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ich777

Community Developer
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Everything posted by ich777

  1. No because Valheim doesn't answer default requests, it answers only requests from game clients or Steam.
  2. He is talking about Valheim. @Spectral Force may I ask if you experience any problems with Valheim that the world resets on a container stop/start/restart? EDIT: I read somewhere about a world destroy bug...
  3. Are you sure that you select the right ports and also the right protocol (UDP)? The rule should be inbound based. Eventually your ISP is blocking the ports and a forwarding isn't possible.
  4. The container isn't made for autodownloading community mods. You have to do that from the command line and then you can add it.
  5. Can you force an update of the container, I modified the container a few days ago that should fix that. @ConnectivIT Can you also test this? I thought the SIGINT would stop the server correctly and close the database connection? No, you don't have to own it, just download it from the CA App and start it (without Steam credentials).
  6. Hi, I'm searching a few people to test hardware transcoding on a Ryzen CPU with a builtin iGPU or users with dedicated AMD Graphics cards that want to try hardware transcoding in Docker Containers. This only applies to Jellyfin at the time of writing, no extra software installation on Unraid is necessary! From my testing hardware transcoding with a Ryzen 3200G and 3 simultaneous streams (4K/1080p/HEVC/h264) is no problem.
  7. No that's not the right path, are you trying to reach it from iside the container or from the Unraid console? I would recommend if it was installed in your appdata directory to go to your shares and share the appdata directory so you can browse to it with SMB from your local machine and in the appdata you will see the folder 'valheim' and from there there is a folder named '.config' from there are a few subfolders and there is the savegame. If you want to browse it from the Unraid console the path would be: /mnt/cache/appdata/valheim/.config/ (and a few subfolders).
  8. The paths are not equivalent from the file system level because /mnt/user is a fuse filesystem that takes all shares and combines them. Some applications need the physical path to the application like for example TeamFortress2 or Don't Starve Together. Others work just fine from the /mnt/user pathe but I would always recommend choosing the physical path, that's why all my templates habe the /mnt/cache path in there for the application itself. Are you sure that all ports with the right protocol are forwarded? Also please keep in mind that some ISP's block certain ports even if you forwarded them. This is just because it can't find a runing instance of Steam but this is just a normal warning and not an error, this is a very simplified explanation...
  9. The logs are displayed in the log from the container itself. Please try to force a update of the container itself. Please try to physically point to the path on the disk not the user path: /mnt/cache/docker/chyvalrymw (if your share 'docker' is located on the cache drive, please also make sure to set it to 'prefer' or 'only' at the use cache setting in the share section)
  10. Do you try this from your local network or from an external source, please keep in mind if you try it from your local network and your router modem isn't capable or not properly configured for NAT reflection it can't work... What you can do is that you get in touch with your ISP if they block ports and if they are willing to turn it off. As said above Valheim uses a proprietary code/protocol so that it only answers game clients and the site can only detect ports where it gets a proper response with a protocol that it can understand.
  11. Yes, this can take up to 30 minutes I think from reports that I've read here. If you can reach it from the Steam Server browser it should be all good and show up in the in game server list if you select 'Community'.
  12. Are you sure that your ISP isn't blocking ports in the first place? Had that here on my thread a few times that some ISP block ports in the first place and forwarding of the ports on your router/modem will work but will fail because the ISP blocks them. Please keep in mind and as I said a post below, this site can only see/detect services/ports where it receives an answer. In the case of Valheim it can't receive an answer because they have specific code/protocols that answers only game clients.
  13. Thank you seems all good but please post the log (click on the container icon and then on log.
  14. Can you share the log or something so that I can look into it... Otherwise it's a little difficult...
  15. The problem is that some say that the password also can be only 4 characters long... I will try this in the next few days and update the description. Thanks for sharing. Really nice script. One recommendation would be to add a line where you it only keeps the last 10 backups and if a new one is found that the oldest one is deleted. There are many ways with ls -alt or find...
  16. First of all I've edited your post to not spam the thread and packed it in a file. Have you set the password to a minimum length of at least 5 characters? This looks like a instant crash after it tries to start, this usually happens when the password is too short. Can you attach a screenshot from your template file? Also please be sure to read the recommended thread at the top for Valheim. EDIT: Tried it now from scratch and it works flawlessly Valheim.log
  17. I've implemented this now into the container and it should save the world now. So the script isn't needed anymore, a 'docker restart Valheim' or 'docker stop Valheim' is now enough. EDIT: Please force an update of the Container on the Docker page in Unraid. Also please edit your thread about that it doesn't save/closes the database, now it does.
  18. I was a little unclear I think... It is rock solid... I also use it for production, make all my Containers on it compile various versions of plugins/kernels,... But I understand if you don't want to try it. They are built on 6.8.3 and include only the DVB and USB camera modules that are needed. Nothing should go wrong with them, you can always revert back to the stock bz* images.
  19. Isn't a upgrade to 6.9.0rc2 a option for you? It's really stable and I use it from the day that it was released. So you need the DVB package where the USB camera drivers are included? You can also download one of the prebuilt images for 6.8.3 with DVB included (first post om the bottom). I run also a custum build with many features built in since I like the one in all approach more (boot times are a little faster,...). If you upgrade from a custom kernel to a stock kernel the only thing you can break is that the docker won't start because th module isn't loaded and the path that you bound in the container isn't found. I would always recommend to backup all bz* files from you USB boot device to you local computer and then replace the bz* files on your USB boot device with the custom ones in case something goes wrong.
  20. Not really but it's now pretty mature I think... Then I would recommend to connect to an external database like MariaDB from @linuxserver.io to get the most possible out of it. A short how to connect Photoprism to MariaDB should be in the container description but keep in mind you have to set up a user/database in MariaDB.
  21. Maybe you could ask on the ARMA3 forums or in the sub forum for this mod since my container isn't anything else than if you run it on a bare metal so to speak on a dedicated Linux machine.
  22. You can try to make a template on your own for that container but keep in mind that you sent over an archived repo. In the repo is a notice about other containers that work and are currently maintained. I try from time to time a Docker for Space Engineers but it is most of the time slow or even crashes after a few minutes and for me it's not worth the effort to maintain such an unstable container. Hope that's understandable. Did the whole world reset or only the last things you built/changed? Have you a Cache drive installed in your server? Please make sure that you have Use Cache Drive set to 'Only' or 'Preferred' in the Share settings for the share where the folder forl Valheim is.
  23. Until that day, no... I have a package ready but it doesn't work, have to look deeper into this but haven't got much spare time at the moment. Hook me up with a short message and I can send you the files over to test.
  24. On which Unraid version are you? If you are on 6.8.3 then it is just normal since I had to remove it for 6.8.3 due to some sketchy posts on page 22 I think... What do you want to build? EDIT: It is only availalbe now for 6.9.0RC2
  25. Can you try to start over? Delete the container and also the directory for valheim that is created in your appdata directory. Have you installed a cache drive? If so please be sure to set the it to use Cache Only or Preferr. Are you sure that you set the password to at least to 5 characters? Eventually this post helps:
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