Bushibot

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Everything posted by Bushibot

  1. So this looks a little dead? Can one post instructions on how to get the or compose to work from chevereto/chevereto - Docker Image | Docker Hub? That seems to be the correct modern version. I hat to install vm just to test this out.
  2. Trying to get setup. Running, mariedb. my db server is reachable and pingable from unraid, everything same subnet, but in the photoview logs I see the below. that is the correct IP and port. I made virgin db called phtoview on maria for it to use... Not sure what I'm missing? 2024/04/10 11:44:41 Starting Photoview... 2024/04/10 11:44:41 No .env file found 2024/04/10 11:44:41 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:44:46 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:44:51 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:44:56 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:45:01 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds panic: runtime error: invalid memory address or nil pointer dereference [signal SIGSEGV: segmentation violation code=0x1 addr=0x28 pc=0x7d8678] goroutine 1 [running]: gorm.io/gorm.(*DB).getInstance(0x300000002?) /go/pkg/mod/gorm.io/[email protected]/gorm.go:363 +0x18 gorm.io/gorm.(*DB).SetupJoinTable(0x3?, {0xdb2940, 0xc000250620}, {0xe473c3, 0x6}, {0xd40d40, 0xc000222af0}) /go/pkg/mod/gorm.io/[email protected]/gorm.go:395 +0x5e github.com/photoview/photoview/api/database.MigrateDatabase(0xe5ab29?) /app/database/database.go:177 +0x66 main.main() /app/server.go:45 +0x128 2024/04/10 11:46:11 Starting Photoview... 2024/04/10 11:46:11 No .env file found 2024/04/10 11:46:11 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:46:16 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:46:21 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:46:26 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds 2024/04/10 11:46:31 WARN: Could not ping database: Could not parse mysql url: default addr for network '192.168.1.15:3306' unknown. Will retry after 5 seconds panic: runtime error: invalid memory address or nil pointer dereference [signal SIGSEGV: segmentation violation code=0x1 addr=0x28 pc=0x7d8678]
  3. I hadn’t read that the dedicated Lennox one is coming, that’s great news! Maybe they’ll fix the rake bug at the same time 😃
  4. Might be worth adding some order of operation steps to the main post. I did read let the server create file first... Migration to proton: Stop wine server Adjust router port forward if new IP for proton server Install proton server container (make sure you set a server password) Allow Proton to run and complete install and start service Stop proton server copy savegame files from original directory to new directory overwriting existing Start proton server, validate login and game state.
  5. Mine was like that until I loaded the world and had players, when the got off it stayed at 25, and 1.2g
  6. I’m glad that you did at least we have something to compare with now. And some system configurations might get more benefit than others.
  7. yeah mine is a older i7 with 8 cores (though I didn't pin any for enshrouded) with 32G. So not sure what the drag is with the load messages. I got them on both images.
  8. After watching for a while it seems the proton image uses about extra 1g of memory. At idle with no players it sits at about 2.1G where the other image would idle between 800 and 1.1. Both idles around 25% cpu with no users (which seems kind of nuts, but I think that is a server not image issue, since both did it).
  9. still seeing server high load messages but seems to be running okay.
  10. Might be nice to management GUI for local stuff, I don't know what that would like with enshrouded though since there is no CMD.
  11. So off the cuff load test with no connections looks like proton is significantly lighter. More testing needed and I have not moved my world data yet and that might be a significant memory difference.
  12. Interesting, why is the proton one more efficient it's basically the same emulator, or so I thought.
  13. Yeah same though performance dose seem to degrade after while with or without the messages. And even with nobody on it load and resource seems high.
  14. You can just use the xml tip, then set the pass in the Jason created by the game. Works fine even after updates.
  15. Try tcp at least for query. My ports are set to both.
  16. Mine showing up fine in search. I suspect the quarry port isn’t connecting.
  17. In wander how many folks are just hitting refresh on apps
  18. THANK YOU! I had one up but there was much weirdness with getting a working config file.
  19. I'm trying one those but no joy in mudvill Command executiondocker run -d --name='enshrouded-server' --net='br0' --ip='192.168.1.1.132' -e TZ="America/Los_Angeles" -e HOST_OS="Unraid" -e HOST_HOSTNAME="nas-mass" -e HOST_CONTAINERNAME="enshrouded-server" -e 'USER'='root' -e 'HOME'='/root' -e 'LANG'='en_US.UTF-8' -e 'LANGUAGE'='en_US:en' -e 'Community_Applications_Conversion'='true' -l net.unraid.docker.managed=dockerman 'mornedhels/enshrouded-server' docker: Error response from daemon: invalid IPv4 address: 192.168.1.1.132. See 'docker run --help'. The command failed.
  20. Gamepass does not support dedicated servers for pal world at this time, and yes that sucks. Developer said something about having to negotiate that with MS separately.