Nodiaque

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Everything posted by Nodiaque

  1. Did you check the path in the template? It seems download doesn't work
  2. I don't know why it's not in the community app. Squid might be occupied (he's the one doing the approval).
  3. You have to, like anything behind a firewall. But I think you're not replying to the right person I tend to never mess with "ip" when it's in a config file, specially with non-static ip.
  4. Yeah, there might be too many server adding and we can't see them all. I don't own the game myself but my friend said they see my server, but it was about 30 minutes to an hour after I started it. Now that we are in the evening (at least where I am), there might be many more server popping and the game browser can't keep up. Other then verifying that the query port and game port are properly port forward, I cannot really say. Maybe check the network you used? By default it's bridge since putting a custom network in a template is a very bad idea, but on my end, i'm using a custom network.
  5. Did you put the path according to your environnement after inserting the template? This error mean it's not able to save. Normally, should see this: [server] Start Saving [I 03:08:01,046] [server] Start Saving [savedata] [I 03:08:01,052] [savedata] Compression of Blob 0x00000000::USER took 67.00 us Compression of Blob 0x00000000::USER took 67.00 us MaxClientComponents: 1 Maybe it doesn't work when no player have joined yet
  6. It might take a while before it shows like other game. Also, be sure to have port forward properly set in your firewall
  7. You have to edit the config file as per the documentation. Right now, I didn't do anything that automatically put var in the config file. The game itself doesn't support any command line to configure stuff. I might in the futur check other ich777 container and see how to edit the file on the fly before the launch of the server. But for now, just edit the json while server is offline (file is created on first launch with default config as per Enshrouded doc) and you'll be good to go. I myself prefer editing the file then editing var because var require docker recompile while file just need a restart. Just a personal preference here. I've updated my template to show explicitly that the json file need to be edited to change the name and password.
  8. yeah I don't know why it's not there. I might have done something wrong
  9. Just take the xml from my github repo and import it.
  10. normally about 2 hours. But since it's my first time submission, I'm not sure if there's an added time
  11. For those wanting to have Enshrouded, I've just created the container following ich777 footstep. I'm waiting for it to be publish in the community app. To prevent cross discussion between devs, the support thread is here: Note that I'm still waiting on port confirmation from the dev about UDP and TCP. the doc doesn't specify and looking on various website, it varies. Presently, the template open both to be sure.
  12. Dockers Available SteamCMD DedicatedServers: - Enshrouded - Enshrouded_Proton (experimental)
  13. Summary: Support Thread for Nodiaque Gameserver Dockers Application: SteamCMD DockerHub: https://hub.docker.com/r/nodiaque/steamcmd All dockers are easy to set up and are highly customizable, all dockers are tested with the standard configuration (port forwarding,...) if the are reachable and show up in the server list form the "outside". The default password for the gameservers if enabled is: Docker It there is a admin password the default password is: adminDocker Please read the discription of each docker and the variables that you install (some dockers need special variables to run). The Steam Username and Password is only needed in templates where the two fields are marked as required with the red * Special thanks to @ich777 that created the original docker and supported them for many years.
  14. Yes but you can run it in windows emulator like other game does. They did say that a linux version will become available later. A tutorial is currently out of scope. How to create a container for unraid, there's already many post on that. Now the specific of the steam container ich777 created is a trial and error at each new container because each game is different. He helped me understand how the container work specially since I never really worked with Docker to begin with (outside of using already available docker). I'm nearly done with the creation of the one I'm doing right now and well be ready to test with my friend who own the game.
  15. Hello, I'm currently learning how to do servers like ich777 do. He made a wonderful job of doing all of this and it's something I wanted to learn for myself a long time ago but never took the time for it. I cannot vouch I'll do something as good or not, it will be my first dockers. Once I got something working, I'll ping back. Specially since it's currently Windows Only, that's another pain to do. I also saw the game says owneronly, where I don't own the game. This will make it even more harder to do. Before someone jump to the gun, my goal is not to compete with him, on the contrary, I'm communicating with him to learn. The goal is to give him more spare time and allow the community to have more server in the same way he is doing.
  16. Quick question. It's really not the first time I see the error in steam container, in fact I think all of them as it and it never bothered anything. I'm just wondering, they are offering a fix for it in their faq (https://tech.palworldgame.com/dedicated-server-guide#qa)
  17. I guess you mean port forwarding?? First check if you don't have conflicting port with another docker listening to 8211. Verify your docker is on the right network. Check your config to be sure you enable to check the publicip to autoupdate if you don't use any cloudfare and such.
  18. well it all depend how you do. Palworld will require port forwarding. If you do port forwarding on your router, then people need your real ip (the one you would normally get by going to whatismyip.com which is probably what the game get since there's a config for publicip). If you don't do that cause you use cloudfare as some sort of vpn (I don't know how cloudfare work but heard they offer some sort of vpn), then it's cloudfare ip you need. In both case, disable the settings that validate the publicip. And I would put the cloudfare ip in it (if it change well......... don't use cloudfare?)
  19. Hello, I see for Palworld this extra parameters: -No-useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS According to this (https://tech.palworldgame.com/dedicated-server-guide), using these parameters increase performance: -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS Difference is the first param. Is there a reason to use "-No-useperfthreads"?
  20. Don't know why, when I put CAD, it's says 1 USD = 1 CAD. I wish that was true... edit: nevermind, had redis bug
  21. I cannot say. It moved from SDH to SDJ and wasn't liking me assigning the drive to disk 3 where it was before.
  22. hmmm that's not what happened earlier when I tried it. I'm afraid to get another "disconnect drive" again. I'll wait for the rebuild even if I have multiple days because of the disconnection on the read drives... safer this way
  23. To remove the HDD from the cage and connect them directly, I need to reassign them. Since I have a rebuild in progress, I cannot stop the rebuild, reassign all drive before the rebuld is finish right?