Not sure if this is what you need but the log says this:
2020-06-27T20:54:48 0.377 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-06-27T20:54:48 0.378 INF Starting PlayerInputManager...
2020-06-27T20:54:48 0.401 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
2020-06-27T20:54:49 0.533 INF Starting UserProfileManager...
2020-06-27T20:54:49 0.586 INF Occlusion: Awake
2020-06-27T20:54:49 0.589 INF Texture quality is set to 3
2020-06-27T20:54:49 0.653 INF [MODS] No mods folder found
2020-06-27T20:54:49 0.664 INF Loading permissions file at '/serverdata/serverfiles/Saves/serveradmin.xml'
2020-06-27T20:54:49 0.684 INF Loading permissions file done.
2020-06-27T20:54:49 1.126 INF UMA Overlay loading took 268 ms
2020-06-27T20:54:49 1.129 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-06-27T20:54:50 1.552 INF WorldStaticData.Init() needed 0.418s
2020-06-27T20:54:50 1.562 INF Started Telnet on 8081
2020-06-27T20:54:50 1.562 INF Awake done in 1482 ms
2020-06-27T20:54:50 1.597 INF NET: Starting server protocols
2020-06-27T20:54:50 1.598 INF [NET] Disabling protocol: SteamNetworking
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /serverdata/serverfiles/7DaysToDieServer_Data/Mono/libKernel32
2020-06-27T20:54:50 1.643 INF NET: LiteNetLib server started
2020-06-27T20:54:50 1.648 INF StartGame
2020-06-27T20:54:50 1.896 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = True
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 18.4
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAA = 1
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsDeferredLighting = True
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.3
GamePref.OptionsDynamicMusicEnabled = False
GamePref.OptionsFieldOfView = 65
GamePref.OptionsFieldOfViewNew = 65
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGamma = 0.375
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGraphicsQuality = 2
GamePref.OptionsGrassDistance = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 2
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsLODDistance = 0.5
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.2
GamePref.OptionsObjectQuality = 3
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsReflectedShadows = False
GamePref.OptionsReflectionBounces = 0
GamePref.OptionsReflectionCullList = Default
GamePref.OptionsReflectionFarClip = 3000
GamePref.OptionsReflectionQuality = 1
GamePref.OptionsReflectionRefreshMode = ViaScripting
GamePref.OptionsReflectionRefreshRate = 0
GamePref.OptionsReflectionShadowDistance = 60
GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
GamePref.OptionsResolution = 0
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShadowDistance = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsStreamingMipmapsBudget = 4096
GamePref.OptionsStreamingMipmapsEnabled = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsTerrainQuality = 3
GamePref.OptionsTextureFilter = 1
GamePref.OptionsTextureQuality = 1
GamePref.OptionsTreeDistance = 4
GamePref.OptionsUMATextureQuality = 1
GamePref.OptionsViewDistance = 6
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsVsync = 1
GamePref.OptionsWaterParticleLimiter = 0.5
GamePref.OptionsWaterQuality = 1
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /serverdata/serverfiles/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /serverdata/serverfiles/User
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-06-27T20:54:50 1.996 INF StartAsServer
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-06-27T20:54:57 8.559 INF Block IDs with mapping
2020-06-27T20:54:57 8.560 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-06-27T20:55:00 11.810 INF Item IDs with mapping
2020-06-27T20:55:00 11.810 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: ./Runtime/Camera/ReflectionProbes.cpp Line: 269)
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-06-27T20:55:14 25.762 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-06-27T20:55:14 25.763 INF Occlusion: Disabled
2020-06-27T20:55:14 25.821 INF Started thread ChunkRegeneration
2020-06-27T20:55:14 25.821 INF Started thread ChunkCalc
2020-06-27T20:55:14 25.927 INF World.Load: Navezgane
2020-06-27T20:55:14 25.950 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
2020-06-27T20:55:18 30.332 INF Started thread GenerateChunks
2020-06-27T20:55:19 30.732 INF Loading dtm raw file took 349ms
2020-06-27T20:55:19 30.920 INF Biomes image size w= 3072, h = 3072
2020-06-27T20:55:19 31.167 INF Loading and creating biomes took 435ms
2020-06-27T20:55:21 33.138 INF Loading and creating shader control textures took 1970ms
2020-06-27T20:55:22 33.867 INF Loading and parsing of generator took 728ms
2020-06-27T20:55:22 33.920 INF Started thread SaveChunks /serverdata/serverfiles/Saves/Navezgane/My Game/Region
2020-06-27T20:55:24 35.521 INF [DECO] read 0/0
2020-06-27T20:55:24 36.007 INF AstarManager Init
2020-06-27T20:55:25 36.744 INF Weather Packages Created FROM BIOMES
2020-06-27T20:55:25 36.744 INF createWorld() done
2020-06-27T20:55:25 36.745 INF Calculating world hashes
2020-06-27T20:55:25 36.748 INF Loading players.xml
2020-06-27T20:55:25 36.838 INF Loaded player
2020-06-27T20:55:25 37.053 INF [EAC] Starting EAC server
2020-06-27T20:55:25 37.071 INF [EAC] Log: [EAC Server] [Info] [SetLogCallback] Procedure: 0x410f1ca0 LogLevel: Verb.
2020-06-27T20:55:25 37.071 INF [EAC] Log: [EAC Server] [Info] [Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-06-27T20:55:25 37.072 INF [EAC] Log: [EAC Server] [Info] [Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-06-27T20:55:25 37.175 INF StartGame done
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 251570
2020-06-27T20:55:26 37.627 INF [Steamworks.NET] GameServer.Init successful
2020-06-27T20:55:26 37.633 INF [Steamworks.NET] Making server public
2020-06-27T20:55:26 38.333 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90136624704875526, public IP=147.147.140.176
2020-06-27T20:55:31 43.020 INF Calculating hashes took 6275 ms (world size 683 MiB)
As far as the rest of your message goes it's a bit beyond me I'm afraid!
I can see a file called "serverconfig.xml" in the "7dtd" folder which looks like it has the various game parameters in it - do I just edit these myself and save the changes? (ie. put my own game name in and a password to enter?)
And I'm afraid port forwarding is also a bit beyond me! 🤥 (bet you are glad you stopped by to help aren't you! 😉)