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ich777

Community Developer
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Everything posted by ich777

  1. Already done but it always takes one to two hours to show up in the CA App. EDIT: Please note that after you've first set up the server it can take up to 5 minutes to appear in the server list because of the massive amounts of servers created currently (of course you need to properly forward the game port in your router) :
  2. Please look at this post (last paragraph) :
  3. As said a few times already, I don't own the game, if someone is willing to donate it to me I can look into it.
  4. You can try it on your own, I've already said if someone is willing to donate the game to me I can look into it This is way more involved, you have to make sure that all the start parameters are correct, configs (maybe) have to be in place. Look at my GitHub repo and all the different branches in there, each game server needs it's own special treatment to work correctly, some are more involved then others. You can of course try to make one, maybe it's easy, but you have to make sure that the game server is even starting, that it saves the game and that the connection is working properly. Do they even release the dedicated server for Linux or only Windows?
  5. Please look at this comment over here: Did you issue a PR? This won't work what you did, are there already information about a dedicated server out yet? BTW, I already have a Craftopia container...
  6. Can you please share a bit more details and screenshots? Without anything I can't say anything. Have you considered the time difference that you've mentioned (haven't got time to investigate that). How have you set up the schedule? Does the backup job actually run if you execute it manually? Did you actually check if the files where transferred or not? You have to restart the container to see the completed tasks <- this is due to luckyBackup never was designed to run in a Docker container.
  7. Okay, just asking. Can't confirm this over here, mine looks like that: As said, on Firefox I can leave the tab in the foreground, background whatever without moving the cursor or interacting with the window at all and it won't disconnect. My suspicion is still Vivaldi or some energy saving feature that they might have built into their browser. Wait, are we talking about a connection in your local LAN or do you forward it through a reverse proxy? Have you seen my example what to forward when using a proxy what to forward in niginx here? I think you mean Thunderbird correct?
  8. I don't have this issue on Firefox at all, are you sure that you are using my container?
  9. Since this is a Docker container reboot won't work, you can only set up a schedule with a time.
  10. No, I think the developers should fix that and not the community. This is a common issue even in the official Discord server no one was able to fully solve that issue, the only thing that will help is that you set up a Windows VM, copy your savegame and let it run native.
  11. Sorry but I can't do anything if this file is missing, the files are downloaded through SteamCMD and if the file is missing it's simply not provided from the developers through SteamCMD. You can also look at this post on Reddit here since it is the first result when I search only for the filename:
  12. From what I see in the logs it updates the container just fine. Are you sure if you are using the path /mnt/cache/appdata/... that the everything in the appdata share stays on the Cache and is not moved to the Array, otherwise you have to change the path in the template to /mnt/user/appdata/... You can however try to copy the Saves from the container to somewhere safe on your computer, delete the container including the directory in your appdata, reinstall it from the CA App and then put your Saves (and also probably your config files) back in the new container <- of course you have to stop the new container first.
  13. If you really want too I can look into that game but only if someone donates it to me, if it is then released finally.
  14. Not really since every container has special start values in it, however it would be possible to create a container with a variable that you can pass through but that complicates things since most servers also need some special treatment or a config file which is specific to the dedicated server.
  15. Especially these website is often wrong and a automatic generated set of port forwards. Could it be possible that your ISP is blocking certain ports, maybe all below 10000? Have you yet tried another port that is higher than 10000? Please also don't do port changes like that for game server containers because that will ultimately fail for most other servers, it is indeed working for Minecraft or Terraria but not for example for CounterStrike oder Valheim (see the first recommended post on top). Have you yet tried to join from outside your LAN with your public IP address, often times the Hair Pin NAT on lower end routers/modems are not working properly and a connection from inside your network is not working.
  16. I'm not too sure about Satisfactory anymore but have you created your server already? Does it save at all? Have you also looked into: .../appdata/satisfactory/.config/Epic/FactoryGame/Saved/SaveGames/ Usually after creating the Server (in-game) it should create the save file. Are your paths also set up correctly on Unraid? If you are using /mnt/cache/appdata/... in the Docker template please make sure that the files stay on the Cache in the Share settings and are not moved to the Array.
  17. As @alturismo said you should consult the Proxmox forums since this is not an Unraid issue at all. I'm not familiar with Proxmox at all since I think for a small Homelab it is a bit overkill, however from what I know from other users you also have to add special parameters the VM in Proxmox since otherwise you will run into troubles like you are experiencing.
  18. You can look at the Ark Survival Ascended branch here in my repository since this is also a Unreal 5 Engine game. It might not be to do the section "Checking the maximum map count per process" which is necessary for Ark. This looks like a fun game but I really have not much time these days to play games, support for my containers is a big part of my life now...
  19. Please don't trust such sites that say you should open up many ports for game servers. I do my research and the ports that I list in my templates are the ones which are needed, think again about it, if you are using your Minecraft server port then it works and Minecraft needs only one TCP port open! No, there is not really a need for that since I mention important things in my templates and the descriptions should be also enough. However if you are searching for specific things I would recommend that you try searching the Internet first (something like: "<GAMENAME> dedicated server" in you favorite search engine), skip the whole installation part since this is what my container does and look at how to configure it. If you don't find anything useful you can always create a post here. The CA App (Community Applications App) is basically the APPS tab in Unraid: You can for example look into the Blog post here or go to the Unraid/IBRACORP Discord and ask for help there (I'm not that often on Discord). IBRACORP also have a Wiki with a few guides here. Hope that helps.
  20. By default it shouldn't disconnect you at all. What browser are you using? Is it possible that you are using a Chrome based browser? Chrome is notorious for closing tabs or at least put them to sleep and that's what might cause this.
  21. Sorry, I forgot to deprecate that container. I don't longer maintain it.
  22. Please read the last paragraph from the post above this post.
  23. Are you really sure that you are using the correct protocol, in this case TCP not UDP in your router? This is the first time I hear of that issue. Sorry but I don't accept any request for containers anymore since I already have almost 200 applications to maintain/support in the CA App. Maybe someone else can create a container. BTW even if someone else will create a container, the game should be donated to the developer who creates the container if he doesn't owns it already.
  24. I've deleted the current builds for 6.12.6 and triggered the build, the drivers will be available again in about 15 minutes. If anyone want's to upgrade on an existing Unraid 6.12.6 installation: Remove the plugin Reinstall the plugin from the CA App Reboot
  25. Because not every chip is 100% compatible with ASPM or at least the driver has some issues with it. Keep in mind these are Community modified drivers because Realtek haven't updated their drivers in !!!!years!!! One thing to keep in mind is just because it is working for you it doesn't mean that it is working for everyone else. Can you upload Diagnostics from your system please? There are some reports on the forums with ASPM enabled with dropping network connections, constant reconnecting to the network and even loosing the network connectivity entirely. You also have to keep in mind that not every N100 is the same and even the Realtek chips don't have to be the same on those boards if newer revisions from the board are released. You even have to think about different manufacturers using different Realtek chips that uses the same driver. Sure then another plugin has to be made with that. No, not at this time. This would also introduce more complexity and even have some downsides in my opinion. I'll need @jinlife's opinion on that but it would be really difficult for users to even choose what driver to use and this would definitely result in unnecessary support requests. @jinlife I also saw that for the 8125 driver Realtek updated their drivers recently and it is now compatible up to Kernel 6.4 Have you already seen that? I think the pressure on Realtek for Linux drivers will become more and more over time since most new "budget" boards use these chips. My advice would be to stay away from Realtek chips at all but that maybe change if they update their drivers more frequently.
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