Spectral Force

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Posts posted by Spectral Force

  1. 3 minutes ago, varona said:

    I still get the feeling that this docker isn't properly reading the PalWorldSettings.ini
    The server is ignoring the parameters like server name and admin password.
    Also, even if i insert an public ip in the ini file. The docker log shows, the public ip is missing and looks up an public ip.
    It does so even if you say in the env parameter to not look for an public ip.
    Is this some selfwritten script or from the game developers?

    Am i the only one with this issue?

     

    The connection to the game server works with the public ip and dns too.

    But i see in my history the default server name und i can join without a passwort, even when set.

     

    Success! App '2394010' already up to date.
    ---Checking if configuration is in place---
    ---Configuration found, continuing...---
    ---Checking if PublicIP is in place---
    ---No PublicIP found in PalWorldSettings.ini, trying to obtain it...---
    ---Sucessfully obtained PublicIP: xx.xxx.xxx.xxx, adding to PalWorldSettings.ini
    ---Prepare Server---
     

    you are editing the ini from the Save folder, while the container is off?

  2. 1 minute ago, ich777 said:

    I use most of the times nano or connect through SMB or SFTP to the server and change the necessary files with gedit <- but that would also work with the default Editor or Notepad++ (...and yes, I'm a pure Linux user <- Debian to be precise and even use to play games on it... :D TBH I have Windows installed on a external drive too for VR and 3D modelling in Fusion 360).

    Can you set appdata as an external share & map it as a network share? Thats what i do on my primary win based pc. still need credentials for access but it allows me direct file access & makes my life easier.

    • Like 1
  3. Are you making the changes with the container stopped?

     

    The changes won't save with an active container.

     

    Just now, ZerkerEOD said:

    @ich777 I just installed the server and updated the settings in the /Pal/Saved/LinuxServer/PalWorldSettings.ini and they are not being detected. Each time I start the server, it tells me my public IP isn't located in the ini and then gets it again and none of my changes such as server name and updated passwords work. Any tips?

     

    • Like 1
  4. 5 minutes ago, tommoore3290 said:

    Good to know I'm ACTUALLY braindead. I was like theres no way.. 
    But sure enough I always edited it while it was up\live and then restarted. 

    Easy enough fix, Appreciate you taking the time to reply lol.

    No Prob. I handle the majority of the 7 Days to Die support.

    • Like 1
  5. 1 minute ago, tommoore3290 said:

    I'm usually scouring the internet and cant find a rhyme or reason for this.

    Trying to edit the palworld server, navigated to \\UNRAID\appdata\palworld\Pal\Saved\Config\LinuxServer
    I've tried setting DeathPenalty to =1 or =0 with no dice, looked at the official doc
    https://tech.palworldgame.com/optimize-game-balance#:~:text=Dropped Items Multipiler-,DeathPenalty,-Death penalty None
    and even tried setting DeathPenalty=Item and nada, everytime I restart my server it reverts it, the odd part is that I set eggincubation to 0.000000 and it doesn't revert that and works correctly (eggs hatch instantly)

    Any idea what might be causing this?

     

    Thank you anyone!

     

    [/Script/Pal.PalGameWorldSettings]
    OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=All,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=72.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=0.000000,WorkSpeedRate=1.000000,bIsMultiplay=False,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=True,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=4,ServerPlayerMaxNum=32,ServerName="Myserver",ServerDescription="How has Nintendo not sued yet?",AdminPassword="adminpassword",ServerPassword="password",PublicPort=8211,PublicIP="xxx.xx.xx.xxx",RCONEnabled=False,RCONPort=25575,Region="",bUseAuth=True,BanListURL="https://api.palworldgame.com/api/banlist.txt")

     

    Did you do this while the container was shutdown? Changes won't take id the container is running.

     

    • Like 1
  6. On all Ich's game server containers, if you restart the container the game will update. Ive run his 7 days to die, valheim & V-Rising containers, multiples at one time in fact & never had an issue updating. What unraid version are you on?

     

     

    6 minutes ago, suchamoneypit said:

    Another issue with my Valheim server. Last night the Valheim game updated. I updated my game client, and checked for a docker update, which there was none. Trying to join, I get incompatible version and cannot join. I restart the docker container to restart the server, and still, no updates, and I get incompatible version and cannot play. Last time I essentially deleted everything but my world info, and that resolved it. However, is this really necessary every single game update? Why won't the server fetch the latest version?

     

    Is there a command I can manually invoke via console to make it update?

     

    note: as I confirmed last time I had this problem, update check and validate are set to true. 

     

  7. 41 minutes ago, p1Ng said:

    Hello folks,

    I'm new to the community and thought it would all be a little easier. I already have my server running well, but I also wanted to run a dedicated game server for “Night of the Dead” on it.
    Now I haven't found a docker for this.
    Does anyone have instructions on how I can possibly create it myself or will I only be left with a VM?

    Best regards

    p1Ng

    Does NOTD have server files for linux?

  8. 1 hour ago, zautnerc said:

    Thank you @ich777. I've attempted to join that Discord. I don't see an option to apply a reaction, which seems to be required to join the support channels. But I was able to post in the Lobby, so I will see if anyone is able to help me there.

     

    Thank you for all you do! I've used many of your dockers!

    I've given you the ubraid & server owner roles.

    • Like 1
  9. 20 minutes ago, dkersten said:

    Thank you so much for providing so many great Dockers.  Is there any chance you will be creating one for "The Front"?  They currently have both Windows and Linux versions of the dedicated server on Steam, but I can't find a docker version anywhere. 

     

    At this time all the settings are added to the command line when you execute the server, so no ini or dll files to change, and even the ip address is included in the startup command.  The game is a bit flaky right now, but the devs are very active and patching several times a week, and it seems to have some potential for those who like 7dtd, Rust, or Ark.  

     

    Thanks!

    This depends on if the devs fixed the issue of downloading the server files on linux or not.

    • Like 1
  10. 4 minutes ago, SuHwak said:

    Hi ich, I'm running into an issue installing 7d2d dedicated server.

    It doesn't wait when prompted for the 2FA code, it just assumes it failed (and at one time I ran into rate limit issues). I also removed the authenticator, but then I get an e-mail with a code from Steam. In console it mentions this:
     

    This computer has not been authenticated for your account using Steam Guard.
    Please check your email for the message from Steam, and enter the Steam Guard
     code from that message.
    You can also enter this code at any time using 'set_steam_guard_code'
     at the console.
    Steam Guard code:FAILED (Account Logon Denied)


    But again it does not seem to wait, and the second try just hangs the server. I tried adding set_steam_guard_code with the code to the env variables, but no joy there either.

    What am I doing wrong?

    7DTD can be installed using anonymous. Only client requires credentials.

    • Like 1
  11. 11 minutes ago, Odur said:

    This is actually the guide I was following initially, I think I have some kind of issue preventing it from working normally. My issue is the server won't start and the few times I thought it did which I had no way of actually telling for sure it didn't show up in the server list. I can't connect via direct IP either. if you need more information let me know please. Sorry I thought I should have been more clear about my issue before.

    join my discord its the best way to get help.  make sure to give yourself the unraid role at the very least.

    • Like 1
  12. 17 minutes ago, Odur said:

    This is about the 7 Days Game Server Docker. I'd like to start by saying I'm very new to unraid and Linux based OS's in general so my issue is very likely a PEBKAC or ID10T error. I very much appreciate that anyone who might help me here is doing so at the expense of their own time and effort. Thank you ahead of time for even reading this. I've been struggling with this issue for about 3 days so far. I've run the fix common problems plugin, thanks for that btw. I don't think the server ever gets to a running state.
    I've tried searching through this thread and google looking for a way to fix this myself, I'm honestly not sure what to search for however. After trying various things like reinstalling the docker many times, running as default and forwarding ports or even disabling the firewall totally. I've also tried force updating the docker. I've changed folder locations to see if it might have been a permissions issue. I don't even see that it's created any new save games. I've also tried editing the server config to something much more personal with different ports a custom map, disabled EAC, server password and other options. I'm not sure what else to include here, I'm really trying to make to give as much info as possible. Thank you again for your time and effort.
    image.thumb.png.5c4ee73e16169ad4a15337e81049cdde.png

     

    Pulling image: ich777/steamcmd:7dtd
    IMAGE ID [7dtd]: Pulling from ich777/steamcmd.
    Status: Image is up to date for ich777/steamcmd:7dtd
    
    TOTAL DATA PULLED: 0 B
    
    
    Stopping container: 7DaysToDie
    Successfully stopped container: 7DaysToDie
    
    
    Removing container: 7DaysToDie
    Successfully removed container: 7DaysToDie
    
    
    Command execution
    docker run
      -d
      --name='7DaysToDie'
      --net='bridge'
      --cpuset-cpus='1,2,3,4,5,6,7'
      -e TZ="America/Los_Angeles"
      -e HOST_OS="Unraid"
      -e HOST_HOSTNAME="Umber"
      -e HOST_CONTAINERNAME="7DaysToDie"
      -e 'GAME_ID'='294420
      -batchmode
      -nographics'
      -e 'SERVERCONFIG'='serverconfig.xml'
      -e 'GAME_PARAMS'='-logfile 7DaysToDie_Data/output_log.txt $@'
      -e 'VALIDATE'='false'
      -e 'ENABLE_BEPINEX'='false'
      -e 'USERNAME'=''
      -e 'PASSWRD'=''
      -e 'UID'='99'
      -e 'GID'='100'
      -l net.unraid.docker.managed=dockerman
      -l net.unraid.docker.icon='https://raw.githubusercontent.com/ich777/docker-templates/master/ich777/images/7dtd.png'
      -p '26900:26900/tcp'
      -p '26900:26900/udp'
      -p '26901:26901/udp'
      -p '26902:26902/udp'
      -p '26903:26903/udp'
      -p '8080:8080/tcp'
      -p '8082:8082/tcp'
      -p '27015:27015/udp'
      -v '/mnt/user/games/steamcmd':'/serverdata/steamcmd':'rw'
      -v '/mnt/cache/games/7dtd':'/serverdata/serverfiles':'rw'
      --restart=unless-stopped 'ich777/steamcmd:7dtd'
    cc81c90909a92825efe534330e63200918471a1c382639c6b15d4539b935f0b0
    
    The command finished successfully!


     

    <?xml version="1.0"?>
    <ServerSettings>
    	<!-- GENERAL SERVER SETTINGS -->
    
    	<!-- Server representation -->
    	<property name="ServerName"						value="My Game Host"/>		<!-- Whatever you want the name of the server to be. -->
    	<property name="ServerDescription"				value="A 7 Days to Die server"/>	<!-- Whatever you want the server description to be, will be shown in the server browser. -->
    	<property name="ServerWebsiteURL"				value=""/>					<!-- Website URL for the server, will be shown in the serverbrowser as a clickable link -->
    	<property name="ServerPassword"					value=""/>					<!-- Password to gain entry to the server -->
    	<property name="ServerLoginConfirmationText"	value="" />					<!-- If set the user will see the message during joining the server and has to confirm it before continuing. For more complex changes to this window you can change the "serverjoinrulesdialog" window in XUi -->
    	<property name="Region"							value="NorthAmericaEast" />	<!-- The region this server is in. Values: NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania -->
    	<property name="Language"						value="English" />			<!-- Primary language for players on this server. Values: Use any language name that you would users expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German" -->
    
    	<!-- Networking -->
    	<property name="ServerPort"						value="26900"/>				<!-- Port you want the server to listen on. Keep it in the ranges 26900 to 26905 or 27015 to 27020 if you want PCs on the same LAN to find it as a LAN server. -->
    	<property name="ServerVisibility"				value="2"/>					<!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. -->
    	<property name="ServerDisabledNetworkProtocols"	value="SteamNetworking"/>	<!-- Networking protocols that should not be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly -->
    	<property name="ServerMaxWorldTransferSpeedKiBs" value="512"/>				<!-- Maximum (!) speed in kiB/s the world is transferred at to a client on first connect if it does not have the world yet. Maximum is about 1300 kiB/s, even if you set a higher value. -->
    
    	<!-- Slots -->
    	<property name="ServerMaxPlayerCount"			value="8"/>					<!-- Maximum Concurrent Players -->
    	<property name="ServerReservedSlots"			value="0"/>					<!-- Out of the MaxPlayerCount this many slots can only be used by players with a specific permission level -->
    	<property name="ServerReservedSlotsPermission"	value="100"/>				<!-- Required permission level to use reserved slots above -->
    	<property name="ServerAdminSlots"				value="0"/>					<!-- This many admins can still join even if the server has reached MaxPlayerCount -->
    	<property name="ServerAdminSlotsPermission"		value="0"/>					<!-- Required permission level to use the admin slots above -->
    
    	<!-- Admin interfaces -->
    	<property name="WebDashboardEnabled"			value="false"/>				<!-- Enable/disable the web dashboard -->
    	<property name="WebDashboardPort"				value="8080"/>				<!-- Port of the web dashboard -->
    	<property name="WebDashboardUrl"				value=""/>					<!-- External URL to the web dashboard if not just using the public IP of the server, e.g. if the web dashboard is behind a reverse proxy. Needs to be the full URL, like "https://domainOfReverseProxy.tld:1234/". Can be left empty if directly using the public IP and dashboard port -->
    	<property name="EnableMapRendering"				value="false"/>				<!-- Enable/disable rendering of the map to tile images while exploring it. This is used e.g. by the web dashboard to display a view of the map. -->
    
    	<property name="TelnetEnabled"					value="true"/>				<!-- Enable/Disable the telnet -->
    	<property name="TelnetPort"						value="8081"/>				<!-- Port of the telnet server -->
    	<property name="TelnetPassword"					value=""/>					<!-- Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface -->
    	<property name="TelnetFailedLoginLimit"			value="10"/>				<!-- After this many wrong passwords from a single remote client the client will be blocked from connecting to the Telnet interface -->
    	<property name="TelnetFailedLoginsBlocktime"	value="10"/>				<!-- How long will the block persist (in seconds) -->
    
    	<property name="TerminalWindowEnabled"			value="true"/>				<!-- Show a terminal window for log output / command input (Windows only) -->
    
    	<!-- Folder and file locations -->
    	<property name="AdminFileName"					value="serveradmin.xml"/>	<!-- Server admin file name. Path relative to the SaveGameFolder -->
    	<property name="UserDataFolder"					value="/serverdata/serverfiles/User" />
    	<property name="SaveGameFolder"					value="/serverdata/serverfiles/Saves" />
    
    	<!-- Other technical settings -->
    	<property name="EACEnabled"						value="true"/>				<!-- Enables/Disables EasyAntiCheat -->
    	<property name="HideCommandExecutionLog"		value="0"/>					<!-- Hide logging of command execution. 0 = show everything, 1 = hide only from Telnet/ControlPanel, 2 = also hide from remote game clients, 3 = hide everything -->
    	<property name="MaxUncoveredMapChunksPerPlayer"	value="131072"/>			<!-- Override how many chunks can be uncovered on the ingame map by each player. Resulting max map file size limit per player is (x * 512 Bytes), uncovered area is (x * 256 m²). Default 131072 means max 32 km² can be uncovered at any time -->
    	<property name="PersistentPlayerProfiles"		value="false" />			<!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
    
    
    
    	<!-- GAMEPLAY -->
    	
    	<!-- World -->
    	<property name="GameWorld"						value="Navezgane"/>			<!-- "RWG" (see WorldGenSeed and WorldGenSize options below) or any already existing world name in the Worlds folder (currently shipping with e.g. "Navezgane", "PREGEN01", ...) -->
    	<property name="WorldGenSeed"					value="asdf"/>				<!-- If RWG this is the seed for the generation of the new world. If a world with the resulting name already exists it will simply load it -->
    	<property name="WorldGenSize"					value="6144"/>				<!-- If RWG, this controls the width and height of the created world. Officially supported sizes are between 6144 and 10240 and must be a multiple of 2048, e.g. 6144, 8192, 10240. --> 
    	<property name="GameName"						value="My Game"/>			<!-- Whatever you want the game name to be. This affects the save game name as well as the seed used when placing decoration (trees etc) in the world. It does not control the generic layout of the world if creating an RWG world -->
    	<property name="GameMode"						value="GameModeSurvival"/>	<!-- GameModeSurvival -->
    
    	<!-- Difficulty -->
    	<property name="GameDifficulty"					value="1"/>					<!-- 0 - 5, 0=easiest, 5=hardest -->
    	<property name="BlockDamagePlayer"				value="100" />				<!-- How much damage do players to blocks (percentage in whole numbers) -->
    	<property name="BlockDamageAI"					value="100" />				<!-- How much damage do AIs to blocks (percentage in whole numbers) -->
    	<property name="BlockDamageAIBM"				value="100" />				<!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
    	<property name="XPMultiplier"					value="100" />				<!-- XP gain multiplier (percentage in whole numbers) -->
    	<property name="PlayerSafeZoneLevel"			value="5" />				<!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
    	<property name="PlayerSafeZoneHours"			value="5" />				<!-- Hours in world time this safe zone exists -->
    
    	<!--  -->
    	<property name="BuildCreate"					value="false" />			<!-- cheat mode on/off -->
    	<property name="DayNightLength"					value="60" />				<!-- real time minutes per in game day: 60 minutes -->
    	<property name="DayLightLength"					value="18" />				<!-- in game hours the sun shines per day: 18 hours day light per in game day -->
    	<property name="DropOnDeath"					value="1" />				<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
    	<property name="DropOnQuit"						value="0" />				<!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
    	<property name="BedrollDeadZoneSize"			value="15" />				<!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
    	<property name="BedrollExpiryTime"				value="45" />				<!-- Number of real world days a bedroll stays active after owner was last online -->
    
    	<!-- Performance related -->
    	<property name="MaxSpawnedZombies"				value="64" />				<!-- This setting covers the entire map. There can only be this many zombies on the entire map at one time. Changing this setting has a huge impact on performance. -->
    	<property name="MaxSpawnedAnimals"				value="50" />				<!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
    	<property name="ServerMaxAllowedViewDistance"	value="12" />				<!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
    	<property name="MaxQueuedMeshLayers"			value="1000" />			<!-- Maximum amount of Chunk mesh layers that can be enqueued during mesh generation. Reducing this will improve memory usage but may increase Chunk generation time -->
    
    	<!-- Zombie settings -->
    	<property name="EnemySpawnMode"					value="true" />				<!-- Enable/Disable enemy spawning -->
    	<property name="EnemyDifficulty"				value="0" />				<!-- 0 = Normal, 1 = Feral -->
    	<property name="ZombieFeralSense"				value="0" />				<!-- 0-3 (Off, Day, Night, All) -->
    	<property name="ZombieMove"						value="0" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
    	<property name="ZombieMoveNight"				value="3" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
    	<property name="ZombieFeralMove"				value="3" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
    	<property name="ZombieBMMove"					value="3" />				<!-- 0-4 (walk, jog, run, sprint, nightmare) -->
    	<property name="BloodMoonFrequency"				value="7" />				<!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
    	<property name="BloodMoonRange"					value="0" />				<!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
    	<property name="BloodMoonWarning"				value="8" />				<!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show.  -->
    	<property name="BloodMoonEnemyCount"			value="8" />				<!-- This is the number of zombies that can be alive (spawned at the same time) at any time PER PLAYER during a blood moon horde, however, MaxSpawnedZombies overrides this number in multiplayer games. Also note that your game stage sets the max number of zombies PER PARTY. Low game stage values can result in lower number of zombies than the BloodMoonEnemyCount setting. Changing this setting has a huge impact on performance. -->
    
    	<!-- Loot -->
    	<property name="LootAbundance"					value="100" />				<!-- percentage in whole numbers -->
    	<property name="LootRespawnDays"				value="7" />				<!-- days in whole numbers -->
    	<property name="AirDropFrequency"				value="72"/>				<!-- How often airdrop occur in game-hours, 0 == never -->
    	<property name="AirDropMarker"					value="true"/>				<!-- Sets if a marker is added to map/compass for air drops. -->
    
    	<!-- Multiplayer -->
    	<property name="PartySharedKillRange"			value="100"/>				<!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
    	<property name="PlayerKillingMode"				value="3" />				<!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
    
    	<!-- Land claim options -->
    	<property name="LandClaimCount"					value="3"/>					<!-- Maximum allowed land claims per player. -->
    	<property name="LandClaimSize"					value="41"/>				<!-- Size in blocks that is protected by a keystone -->
    	<property name="LandClaimDeadZone"				value="30"/>				<!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
    	<property name="LandClaimExpiryTime"			value="7"/>					<!-- The number of real world days a player can be offline before their claims expire and are no longer protected -->
    	<property name="LandClaimDecayMode"				value="0"/>					<!-- Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). -->
    	<property name="LandClaimOnlineDurabilityModifier"	value="4"/>				<!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 4x -->
    	<property name="LandClaimOfflineDurabilityModifier"	value="4"/>				<!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 4x -->
    	<property name="LandClaimOfflineDelay"			value="0"/>					<!-- The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Default is 0 -->
    
    
    	<property name="DynamicMeshEnabled"				value="true"/>				<!-- Is Dynamic Mesh system enabled -->
    	<property name="DynamicMeshLandClaimOnly"		value="true"/>				<!-- Is Dynamic Mesh system only active in player LCB areas -->
    	<property name="DynamicMeshLandClaimBuffer"		value="3"/>					<!-- Dynamic Mesh LCB chunk radius -->
    	<property name="DynamicMeshMaxItemCache"		value="3"/>					<!-- How many items can be processed concurrently, higher values use more RAM -->
    
    	<property name="TwitchServerPermission"			value="90"/>				<!-- Required permission level to use twitch integration on the server -->
    	<property name="TwitchBloodMoonAllowed"			value="false"/>				<!-- If the server allows twitch actions during a blood moon. This could cause server lag with extra zombies being spawned during blood moon. -->
    
    	<property name="MaxChunkAge"					value="-1"/>				<!-- The number of in-game days which must pass since visiting a chunk before it will reset to its original state if not revisited or protected (e.g. by a land claim or bedroll being in close proximity). -->
    	<property name="SaveDataLimit"					value="-1"/>				<!-- The maximum disk space allowance for each saved game in megabytes (MB). Saved chunks may be forceably reset to their original states to free up space when this limit is reached. Negative values disable the limit. -->
    
    	<!-- There are several game settings that you cannot change when starting a new game.
    	You can use console commands to change at least some of them ingame.
    	setgamepref BedrollDeadZoneSize 30 -->
    </ServerSettings>

     

    text  error  warn  system  array  login  
    
    ---Ensuring UID: 99 matches user---
    ---Ensuring GID: 100 matches user---
    ---Setting umask to 000---
    ---Checking for optional scripts---
    ---No optional script found, continuing---
    ---Taking ownership of data...---
    ---Starting...---
    ---Update SteamCMD---
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation - version 1689020152
    -- type 'quit' to exit --
    Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
    OK
    
    Connecting anonymously to Steam Public...OK
    Waiting for client config...OK
    Waiting for user info...OK
    ---Update Server---
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation - version 1689020152
    -- type 'quit' to exit --
    Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
    OK
    
    Connecting anonymously to Steam Public...OK
    Waiting for client config...OK
    Waiting for user info...OK
    Success! App '294420' already up to date.
    ---Prepare Server---
    ---SaveGameFolder location correct---
    ---Savegame location found---
    ---UserDataFolder location correct---
    ---UserDataFolder location found---
    ---Server ready---
    ---Start Server---
    [UnityMemory] Configuration Parameters - Can be set up in boot.config
        "memorysetup-bucket-allocator-granularity=16"
        "memorysetup-bucket-allocator-bucket-count=8"
        "memorysetup-bucket-allocator-block-size=4194304"
        "memorysetup-bucket-allocator-block-count=1"
        "memorysetup-main-allocator-block-size=16777216"
        "memorysetup-thread-allocator-block-size=16777216"
        "memorysetup-gfx-main-allocator-block-size=16777216"
        "memorysetup-gfx-thread-allocator-block-size=16777216"
        "memorysetup-cache-allocator-block-size=4194304"
        "memorysetup-typetree-allocator-block-size=2097152"
        "memorysetup-profiler-bucket-allocator-granularity=16"
        "memorysetup-profiler-bucket-allocator-bucket-count=8"
        "memorysetup-profiler-bucket-allocator-block-size=4194304"
        "memorysetup-profiler-bucket-allocator-block-count=1"
        "memorysetup-profiler-allocator-block-size=16777216"
        "memorysetup-profiler-editor-allocator-block-size=1048576"
        "memorysetup-temp-allocator-size-main=4194304"
        "memorysetup-job-temp-allocator-block-size=2097152"
        "memorysetup-job-temp-allocator-block-size-background=1048576"
        "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
        "memorysetup-temp-allocator-size-background-worker=32768"
        "memorysetup-temp-allocator-size-job-worker=262144"
        "memorysetup-temp-allocator-size-preload-manager=262144"
        "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
        "memorysetup-temp-allocator-size-audio-worker=65536"
        "memorysetup-temp-allocator-size-cloud-worker=32768"
        "memorysetup-temp-allocator-size-gfx=262144"
      


     

    Mono path[0] = '/serverdata/serverfiles/7DaysToDieServer_Data/Managed'
    Mono config path = '/serverdata/serverfiles/7DaysToDieServer_Data/MonoBleedingEdge/etc'
    Preloaded 'libEOSSDK-Linux-Shipping.so'
    Preloaded 'libMagick.so'
    Preloaded 'lib_burst_generated.so'
    Preloaded 'libgetrss.so'
    Preloaded 'libsteam_api.so'
    Preloaded 'steamclient.so'
    Unable to preload the following plugins:
    	libMouseLib.so
    Loading player data from /serverdata/serverfiles/7DaysToDieServer_Data/data.unity3d
    PlayerPrefs - Creating folder: /serverdata/.config/unity3d/The Fun Pimps
    PlayerPrefs - Creating folder: /serverdata/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated
    Unable to load player prefs
    Desktop is 0 x 0 @ 0 Hz

     

    You have a lot of typed words but none of which say what your issue is.  If you are having trouble getting the 7 Days container to work you can follow my guide here:

     

    https://7dac.net/a-guide-on-how-to-install-ich777s-container-docker-on-an-unraid-server/

    • Like 1
  13. 45 minutes ago, auth100488 said:

    Ref: 7 Days to Die Container

    Hey guys, any way to have it use all or most of my threads? I have 36cores/72threads available for the server to generate maps. However, it only uses 1 single thread which takes forever obviously. Thanks in advance!

     

     

    1 threead.png

    The short answer is not really. iirc theres a switch something like -useallcores but realistically the game only uses 2 cores.

    • Like 2
  14. 4 hours ago, Twinkie0101 said:

    Is anyone else have trouble with 7d2d? My game is currently using Alpha 20.7 but my 7d2d container won't upgrade past Alpha 20.6 so unable to play. I've restarted the container as I thought that would download the latest release but log says it's updated to the latest. I've tried adjusting the game_id to inculde the alpha 20.7 but that didn't fix the issue either.

     

    Setting for game:

    image.thumb.png.12e316f3d51b1152df2d49a3ffb46ddb.png

     

    Any ideas on how to solve this?

    This should auto install 20.7 on a fresh install or upgrade on a container restart. i suggest deleting the container & related files and start fresh. Here is a guide i wrote https://7dac.net/a-guide-on-how-to-install-ich777s-container-docker-on-an-unraid-server/

     

    If your server is existing, join my discord for help & give yourself the unraid role & server owner role.

     

    • Like 2