the original content and i can't really change any of the server settings except those in the docker config. How is it expected to configure the server? Should i add config entries to the docker template for everything, that would be rather cumbersome?Thanks for any adviceEdit: I changed the files in/cache/appdata/ark-se/ShooterGame/Saved/Config/WindowsServerWhat did you try to set in which file?Ark removes improper set settings
July 24, 2025Jul 24 ah ok, then it's probably that..Game.iniGameUserSettings.inii generated the GameUserSettings. with an online generator.i'll try to use the original file and just add what i want to change, instead of a newly generated file
July 24, 2025Jul 24 Author 9 minutes ago, frank_alex92 said:ah ok, then it's probably that..Game.iniGameUserSettings.inii generated the GameUserSettings. with an online generator.i'll try to use the original file and just add what i want to change, instead of a newly generated fileWeird generatorIve fixed them upYou should change your admin password as it was written in the GameUserSettings file^^GameUserSettings.iniGame.ini
July 31, 2025Jul 31 Re: copypartyTried several times. Logs look good but the webgui never works.conf file in placeI have no port conflictsTried various other portsCompletely removed and started over several timesunraid 7.0.0
July 31, 2025Jul 31 Author 6 minutes ago, in_trauma said:Re: copypartyTried several times. Logs look good but the webgui never works.conf file in placeI have no port conflictsTried various other portsCompletely removed and started over several timesunraid 7.0.0Could you post the container log and template of yours
July 31, 2025Jul 31 6 minutes ago, Mainfrezzer said:Could you post the container log and template of yoursRealized I needed to start with the docker compose .conf example and mod to my needs and not the generic .conf linked in the description for the template.Maybe worth updating to link the docker example .conf? Or do people have success starting with the the generic conf template?
July 31, 2025Jul 31 Author 17 minutes ago, in_trauma said:Realized I needed to start with the docker compose .conf example and mod to my needs and not the generic .conf linked in the description for the template.Maybe worth updating to link the docker example .conf? Or do people have success starting with the the generic conf template?i agree the config files are a bit of a mess.Their example docker config sets 3923 as portthen, they have their docker specific config file but in their docs they use this config file
July 31, 2025Jul 31 13 minutes ago, Mainfrezzer said:i agree the config files are a bit of a mess.Their example docker config sets 3923 as portthen, they have their docker specific config file but in their docs they use this config fileI was using that last one in my first attempts. The first few times I modified it to my needs to begin and it wouldn't load gui. Then I dropped it in as-is, Since in theory that should just work as-is, but nothing. Nuked it all, changed share and port numbers in the example config. Still nothing. Then I dropped in the sample docker config and it worked. So now im working on modifying to my needs and exploring the app.Thanks for your work and response.
July 31, 2025Jul 31 Author 7 minutes ago, in_trauma said:I was using that last one in my first attempts. The first few times I modified it to my needs to begin and it wouldn't load gui. Then I dropped it in as-is, Since in theory that should just work as-is, but nothing. Nuked it all, changed share and port numbers in the example config. Still nothing. Then I dropped in the sample docker config and it worked. So now im working on modifying to my needs and exploring the app.Thanks for your work and response.i changed the template to mention, in the future (whenever its updated in the feed ), the basic docker config file and the more extensive one
August 6, 2025Aug 6 When enabling Tailscale on Unraid for the CopyParty docker container I get this error. Is there a way to allow for Tailscale to work with copyparty?=======================Executing Unraid Docker Hook for TailscaleERROR: No root privileges!ERROR: Unraid Docker Hook script throw an error! Starting container without Tailscale!Starting container...=======================copyparty v1.18.10 "logtail" (2025-08-04) CPython v3.12.11 on Linux64 [GCC 14.2.0] sqlite 3.49.2*1 | jinja 3.1.6 | pyftpd 1.5.10 | tftp 0.4.0
August 6, 2025Aug 6 Author 58 minutes ago, abstrakONE said:When enabling Tailscale on Unraid for the CopyParty docker container I get this error. Is there a way to allow for Tailscale to work with copyparty?=======================Executing Unraid Docker Hook for TailscaleERROR: No root privileges!ERROR: Unraid Docker Hook script throw an error!Starting container without Tailscale!Starting container...=======================copyparty v1.18.10 "logtail" (2025-08-04)CPython v3.12.11 on Linux64 [GCC 14.2.0]sqlite 3.49.2*1 | jinja 3.1.6 | pyftpd 1.5.10 | tftp 0.4.0You would have to use the tailscale sidecar container in this case Edited August 6, 2025Aug 6 by Mainfrezzer Thanks autocorrect, not trail scale. Tailscale
August 12, 2025Aug 12 Hi,I've some problems launching the Pelican Panel container. In my opinion everything is configured right, but everytime the container starts it crashed immediately and i've this in the log:In StreamHandler.php line 156:The stream or file "/var/www/html/storage/logs/laravel-2025-08-12.log" could not be opened in append mode: Failed to open stream: Permission deniedThe exception occurred while attempting to log: file_get_contents(/var/www/html/.env): Failed to open stream: No such file or directoryContext: {"exception":{}}I've no idea what I'm doing wrong.This is my container config:Best regards Edited August 12, 2025Aug 12 by Redurion
August 12, 2025Aug 12 Author 3 hours ago, Redurion said:Hi,I've some problems launching the Pelican Panel container. In my opinion everything is configured right, but everytime the container starts it crashed immediately and i've this in the log:In StreamHandler.php line 156:The stream or file "/var/www/html/storage/logs/laravel-2025-08-12.log" could not be opened in append mode: Failed to open stream: Permission deniedThe exception occurred while attempting to log: file_get_contents(/var/www/html/.env): Failed to open stream: No such file or directoryContext: {"exception":{}}I've no idea what I'm doing wrong.This is my container config:Best regardsThe offical container runs with a different user and group chown -R 82:82 /mnt/user/appdata/pelican-panel should fix it
August 17, 2025Aug 17 I recently upgraded to beta24 on the Pelican Panel using @Mainfrezzer 's custom Unraid template and am getting an error on panel startup. I've downgraded to beta23 and the issue goes away, but I need the new OIDC auto-user creation feature. I believe this is a known issue from my search of the Pelican Discord, but I haven't found anyone listing any workarounds to the issue. Thought I would cross post here (also created a support ticket in the Pelican Discord) to see if anyone has developed a workaround to the issue. Here's the error in the container logs on startup:sed: can't create temp file '/usr/local/etc/php/php.ini-productionXXXXXX': Permission deniedBased on some chatter in the Pelican discord, this seems to be related to a permissions setting issue in the Dockerfile, and while the downgrade to beta23 makes this less critical, I was hoping there was a workaround to the permission issue that would allow me to continue to use beta24. Happy to post an issue on Github for the problem if that helps as well.
August 17, 2025Aug 17 Author 6 minutes ago, FirbyKirby said:I recently upgraded to beta24 on the Pelican Panel using @Mainfrezzer 's custom Unraid template and am getting an error on panel startup. I've downgraded to beta23 and the issue goes away, but I need the new OIDC auto-user creation feature. I believe this is a known issue from my search of the Pelican Discord, but I haven't found anyone listing any workarounds to the issue. Thought I would cross post here (also created a support ticket in the Pelican Discord) to see if anyone has developed a workaround to the issue. Here's the error in the container logs on startup:sed: can't create temp file '/usr/local/etc/php/php.ini-productionXXXXXX': Permission deniedBased on some chatter in the Pelican discord, this seems to be related to a permissions setting issue in the Dockerfile, and while the downgrade to beta23 makes this less critical, I was hoping there was a workaround to the permission issue that would allow me to continue to use beta24. Happy to post an issue on Github for the problem if that helps as well.if youre using my container, you can ignore that line completely. If youre using the official one, you can also ignore it unless youre trying to increase some upload limits
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