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stevep94

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Everything posted by stevep94

  1. Hi @ich777 I was just wondering if it was possible for you to do a docker container for Satisfactory? (apologies if this has already been asked, I did a quick search but couldn't see anything!) Ta
  2. Thanks for the quick reply! I actually took a chance (not understanding the vast majority of this!) and generated a new VPN config via the PIA website and replaced my old Sweden one and it's now working! The thing I couldn't get my head around was the UI itself not loading - I mean I could understand if I'd tried to download a torrent and it didn't work but I assumed my local access to the UI wouldn't be affected by the VPN configuration!?!? (but again, I don't understand most of these settings anyway!)
  3. Morning all, I've not used Deluge for quite a wile but I've come to it this morning and I can't get the web UI to even load!?!? I've had this issue before but it has usually just sorted itself out after a minute or so and the UI loads but today I've been trying for 20 minutes or so and nothing! I've read some of the last couple of pages, specifically in relation to PIA having changed some settings (Sweden rings a bell for me but it's so long ago that I get it set up I can't remember how to check!) - but could this change be affecting whether I can get into the UI??
  4. I just wanted to say thanks (again) @ich777 - got my Ark server up and running with a bit of guesswork and a lot of luck for the remaining queries I had!
  5. Hi @Mobious - Did you manage to get your Ark server working? I've been having a go this afternoon and I can it to show in the server list and can connect but whenever I start/restart the docker container, the GameUserSettings.ini file in ask-se/Shootergame/Saved/Config/LinuxServer seems to reset itself back to the default settings? I used the ini file creator here and no matter how much I overwrite the original file, it simply refuses to stay with the settings on my created file!?!? (in fact the two .ini files are very different in terms of content!)
  6. I've got the in-game search set to look for "Unofficial Servers" - I couldn't see anything that mentions private - let alone a way to search by IP address? (not sure how to send a PM by the way or what IP address you'd need!)
  7. I think I've done the ini file correctly (there was a superb link to creating a new ini file on that page you linked!) - we've made the necessary amendments and replaced the ini file but so far have been unable to find the server in the in-game server list!?!? I've opened ports 27020, 7777, 7778 and 27016 (both TCP and UDP) Any ideas @ich777 ??
  8. Great stuff - many thanks! (my VPN was stopping the page loading for some reason!) I'll have a read through - thanks again for all of you efforts!
  9. Link doesn't work for me? I've located a file called "GameUserSettings.ini" in the folder ark-se/ShooterGame/Saved/Config/LinuxServer - is this the right one? If it is I've had a look at it and while there is a field for ServerPassword, I can't see anywhere to name my actual server!?!? - Any ideas? Also, in terms of forwarding the right ports in my router, the only ports I can see in the docker container are 27020 (TCP), 7777 (UDP), 7778 (UDP) and the amended 27016 (UDP) - do all of these need forwarding in my router?? Thanks....
  10. I deleted the 27015 entry and added a new container port for 27016 and I have also now added the "?QueryPort=27016" as shown in your message and updated the container. Is there a "server settings file" that I can edit to set the server preferences? (to name the server, set a password etc) - the 7DtD server has a serverconfig.xml to set this sort of stuff?
  11. Hi @ich777 - I am just in the process of downloading the server files for an Ark Survival dedicated server but during the docker installation it failed because one of the ports was already reserved - it was the "UDP Steam" port which defaulted to 27015 but I was (am) already using this port for my 7 Days to Die server and so I've changed it to be 27016 - will this still work or do I need to do something different?
  12. @ich777Can I ask a couple of questions regards setting up a 2nd 7DtD server? You very kindly helped me a few weeks ago to set up a server for the Alpha 18 version but I was wanting to set up a 2nd server for the new Alpha 19 release - all the while leaving the original server (and therefore saved game) intact so we could (hopefully) use both? I can see how to add a 2nd Docker container on the Docker page but wondered the following: I can select the user template but assume I need to name it differently from the first one (something like "7DaysToDieA19") to differentiate it from the first server? Do I leave all of the pre-set paths alone? (other than under the "GAME_ID" field, where I put "294420 -beta latest_experimental" instead of leaving it as "294420" - or will this affect the first server? Assuming the above actionsare correct (a big "if" with my level of knowledge!), will this create a 2nd game folder with the new name where I can go in and amend the serverconfig file as I did before? Lastly I appreciate that you don't own the game so maybe @thunderclap might be able to help as it looks like he's been trying to accomplish the same thing, I presume anyone wanting to join the server will need to download the A19 version within Steam in order to connect? (presumably through "properties" and enabling the latest beta version prompting a download?) Also, not sure if this even can be done but there is a mod called "Darkness Falls" that looks to add a bit more spice to 7DtD - has anyone got any experience of setting this version up within your container? Thanks for any further help!
  13. Thanks again @ich777 - I think I'll leave things as-is - don't want to start messing around with even more things I don't understand!
  14. Thanks! One further query, as I mentioned above, within the "saves" folder there is a folder called "navesgane" and then within that one there is one called "stevesserver" (which is what I called the server I set up) but there is also a folder called "mygame" - any idea which is the server game? (I assume the one with the server name on it that I chose but I'm not sure what the "mygame" folder is??)
  15. Right, I've set up an auto backup at 3am every morning but I've set it to just backup the "saves" folder (and presumably all folders within?) within the 7dtd folder - the only thing I'm wondering is, will the game state need anything other than just the saves information or should I just backup the entire 7dtd folder? I'm also going to set up a weekly backup of the entire appdata folder - seems like a sensible idea!
  16. Thanks for the replies guys - I'll have a look at CA Backup - mainly because "you could also use the User Scripts Plugin and do it with a Cron job" flew so far over my head it nearly hit a passing 747! 😁 Am I right in saying I could basically set a nightly backup at 3am of the entire "appdata" folder and in the event of a catastrophic in-game error, simply copy the "7dtd" folder back into the appdata and overwrite the existing folder to revert back to the previous days state? Will CA Backup let me do an incremental backup or will it just overwrite the existing data each night?
  17. Does anyone know if there is a way to do an automated backup of a game server on the 7 Days to Die server? We have been playing but one of the group took on a mission that involved a barn that we subsequently had demolished and made into another structure and as if by magic the barn re-appeared, taking our new building with it! 😬 I can find the save game folder - although there is one called "mygame" and another with the name of the server so I'm not sure which is the right one! All I'm thinking is if I can somehow set the game to backup the save overnight in a new location, if anything like this happens again, we can just revert to the previous day's game state? Thanks for any advice...
  18. @ich777 - I just wanted to say thanks for all of your help last night - I'm not claiming to understand everything I've done but the bottom line is that it's worked and 5 of us are happily fending off zombies I'm my very own (and first ever!) hosted server! 😁 Thanks again!
  19. Can't thank you enough - I'll do some reading up and try and fill in some of the blanks! Enjoy your night's sleep - you've earned it!
  20. Not sure if this is what you need but the log says this: 2020-06-27T20:54:48 0.377 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-06-27T20:54:48 0.378 INF Starting PlayerInputManager... 2020-06-27T20:54:48 0.401 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False) 2020-06-27T20:54:49 0.533 INF Starting UserProfileManager... 2020-06-27T20:54:49 0.586 INF Occlusion: Awake 2020-06-27T20:54:49 0.589 INF Texture quality is set to 3 2020-06-27T20:54:49 0.653 INF [MODS] No mods folder found 2020-06-27T20:54:49 0.664 INF Loading permissions file at '/serverdata/serverfiles/Saves/serveradmin.xml' 2020-06-27T20:54:49 0.684 INF Loading permissions file done. 2020-06-27T20:54:49 1.126 INF UMA Overlay loading took 268 ms 2020-06-27T20:54:49 1.129 INF UMA Slot loading took 2 ms WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-06-27T20:54:50 1.552 INF WorldStaticData.Init() needed 0.418s 2020-06-27T20:54:50 1.562 INF Started Telnet on 8081 2020-06-27T20:54:50 1.562 INF Awake done in 1482 ms 2020-06-27T20:54:50 1.597 INF NET: Starting server protocols 2020-06-27T20:54:50 1.598 INF [NET] Disabling protocol: SteamNetworking Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/Kernel32 Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32 Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32 2020-06-27T20:54:50 1.643 INF NET: LiteNetLib server started 2020-06-27T20:54:50 1.648 INF StartGame 2020-06-27T20:54:50 1.896 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = False GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 1 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = True GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = My Game GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 18.4 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 0 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 131072 GamePref.NoGraphicsMode = True GamePref.OptionsAA = 1 GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsDeferredLighting = True GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.3 GamePref.OptionsDynamicMusicEnabled = False GamePref.OptionsFieldOfView = 65 GamePref.OptionsFieldOfViewNew = 65 GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGamma = 0.375 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxDOF = False GamePref.OptionsGfxMotionBlur = 1 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 1 GamePref.OptionsGfxSunShafts = True GamePref.OptionsGraphicsQuality = 2 GamePref.OptionsGrassDistance = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 2 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsLODDistance = 0.5 GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.2 GamePref.OptionsObjectQuality = 3 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsReflectedShadows = False GamePref.OptionsReflectionBounces = 0 GamePref.OptionsReflectionCullList = Default GamePref.OptionsReflectionFarClip = 3000 GamePref.OptionsReflectionQuality = 1 GamePref.OptionsReflectionRefreshMode = ViaScripting GamePref.OptionsReflectionRefreshRate = 0 GamePref.OptionsReflectionShadowDistance = 60 GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces GamePref.OptionsResolution = 0 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShadowDistance = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsStreamingMipmapsBudget = 4096 GamePref.OptionsStreamingMipmapsEnabled = True GamePref.OptionsTempCelsius = False GamePref.OptionsTerrainQuality = 3 GamePref.OptionsTextureFilter = 1 GamePref.OptionsTextureQuality = 1 GamePref.OptionsTreeDistance = 4 GamePref.OptionsUMATextureQuality = 1 GamePref.OptionsViewDistance = 6 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsVsync = 1 GamePref.OptionsWaterParticleLimiter = 0.5 GamePref.OptionsWaterQuality = 1 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerId = GamePref.PlayerKillingMode = 3 GamePref.PlayerName = Player GamePref.PlayerSafeZoneHours = 5 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = /serverdata/serverfiles/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = A 7 Days to Die server GamePref.ServerDisabledNetworkProtocols = SteamNetworking GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 8 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = My Game Host GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 2 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = True GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 8081 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = /serverdata/serverfiles/User GamePref.WorldGenSeed = asdf GamePref.WorldGenSize = 4096 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 3 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-06-27T20:54:50 1.996 INF StartAsServer WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-06-27T20:54:57 8.559 INF Block IDs with mapping 2020-06-27T20:54:57 8.560 INF BlockIDs from Mapping WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-06-27T20:55:00 11.810 INF Item IDs with mapping 2020-06-27T20:55:00 11.810 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269) WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed 2020-06-27T20:55:14 25.762 INF createWorld: Navezgane, My Game, GameModeSurvival 2020-06-27T20:55:14 25.763 INF Occlusion: Disabled 2020-06-27T20:55:14 25.821 INF Started thread ChunkRegeneration 2020-06-27T20:55:14 25.821 INF Started thread ChunkCalc 2020-06-27T20:55:14 25.927 INF World.Load: Navezgane 2020-06-27T20:55:14 25.950 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0 2020-06-27T20:55:18 30.332 INF Started thread GenerateChunks 2020-06-27T20:55:19 30.732 INF Loading dtm raw file took 349ms 2020-06-27T20:55:19 30.920 INF Biomes image size w= 3072, h = 3072 2020-06-27T20:55:19 31.167 INF Loading and creating biomes took 435ms 2020-06-27T20:55:21 33.138 INF Loading and creating shader control textures took 1970ms 2020-06-27T20:55:22 33.867 INF Loading and parsing of generator took 728ms 2020-06-27T20:55:22 33.920 INF Started thread SaveChunks /serverdata/serverfiles/Saves/Navezgane/My Game/Region 2020-06-27T20:55:24 35.521 INF [DECO] read 0/0 2020-06-27T20:55:24 36.007 INF AstarManager Init 2020-06-27T20:55:25 36.744 INF Weather Packages Created FROM BIOMES 2020-06-27T20:55:25 36.744 INF createWorld() done 2020-06-27T20:55:25 36.745 INF Calculating world hashes 2020-06-27T20:55:25 36.748 INF Loading players.xml 2020-06-27T20:55:25 36.838 INF Loaded player 2020-06-27T20:55:25 37.053 INF [EAC] Starting EAC server 2020-06-27T20:55:25 37.071 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x410f1ca0 LogLevel: Verb. 2020-06-27T20:55:25 37.071 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }. 2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }. 2020-06-27T20:55:25 37.175 INF StartGame done [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. Setting breakpad minidump AppID = 251570 2020-06-27T20:55:26 37.627 INF [Steamworks.NET] GameServer.Init successful 2020-06-27T20:55:26 37.633 INF [Steamworks.NET] Making server public 2020-06-27T20:55:26 38.333 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90136624704875526, public IP=147.147.140.176 2020-06-27T20:55:31 43.020 INF Calculating hashes took 6275 ms (world size 683 MiB) As far as the rest of your message goes it's a bit beyond me I'm afraid! I can see a file called "serverconfig.xml" in the "7dtd" folder which looks like it has the various game parameters in it - do I just edit these myself and save the changes? (ie. put my own game name in and a password to enter?) And I'm afraid port forwarding is also a bit beyond me! 🤥 (bet you are glad you stopped by to help aren't you! 😉)
  21. OK, removed the 1st installation and the folder in my appdata folder - clicked to re-download the container and it seemed to work fine - how do I check on the progress of steamcmd and the gameserver? Also, I can pull up the log but have literally zero idea of that it is I'm looking for? Assuming this all works, what are the next steps to configure the game server and, I presume browse to it from within the game? (ideally with a password!)
  22. Thanks for the tip! I've created another Steam account, removed the container and deleted the steamcmd folder from in my appdata folder (via Krusader - I presume this is the right way to do it?) So when I reinstall the 7DtD steamcmd for the CA App, do I need to change any of the pre-applied settings? (specifically if I'm leaving the username and password blank, where do I need to put the new Steam account info in?) And moreover, what happens then? I mean how do I actually "create" the game server? Thanks for any help - I love the unRaid system but it's almost criminal how much I really have no idea what I'm doing! *edit* while I at it, what sort of specs would I need in my server to host a game like this? Mine is an "Intel Xeon E31260L" with "16GiB DDR3 Single-bit ECC RAM" - is this even sufficient for hosting a game?
  23. Apologies for asking but is there an "idiots guide" to hosting a game server on an unRaid system? More specifically I am wanting to host a server for 7 Days To Die but I know literally nothing about game servers and how they work! I've installed the SteamCMD for 7DtD but have no idea how to actually use it - I did the install, having disabled Steam Guard as instructed (putting my Steam name and password in the required fields!) and it appears to have installed OK - although there is a warning that the first install would take ages but mine seems to have finished almost immediately? (I'm sure I've done something wrong already!) How do I go about setting up the game parameters and giving it a name and password so me and my friends can join it? (and again, I'm sorry for not knowing anything at this point!) Thanks for any help to make me not quite so dim!
  24. Thanks again - I'll have a look at what settings will suit me best! Am I best to make sure all folders (and file names for that matter?) don't have spaces or is it just the user share itself??
  25. Thanks for the tip - I had no idea! (told you I was new to this!) Anyway, I've created a new user share called "Home-Media" - put a test folder called "unRAID" in the share with just a few screenshots and at first it was still not showing any media until I changed the "SCAN_ON_BOOT" value to "yes" - does this need to be left permanently on yes? My issue with this is that the media I intend to put in the share has hundreds (if not thousands) of photos and videos - won't it take an age to scan all these if I need to restart the docker/app? (or can I leave it as "no" and somehow trigger the scan manually??) While I'm at it, should I be making sure that the folders within the share also don't have any spaces or is it just the main share that this applies to? I've left all of the other settings as they were as follows - I trust these are all OK??

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