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ich777

Community Developer
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Everything posted by ich777

  1. What's most likely is the cause of your issue is that your Hair Pin NAT is not working correctly. Have you yet tried to connect to the container from outside your LAN with your public IP?
  2. This can't work, you added Steam credentials, remove them and start over. BTW are you the root user from Steam?
  3. Please read this post and also the linked post in there:
  4. Please read this and the quoted post: For me the update went just fine...
  5. Sorry, but I don't support modding anymore, I only support basic functionality.
  6. Yes, but if you limit the RAM then the container will crash and restart, this could lead to a corrupt save file... I have it currently limited to 40GB but the highest that I've seen so far with 9 concurrent players was 21GB
  7. There is already a support thread there but it has not been added yet to CA:
  8. You should look into the server status fist, they are experiencing massive problems currently:
  9. This is not possible in my container.
  10. PALWORLD ANNOUNCEMENT Palworld now supports automatic backups. If you want to make use of the new feature update the container with the "force update" button on the Docker page (with advanced view enabled) and then create these variables in the template: Key: BACKUP Value: true Description: Can be either true or false and will enable or disable the Backup function. Key: BACKUP_INTERVAL Value: 120 Description: Backup interval in minutes Key: BACKUPS_TO_KEEP Value: 12 Description: Number of backups to keep (YOU HAVE TO CREATE ALL THREE VARIABLES OTHERWISE YOU WILL GET ERRORS) In the template it should look something like that: Another method would be to delete the existing container (but not the directory for Palworld) and re-pull it from the CA App to get the new Variables, just make sure to write down any custom things you did in the first installed template and transfer that over to the new template.
  11. You can enable RCON, then install the RCON plugin from the CA App and issue RCON commands as already discussed here: This allows you basically to issue the command from a Unraid console, I would recommend the second command with timeout in front.
  12. Usually you should be able to do that with the command but I'm far from an expert how to download a old build ID and I would need to also look this up.
  13. Arch is cool but I don't like the rolling releases, I've decided for me that Debian is the best solution for me, not always up to date but rock solid. I'm I minimalism guy in terms of the visuals on my PC since I use XFCE4 and nothing fance... Nowadays it feels a bit strange to use Windows and guess what, these freaking updates when you shutdown the computer, drives me nuts... But as said you need at least one machine with Windows because you can be certain that something is not supported on Linux but it is getting better with every month...
  14. Are you already on the new version? If yes you have to set validation to true since every time you change the build ID you have to force the validation from the files (don't forget to unset it again).
  15. I use most of the times nano or connect through SMB or SFTP to the server and change the necessary files with gedit <- but that would also work with the default Editor or Notepad++ (...and yes, I'm a pure Linux user <- Debian to be precise and even use to play games on it... TBH I have Windows installed on a external drive too for VR and 3D modelling in Fusion 360).
  16. I think so, if the BuildID was that one that you've added in your template then I think yes.
  17. What editor do you use to edit the files? Please also make sure that the files stay on the cache and are not moved to the Array if you are using the path .../mnt/cache/appdata/... Please also read this post for more information on the /mnt/cache path: Other than that, on what Unraid version are you?
  18. That will also do the trick. It should also work if you stop the container, remove the steamapps folder and then start the container again.
  19. I just restarted my container about an hour ago and it was picking up the update just fine (you have to restart the container so that it pulls the update since it checks on every start from the container for new updates through steamcmd) : Welcome to Pal Server[v0.1.3.0] It will also tell you that in the log:
  20. Make sure that your local version is up to date. The container checks for update on each restart, so to speak, simply restart the container if you want to update it. BTW I have not seen that there is an update, my server currently tells me this when I issue the info command: Welcome to Pal Server[v0.1.2.0] and one player is currently on it playing, so I'm not too sure if there is an update necessary.
  21. They are there to improve performance: Source (scroll all the way down) You can't improve what is already improved. However, the developers from the game need to fix a lot of things because the server uses a lot of CPU and RAM by default and this can be optimized, at least I think but that is something the developers from the game need to fix.
  22. Can you please post your ligs? Usually you just restart the FiveM container and it will check for the latest FiveM version. TBH I‘m not sure if the latest version from txAdmin ships with FiveM
  23. Please look at this post: Are you really sure that the files from your appdata share stay on the cache and not being moved to the Array if you are using the path: …/mnt/cache/appdata/… for the game files in the template?
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