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Goobaroo

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Everything posted by Goobaroo

  1. The easiest way is just to enable the whitelist. I can see if I can add that to the container as a configuration option. I can add Algarian Skies to the list. As for the log4j exploit, I patched all my containers to apply the fix published by Mojang a couple of days after they released their fix. I'm working on a process that will update the containers much more frequently now that I have access to the Curseforge API. There is some manual work involved, verifying that server upgrades complete correctly. That said, Enigmatica 6 - 0.5.25 is pushed up and available.
  2. You should be able to add your player name to the OP setting and run any server command from in game. Though I'll look into adding RCON support in the future, it's a good idea.
  3. Good the MOTD is working. I'll add that to the template, I seemed to have overlooked that. For the port mapping, once you set a custom IP, the port mapping is is ignored since it is not needed. You only need to map ports when running all against the IP of your docker server (unraid server). There should be no collisions on the network as long as your two minecraft instances are using different IPs. Hope that helps. Similar issue with ports:
  4. I just tested setting the port, and setting the MOTD, and they are both working. The MOTD env var is case sensitive, if you added it manually (since it is not in the template, I'll fix that too), it would have to be all upper case in order to work. Can you provide some screen shots of your running container and the configuration for me to help troubleshoot? You can drop me a personal message if that is better, I'll post the end fix back here for anyone else.
  5. Yes, I'm just in the process of getting API access to Curse, that should help.
  6. Does refactoring our unraid-templates repository, renaming application XML files for example break anything? I'm guessing it will not break, given the files are read in as they are and generate the appropriate store listing. But I thought I would double check. Thanks
  7. Fixed. You should see an update available. Before updating, delete the install files in your ftboceanblock directory. /mnt/user/appdata/ftboceanblock/serverinstall_91_* That will force the update on next start.
  8. Yes, I do, and I have. Versions 1.10.1 and 1.11.0 are available, latest will get you 1.11.0
  9. There is a OPS environment variable where you can add a comma separated list of minecraft player names, when the server starts up it will grant OP permissions to those users. You can then run any admin commands in game.
  10. @GonjaT, @rmeaux, @RazorX, @GH0ST2117, @Bob_Flem I've applied the patch provided by Mojang. No other updates to file versions.
  11. Done. Let me know if there are any issues. It is a whopper of a pack starting with 5 gigs of memory for the server.
  12. Thanks @Bob_Flem, I was going to say the same. Looks like the new appdata/skyfactory4 directory doesn't innately have write permissions. I'll check if there is something I can add to fix that when creating the container's working directory
  13. Awesome, thanks! I was looking at the <Network> block, not the config items. I've fixed them, it should clear the error.
  14. They both have directories in /mnt/appdata where you should be able to find the server.properties Sent from my iPhone using Tapatalk
  15. Sorry if this is the wrong place, but I'm trying to figure out why my templates are throwing "No container port set. Set to 25565 (Port for the server)" They do contain both HostPort and ContainerPort, all be it the same value. I'm guessing it's possibly an error further up the XML that I'm overlooking? I'm sure as with most code issues a second pair of eyes will reveal the obvious error on my part. https://github.com/Goobaroo/unraid-templates Thanks
  16. This is fantastic, thanks very much. One issue with the instructions linking to the script. The casing on /css/ in the url is wrong and causes a 404.
  17. Thanks @GonjaT. I've added the port to the default install. I had overlooked it and should be updated in the next couple hours in Community Apps.
  18. Standard Minecraft port 25565. I’ll add it to the top post. Sent from my iPhone using Tapatalk
  19. Summary: Support for Goobaroo game server docker containers, primarily modded minecraft servers. DockerHub: https://hub.docker.com/repositories/goobaroo I wanted to produce server docker containers that were upgradable and self installing direct from Curseforge and FTB. Modded Minecraft is for the Java Edition only. There are no modded servers for Bedrock/Windows 10 version of Minecraft. I'm just getting started, but wanted to share what I have so far. Current Available Servers: All The Mods 7 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-7 All the Mods 7 To the Sky - https://www.curseforge.com/minecraft/modpacks/all-the-mods-7-to-the-sky All the Mods 8 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-8 Create: Above and Beyond 1.3 - https://www.curseforge.com/minecraft/modpacks/create-above-and-beyond Enigmatica 6 v0.5.21 - https://www.curseforge.com/minecraft/modpacks/enigmatica6 FTB Inferno - https://www.feed-the-beast.com/modpacks/99-ftb-inferno FTB Infinity Evolved 1.7 v3.1.0 - https://feed-the-beast.com/modpack/23_ftb_infinity_evolved_1_7/versions FTB OceanBlock v1.12.0 - https://www.feed-the-beast.com/modpack/ftb_oceanblock FTB Presents Direwolf20 1.18 v1.4.1 - https://feed-the-beast.com/modpack/ftb_presents_direwolf20_1_18 FTB Skyfactory 2.5 v2.5.8 - https://feed-the-beast.com/modpack/ftb_presents_skyfactory_2_5 FTB Skyfactory 3 v3.0.21 - https://feed-the-beast.com/modpack/ftb_presents_skyfactory_3 FTB Stoneblock 2 v1.21.1 - https://www.feed-the-beast.com/modpack/4_ftb_presents_stoneblock_2/server-files Note, that I had to install Garden of Glass manually when installing the client though ATLauncher. I also had to enable InfiniteInvo-1.0.52 that was listed under Optional Mods Pixelmon v9.0.2 - https://reforged.gg SevTech Ages - https://www.curseforge.com/minecraft/modpacks/sevtech-ages Sky Factory 4 v4.2.4 - https://www.curseforge.com/minecraft/modpacks/skyfactory-4 Sky Factory One v.1.0.4 - https://www.curseforge.com/minecraft/modpacks/skyfactory-one StoneBlock 3 v1.0.0 - https://feed-the-beast.com/modpacks/100-ftb-stoneblock-3 Vault Hunters 1.12.4 - https://vaulthunters.gg Vault Hunters 3rd Edition 1.18.2 - https://vaulthunters.gg RLCraft 1.12.2 - Release v2.9.1c - https://www.curseforge.com/minecraft/modpacks/rlcraft I'm trying to keep the servers as consistent as possible. Common options include: Runs on port 25565 * see bellow for changing OPS, allows you to set list of users with Operator privileges JVM_OPTS: Tweak memory to suit your needs, but they are defaulted to recommended. EULA, needs to be set to true. Defaults to false. This is for the Mojang EULA available at https://account.mojang.com/documents/minecraft_eula Server will not start without accepting. If you are having troubles installing, please make sure that the permissions for the /mnt/appdata directory are correct. Important: Please update your containers with the latest version from today, Dec 13, 2021. These containers include the fix for log4j exploit CVE-2021-44228. This is a remote code execution exploit. https://www.minecraft.net/en-us/article/important-message--security-vulnerability-java-edition Changing the port In order to run multiple servers you need to work within the docker settings. Do not change the server.propeties at all. Changing it will only break the networking for the container because it is expecting the default port of 25565. To use a different port just change the PORT value in the docker config in the unraid ui, and use the bridge network. It will then map the port you defined to your unraid server IP and you can port forward that publicly if you like. Here are two servers running on my server. That column on the right shows the mapping of the port and IP inside the docker network on 172.17.0.0 to the IP of my unraid server and the mapped port. Or alternatively you can use br0 network and give each docker container their own IP on your internal network and port forward to that instead. But changing the server.properties will only break it.
  20. I had similar issues and fixed it with setting the scaling_governor value using a script. I have it check to see if my VM is running and then set the profile to performance. You can check what yours are set to: cat /sys/devices/system/cpu/cpu[0-9]*/cpufreq/scaling_governor I just have the script run every 5 minutes, if there is nothing to do, then it does nothing. I published the script here: https://github.com/Goobaroo/unraid-setCPUgovernor Reference here: https://wiki.archlinux.org/title/CPU_frequency_scaling#Scaling_governors
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