Everything posted by ainuke
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[Support] binhex - DelugeVPN
Well, that's just balls. You're right, I'm on 1.3, unless I want to roll my own. HaHa, yeah right. Thanks for the reality check.
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[Support] binhex - DelugeVPN
Ok, would someone explain to me how to connect a Deluge thin client. Like I'm five, apparently. I've edited /appdata/binhex-delugevpn/auth to include bob:bobspassword:10 on the line under localhost:blah-blah:10 port 58846 is mapped in/out the delugevpn container I'm connected to PIA via Wireguard successfully I can access WebUI through unRAIDip:8112 and add/download/upload torrents properly I can access delugevpn through sonarr/radarr and they can add folders/labels I can't, for the life of me, get my Deluge client (Win10) to access deluged through unraidIP:58846 with bob:bobspassword credentials. Only showing red dot next to the saved entry in the connection panel. Is there another password set I should be using, or something I need to enable. Again, like I'm five. Erik
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[Support] Linuxserver.io - Deluge
When you "remove and reinstall" the plugin (docker container?), did you delete the "deluge" folder in /appdata? If not, your config is still there and the new container install will see it and perpetuate the problem.
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[Support] Linuxserver.io - Deluge
I'm trying to set up a deluge thin client from my pc into the deluge daemon, but can't get any user/password to allow me to connect. What is the Docker expecting? WebUI creds not doing anything at all. EDIT: I had Deluge running on DietPi before I hooked into unRAID, and I recall the daemon wanted my root creds, but it was a long hard road trying to figure it out.
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[SUPPORT] AMP (Application Management Panel) - CorneliousJD Repo
I just wanted to jump in and say thanks to all who had a hand in doing this. This Docker/App is SOOOOOO much easier than running separate Minecraft dockers, not to mention the ease of setting up Bukkit/Spigot/NukkitX servers. Takes all the hassle out of it all. Well worth the $10 license through AMP. Will be donating to the docker author as well... Erik
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[Support] ich777 - Gameserver Dockers
I suppose it is, but it has the master.zip, which has dockerfile and docker-compose files in it, along with others. My assumption is that the contents are all that's needed to build a docker container; but I haven't gone far enough with building containers in unraid to know the difference. If unraid had a more in-depth avenue to install containers (such as a dockerfile or docker-compose), I'd take a shot; but all my searches on the forums say "duh, use CA. Why would you want anything different?". I may take a look at what's involved with building containers on my windows machine; I haven't banged my head against the wall enough this week, yet. Erik
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[Support] ich777 - Gameserver Dockers
OK, so I've been messing around with Bedrock and NukkitX (which is the Bukkit for Bedrock, as far as I can tell) to install an architecture that supports plugins. Haven't had any luck using it with your Bedrock server container. NukkitX wants Java, which doesn't appear to be present in your container the way it wants it. (Sorry if I'm not using the proper terminology; I'm in waaaaaay over my head and undoubtedly doing everything wrong). So I tried another Bedrock container (MinecraftPE) that has Nukkit already installed. Except the Bedrock version it's installing is out of date, and none of the clients will connect. I've got a thread open with the CA container author asking why it's not using the latest version, which the container looks like it should be pointing to. That's obviously not your problem; just telling you where I'm at. Which brings me to a direct NukkitX docker, which they have a docker file and everything for; I just don't have any idea where to start to turn that into a docker that unraid will install. If you have it in you to turn this into a container that can be used with unraid, I'd be happy to explore the plugin possibilities. Oh, and that Dynmap plugin you mentioned is awesome!! Erik
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[Support] Clowrym's Docker Repository
Hello, I'm trying to get your MinecraftPE docker running, and have. I've run the java -jar /nukkit-1.0-SNAPSHOT.jar command and logs show nukkit running, and server is visible at [ip:19132] but with Bedrock v.1.16.20. 36m16:03:39[m [[m[34mINFO [m[m] Starting Minecraft: BE server version [0;36;1mv1.16.20[39;0m[39;0m Clients updated to 1.16.100 are unable to connect, as expected, getting "server outdated" error. CA repository for the docker is set to ixilon/nukkit I've followed your GitLab links, and the mirror appears to be showing v1.16.100 for the server. Is there some reason that the docker isn't pulling from that image? I'm a Docker neophyte; I have many running, but the ease of CA installs means I don't have a broad knowledge base of how to fix them when they're not performing as expected. Erik
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[Support] ich777 - Gameserver Dockers
will do. There's a whole nukkit plugin framework that I think functions similarly to Bukkit/Spigot, but getting a Java server up and running has been paramount so far, given that the platform is more mature. There's a server distro out there that I stumbled across (on youtube, IIRC) that works as an emulator so that people running Bedrock/PocketEd can play on Java servers. It looked interesting, but I haven't done anything with it other than watch the video. Bedrock seems to be multiplayer-friendly enough that running a server just for my kids to play on may not be the route I take. Anyone can host a multiplayer session/world right from their iphone, or PC. If I wanted to get into hosting a paid server, that'd be different. As it stands, when the Java server is going full-tilt, my system RAM is pegged to about 75%; I may be looking to upgrade my hardware before Bedrock. All that said, I personally play MC in VR, which requires Windows/Bedrock. What's a fella to do? Anyway, where can I donate? You're doing God's work here. Erik
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[Support] ich777 - Gameserver Dockers
HaHa, I wouldn't call posting a reply 10 hours later on a free public support forum "late." I get longer lags on responses from companies I pay thousands of dollars a year to who have staff specifically for resolving (paid) customer issues. You, sir, are golden! Anyway, I neglected to post the plugin I found because it was such an obvious solution. I had tried other WebUI plugins, including the most prominent one on SpigotMC, but found it didn't work on Linux-based servers, only Windows. And then there was a whole list of others (which might have been GUI plugins, now that I think about it; I've been swimming in hyperlinks over the past week, trying to learn this whole new "realm" of MC server hosting) that turned up nothing that worked well. JPanel did the trick, and it's pretty slick for what it is. Console screen via [ip:port], CPU and RAM usage in real-time, a tab for current players (with kick/ban buttons), and a file browser that allows uploads into the MC container. This last feature really streamlines adding plugins or editing config files without having to pull up Krusader. Before this, in order to install a plugin, I'd have to transfer its .jar file to a share on unraid, then use Krusader (navigating to the two relevant panes to copy into the MC container) to get it into the minecraft/plugins folder. Direct upload from my PC without using Krusader not only streamlines things now, I'll make it easier in a month when I've forgotten all the steps I've learned now. There's also apps for Windows and Android (reportedly), if using a web browser isn't wanted. I installed the Win10 client, but haven't been able to log in with it, though. Not sure what the issue is, but at this point I've spent enough time on it I'm ready to move on... Sorry for the wall of text and thanks for the awesome container! Spigot compatibility has gotten me exactly what I needed from a MineCraft server: a central world that my kids and their friends can login to that I can have branching worlds out of via Multiverse. It saves me from having 25 running MC containers and figuring out all the port forwarding/mapping logistics to keep remote access available. Also the simplicity of having ingame portals that take them to their respective worlds (with granular permissions) without having to explain that they need to disconnect from one world and connect to another. Next step, figure out how to do all of this with Bedrock Minecraft...
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[Support] ich777 - Gameserver Dockers
Actually, I've found a Spigot plugin that provides the webui I'm looking for. Consider me solved.
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[Support] ich777 - Gameserver Dockers
Hi, I'm using your Minecraft Basic Server with Spigot and everything is working well, albeit with a fairly steep learning curve. Is there a way to enable or script a WebUI for console access? Starting a screen session each time is fine for right now (all I have to do is <<up arrow>> to recall the command), but I know in two months, I'm going to lose the syntax. It would be much easier to bookmark a [server:port] address for maintenance. I'm just running this for my kids and their friends, so I'm not very deep into doing everything from the command line as it is, and every little bit helps. The Binhex Minecraft docker had scripting for WebUI access, but getting Spigot to work with that was more difficult to achieve. I like your version much better. Thank you so much for all your dedication to these projects! Erik