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ich777

Community Developer
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Everything posted by ich777

  1. You can always use RCON as a remote console because both of them have the ability to use RCON. May I ask for what do you need a remote console? Maybe, really can't tell, on my disk that is formatted with XFS in Unassigned Devices it works flawlessly... Please make sure that the share the the game is on is set to use Cache "Only" or "Prefer" otherwise you could run into new trouble... Has the path in the template also changed to /mnt/cache/appdata or am I wrong?
  2. No, definitely not because if you do a Host pass through it see the same CPU. Maybe it's really related to the filesystem, I can't tell for sure because it works flawlessly on my system... And I've now also tried it on my test system: This is my test server with the container running, as you can see my test server also has 8GB of RAM installed and it works also flawlessly. The only difference is that I've installed the game to a BTRFS Cache drive, I really can't tell why it won't work on your system. Here is the log from my test server: garrysmod.txt
  3. Oh sorry, didn't read that you are on 6.9.0, you have to be at least on 6.10.0-RC2 so that the RMRR patch is included in Unraid. Where does it say that you have to be on 6.9.0 RC2 that it will work, I'll have to change that if that's wrong... The Kernel-Helper isn't available anymore because nearly everything is included in Unraid itself or at least available through plugins.
  4. Nope, this variable is really "unstable/unreliable" sometimes and your IP can be blacklisted from Steam if you do too many requests on their API. ...not to mention if you are on a unstable branch this can get pretty complicated quick.
  5. Kontrollier bitte mal ob dein Stick auch wirklich UNRAID heißt.
  6. Can you try to turn off the Valheim container and see if the same happens? I can't reproduce this on my server.
  7. No, just: .ppignore (files that start with a dot on Linux are hidden) I think this should work too: abc abc* (the asterisk is a wildcard for everything after "abc", I actually don't know how PhotoPrism handles this case because it may be possible in this example that a folder only called "abc" is ignored because it looks for abc with something after it, but you can try it) Hope that makes sense to you.
  8. I think it's probably caused by your CPU would be really great if someone else with the same or a slightly newer CPU can test this. Can you maybe try to add a Cache drive to your system if you have one lying around and try if you can get it to run with a Cache drive. I really can't think of anything else than a CPU issue, similar issues where reported with Satisfactory on older AMD chips because they don't support AVX2 and since GarrysMod is a heavily CPU bound game that's my best guess that they've changed something that also needs newer instruction sets.
  9. You can always start with the CS:Source or CS:GO template as long as it uses srcds_run as the start command. I've thought long time about a Docker image with a variable as a start command but I've never made one because this can and will definitely give me some serious headaches if it's configured wrong...
  10. As said in the support thread, I can't see the bug happening from your logs, can you try to run: diagnostics from the console after it happened and post the Diagnostics over in the support thread?
  11. You can do that too, but if you wan't to do it that way you have to create a variable with the Key: "PHOTOPRISM_CACHE_PATH" and the Value: "/photoprism/cache" and then you have to create a new path in the template with the Host Path: "/mnt/cachetwo/data_nvme/photoprism" and Container Path: "/photoprism/cache" (of course everything without double quotes). You actually have to create the variable with the path inside the container not on the host like you've did it in your post and then you have to create another volume mount from the container to the host like described above. I think that's not possible...
  12. What CPU are you using? Maybe a pretty old one that don't support AVX or anything like that? I tried it now on a Unassigned Device formatted with XFS because I had in mind that maybe the filesystem is the cause of the issue but that's also working fine, log is as always here: garrysmod.txt As you can see the container needs only about ~800MB of RAM:
  13. You don't need to create a variable, simply change the path from the Data Dir to "/mnt/cachetwo/data_nvme/photoprism/" and everything in terms of cache will go there, simply delete the variable.
  14. @ra4e1 I would stromgly recommend that you start over. delete the container, selete the garrysmod folder in you appdata directory and pull a fresh copy from the CA App.
  15. I would strongly recommend that you leave the iGPU enabled so that Unraid cannuse the iGPU for the console output.
  16. You are definetely running not out of RAM… The container doesn‘t need that much RAM. can you please post a screenshot from your entire Docker template?
  17. Yes exactly, but keep in mind it is always recommended that you have one display output for the console for Unraid. Yes, exactly, it is always recommended to use a second GPU for the console output from Unraid and not to use the same card/GPU for console output and a VM because this can/will always cause some trouble.
  18. @jj1987 danke für die Anleitung und den Hinweis, wird in die nächste Unraid version integriert und somit muss das Paket nicht mehr manuell installiert werden. Es wird auch eine option in der GUI geben das Keyboard layout für die Konsole um zu schalten. Darf ich den Thread hier eventuell dicht machen? Hängen nicht zusammen.
  19. Then it should work right OOB like it did in my case.
  20. Please turn off validation, validation will cause a longer start because it validates the files on every start from the game. I've now also pushed a update to the container, only a modernization and update thing. (the above test was with the old version that you are running, the new container also runs fine) Is the container on the same sub net as you local computer?
  21. No, of course not! I now tried it now on my own and it works flawlessly: ...and here is the log: garrysmod.txt Please keep in mind, I didn't touch a single thing in the container template and it worked right OOB. On what Unraid version are you?
  22. What changes? Have done anything to the port? To what is the Game File path set? Are the game files split across multiple disks?
  23. Do you have a Cache drive installed in your Server? Habe you changed anything in the template? It looks like everything should work as expected, how did you try to connect to the container?
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