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ich777

Community Developer
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Everything posted by ich777

  1. Definitely a issue with your Nvidia GPU. I really can't say if it's a hardware compatibility issue or if the card is simply faulty in certain scenarios. May I ask why are you using the Nvidia GPU when you have a capable iGPU for transcoding? Sure it's a bit slower in tdarr but it works and in most cases the quality is better as with the NVENC but ultimately it gets the job done. I would recommend that you uninstall the GPU Statistics plugin first and see if that makes a difference.
  2. Then replace the files with the ones from the repository that you've linked, done. The container can by default only pull from the official ValheimPlus source. I would recommend that you create a issue on the official ValheimPlus so that they can fix it. The next time this happens, I remove the support for automatic download from ValheimPlus and it would be up to the users to install ValheimPlus and keep it up to date because in general I don't supports mods but since this was a highly requested thing I've added it.
  3. Thank you for the request, can you give me a resource to the documentation? Is this the CrowdStrike Falcon Agent? Please make sure that you check their EULA and if creating a third party plugin doesn't violate their EULA first. I may be wrong about that but I remember seeing a Docker container for the Agent somewhere. I'm not super on the fence for that because IIRC this can have some performance downsides but I will look into that and also how much the Kernel will grow in terms of size. However it should not harm anything on Unraid but I will take first a look at it. I hope it's enough for you that I look into it early next week.
  4. Nope, I will ask @tpill90 about that, btw you can also join the LANCache Prefill Discord, I think he knows more about Prefill than me. I use OPNsense (which is very similar) and have no issues.
  5. Simply disable Valheim Plus. Valheim Plus is likely to need an update but that is a thing that I can‘t fix. The container checks on every start if there is a newer version available. Please see this issue on GitHub, Valheim Plus needs to be updated.
  6. TBH, I've never seen that, is this a new feature? I will look into that but this will take a few days.
  7. Basically the container does that on each start up. Then put it there. Please keep in mind that if one wrong setting is in there, the config is discarded. TBH I haven't changed my config for CS:GO and CS:Source in a long time because they just work. Please try to only set the name and the password first and you can extend the config as you move on. I'm also not sure if TF2 needs a entry in the GAME_PARAMS to load the config, something like: +exec server.cfg <- but I'm really not sure about that. I would recommend that you download a pre-made config, delete everything from it except for the server name/password and place it in the server directory in the cfg folder, see if that makes a difference.
  8. Yes, you have to forward the GamePort and the Steam Query Port (both of them are UDP in this case). I would recommend that you read the description from the container again: In general I don't support modding of the containers because I can't know how every game needs to be modded and how every mod is working.
  9. Yes, as the description in the Docker template mentions, you can add game start up parameters there: This isn't necessary and also the hardest way of doing it at least from my perspective. The easiest way would be to edit the servertest.ini file and change the name there, the file is located in your projectzomboid folder which lives in your appdata directory and there in .../Zomboid/Server/servertest.ini
  10. Sadly enough no, I think there are other containers out there that you can use to connect to PIA and this user also switched over to another container which supports PIA.
  11. Really? I can't reproduce this on my system. I have the same message as you in the log from the container in the syslog but it doesn't segfault. On what Unraid version are you? You've wrote that you've set up the container multiple times, did you also remove the folder for megasync in your appdata directory?
  12. This is a really minor issue and no pressure on this (if you don't fix it it's also okay for me but I just wanted to report it), I noticed that if you remove a disk with a really long name that it gets a bit out of bounds (this is a disk mounted through iSCSI):
  13. Are you sure that the permissions are also set correctly (this is just a guess because the container should set the permissions on each start). Please also make sure that the config is valid: Click I don't play TF2 but did you place the server.cfg in the correct folder (I think it should be named tf2)?
  14. You can do that in the Windows Explorer if you connect to your appdata share or you use Appdata Cleanup from the CA App: Click on the container Icon on the Docker page and click on Logs I can see it open in the Background here (it is actually "Servers", I couldn't remember how it's called in English from the top of my head because I run Steam in my native language which is German):
  15. @L1N if you want to know about more the Intel iGPU/GPUs then look no further than here: Click You can also find more information here: Click
  16. You can also use my plugin from here, it never made it to the CA App because I couldn't fully test it (I have a lot of things to maintain nawadays). Just go to the Plugins section, click on the Install Plugin tab, paste this URL and click Install: https://raw.githubusercontent.com/ich777/unraid-prometheus_smartctl_exporter/master/prometheus_smartctl_exporter.plg I would not recommend the boot drive for this, not because of wear reasons, but maybe consider maybe switching over to /mnt/user/appdata/scripts and run it from there.
  17. I don‘t understand, what do you mean exactly with that?
  18. I have the same message but my container is running just fine, does your container not work?
  19. Can open up a Unraid terminal and execute this command and post what the output is: wget -qO- https://api.github.com/repos/valheimPlus/ValheimPlus/releases/latest | grep tag_name | cut -d '"' -f4 | cut -d 'v' -f2 After that please open up a terminal from the container (click on the Icon and on Console), execute this command and post the output: wget -qO- https://api.github.com/repos/valheimPlus/ValheimPlus/releases/latest | grep tag_name | cut -d '"' -f4 | cut -d 'v' -f2
  20. Ah okay, now I get it, the issue is that the target is not available at boot. I can maybe change the plugin with a extra setting to take that into account but this is very problematic and a niche use case. Anyways I've updated the plugin and you have now a reconnect button.
  21. You can always install the plugin and see if it displays anything to choose or it simply tells you that your CPU isn't supported. Anyways, GVT-g is only supported up to 10th Gen Intel CPUs. The main issue with this is that Intel uses most of the times different Generations numbers for the iGPUs and I think this causes, even internally at Intel, these conflicting information.
  22. Seems like it can't grab the latest version from GitHub. Do you have any AdBlockers or similar somewhere on your network which could possibly block access to GitHub? Did you maybe restart the container multiple times?
  23. Have you yet read that post, maybe this will help:
  24. Exactly, a fix was released yesterday. Oh, I also have to notify @der8ertl about that. Can you report back if it is now working for you?
  25. DirSyncPro is notorious to consume lots of RAM if you are backing up large chunks of data with lots of small files since it stores the list what to copy in RAM, I've seen it consuming about 12GB on my server and then releasing it after the sync finished. Are you sure that nothing else used the server or a VM started at the sync was running? Do you run ZFS on your server?
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