Everything posted by FrozenGamer
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[Support] ich777 - Gameserver Dockers
I can see it at 192.168.1.154:7777 only - and i can connect. Not on external Ip:27015, internal ip:7777, internal ip:27015 or any other combination. fixed- thank your for letting me know it is not necessary. Back to bridged. In addition i shut down and rebooted the unraid server, with all other dockers and my one VM set to not autorun. This did not seem to help. I tried Privileged, that didn't solve it. Also i eliminated the RCon port as suggested by Mushroom.
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[Support] ich777 - Gameserver Dockers
I am at a loss as to why my single (not cluster) Ark survival evolved server will not show on the internet. I will reiterate and add a few things from my previous post which starts here. To be clear i am asking about Ark, but reference Valheim as it has been working fine. Valheim container is working and has always worked from external connections. Yet Ark just won't be seen or connect via external connections, just on my local network. Every other game server i have used from this repository/thread works perfectly. I understand port forwarding on my router At this point, I have the following ports mapped on my router 7777,7778,27015 udp only, 27020 tcip. Testing with a cell phone tethered laptop, I am able to connect to valheim which uses udp ports via typing the IP address in But i do not see my valheim server in the steam server favorites. I tried 2 udp port scanners. one has an error writing to my port on all udp ports i tried to test, 2456 etc for valheim, and 27015 for the following udp port scanner. https://openport.net/udp-port-checker/ (this one doesn't work) But https://www.ipvoid.com/udp-port-scan/ does connect to all the udp ports as open/filtered. it lists the service for 7777 as cbt, 7778 as interwise, and 27015 as halflife. I was asked the following question from Ich777 Are you sure that your ISP is not blocking any ports or you are behind a NAT from your ISP? -I have called my isp to ask if they are blocking udp ports or specific udp ports. They said they don't block much, just a few russian military IP's that have been trying to hack them. Also I don't believe they are because if i can connect to valheim externally and the above port scanner shows all the ports as open/filtered. I believe this is unrelated but i discovered that my router nighthawk r7000p was using a 2 year old firmware and not reporting that updates were available. I updated to a recent firmware this morning to eliminate that issue and be more secure. I cannot see my server at https://arkbrowser.com/ I cannot seem to find it when i download all the servers with the boxes checked on my compute (this one is on the same network as unraid/ark server) I cannot see the game via tethered laptop and the ark server browser. Do you have other services exposed to the internet? - i have many computers on the network and i have a few other services exposed for sure, but none on 27015 to the best of my knowledge.. Or 7777,7778 (if that matters or should i forget about those ports for my connection issue?). Here is my run script for the server root@localhost:# /usr/local/emhttp/plugins/dynamix.docker.manager/scripts/docker run -d --name='ARKSurvivalEvolved' --net='bridge' -e TZ="America/Anchorage" -e HOST_OS="Unraid" -e 'GAME_ID'='376030' -e 'VALIDATE'='' -e 'MAP'='TheIsland' -e 'SERVER_NAME'='IcyWaves' -e 'SRV_PWD'='deleted' -e 'SRV_ADMIN_PWD'='deleted' -e 'GAME_PARAMS'='?MaxPlayers=11?' -e 'GAME_PARAMS_EXTRA'='-server -log' -e 'USERNAME'='' -e 'PASSWRD'='' -e 'UID'='99' -e 'GID'='100' -p '7777:7777/udp' -p '7778:7778/udp' -p '27015:27015/udp' -p '27020:27020/tcp' -v '/mnt/user/appdata/steamcmd':'/serverdata/steamcmd':'rw' -v '/mnt/cache/appdata/ark-se':'/serverdata/serverfiles':'rw' --restart=unless-stopped 'ich777/steamcmd:arkse' 8dce2f7d187d21eebe6bc311f5275bdb2deec3f050ca6d474f0b58e475b10451 I also changed the following setting in my router "Respond to Ping on Internet Port" to enable it. I tried Bridged and Host network, but not sure how to try the specific IP:br0 option. Nothing seems to work. Attaching the screenshot of router that might be affecting? and the log from the docker Any more suggestions? or data that i might provide to help see what's going on?
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[Support] ich777 - Gameserver Dockers
edit: Disregard the question , i think i understand now (you mean the 4 checkboxes at bottom left of join server dialog) Thanks for your patience.
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[Support] ich777 - Gameserver Dockers
Thanks.. I need to try 7daystodie - but today i will stick with ARK.. I am sorry, what checkboxes and options, on the unraid container? I don't understand what you mean?
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[Support] ich777 - Gameserver Dockers
I have been working on reading through the forums for quite a bit here and can't seem to find the answer. Can someone point me in the right direction for a single Ark server. I see the stickied Cluster info. I can see my server and connect to it locally no problem but my friend cannot connect externally. 1. What are the specific ports to be forwarded and connection type? 2. How should a friend be trying to connect to my game from steam? 3. Can i test my own connect-ability by adding my external IP address and a port to my server list on steam (clicking view, then servers, then adding it by my external ip and port? 7777? 27015? The ports i have forwarded at this time after reading the forums are 7777,7778,27015 UDP only, and 27020 TCIP. But i did leave in 27016 UDP only. Why is IppoKun talking about 26900? in the post above, did i completely miss that port? Thanks in advance and sorry if this is clearly spelled out in this thread already?
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[Support] binhex - qBittorrentVPN
I think I am good to go now. I moved all the files out of the appdata folderafter it finished doing whatever it was doing. I had to create a new folder for my torrents and then edit categories. So many things are not obvious with this program, but once its working it works pretty well.. with the exception of todays little nightmares. Thanks again for your help wgstarks!
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[Support] binhex - qBittorrentVPN
It would appear that when the update to the broken qbittorrent the unraid server moved files from the array to the cache drive and put them in this directory "/mnt/user/appdata/binhex-qbittorrentvpn". This one does not get moved off the cache. I tried to download another torrent prior to reverting the version of qbittorrent as suggested and it also went into the same folder. Normally it should go into /data/QBT/temp/ and then move to /data/QBT/ once it is completed. Now whenever i am running qbittorrent the cache drive reads and writes are maxed out at the same time, even though i have deleted all the existing torrents and just did one test download of 10GB which is stuck at moving. Is it possible that Qbittorrent is still moving all those files around on my cache drive? Because when i shut down the docker the writing/reading stops and then i can manually start the mover script on docker/main and it moves over a bunch of the previously torrented files according to the system log with logging of moved files enabled. I think it may be fixing itself? Edit. Also thanks for posting your working settings, i will try them after i let this play out, the Downloads folder in the appdata folder is getting smaller each time i run the qbittorrent... What or why i don't know.
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[Support] binhex - qBittorrentVPN
Do these settings look ok? Perhaps this has something wrong as well. - i did a test download and its stuck on "moving" -
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[Support] binhex - qBittorrentVPN
I deleted a few of the variables for privacy, but here it is. root@localhost:# /usr/local/emhttp/plugins/dynamix.docker.manager/scripts/docker create --name='binhex-qbittorrentvpn' --net='bridge' --privileged=true -e TZ="DELETED " -e HOST_OS="Unraid" -e 'VPN_ENABLED'='yes' -e 'VPN_USER'='DELETED' -e 'VPN_PASS'='DELETED' -e 'VPN_PROV'='pia' -e 'VPN_CLIENT'='openvpn' -e 'VPN_OPTIONS'='' -e 'STRICT_PORT_FORWARD'='yes' -e 'ENABLE_PRIVOXY'='yes' -e 'WEBUI_PORT'='8080' -e 'LAN_NETWORK'='192.168.1.0/24' -e 'NAME_SERVERS'='209.222.18.222,84.200.69.80,37.235.1.174,1.1.1.1,209.222.18.218,37.235.1.177,84.200.70.40,1.0.0.1' -e 'ADDITIONAL_PORTS'='' -e 'DEBUG'='false' -e 'UMASK'='000' -e 'PUID'='99' -e 'PGID'='100' -p '6881:6881/tcp' -p '6881:6881/udp' -p '8080:8080/tcp' -p '8118:8118/tcp' -v '/mnt/user/Torrents/':'/data':'rw' -v '/mnt/user/appdata/binhex-qbittorrentvpn':'/config':'rw' --sysctl="net.ipv4.conf.all.src_valid_mark=1" 'binhex/arch-qbittorrentvpn:4.3.3-1-07' 004c3ff1289adab9e8d635471e591f4fd3a9ef8f2e08215162153710ca954d82
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[Support] binhex - qBittorrentVPN
Thanks! - i rebooted the server, still every time it was moving files and filling up my cache drive, so i just deleted all of the listed torrents, which may have solved it. Now i just need to move all the extra stuff out of my appdata folder that seems to have been dumped in there by qbittorrent. At this point i don't know if i still have a problem with my cache drive integrity as the error hasn't been back since rebooted. Not a good day but hopefully my data and server are intact. Brain overloading a little.
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[Support] binhex - qBittorrentVPN
tower-diagnostics-20220108-1214.zip syslog shows problems at 11:43 today. edit. the error continues to show up every minute or so in the log. shut off all dockers except for my kids terraria server, but haven't rebooted yet. Should i move this to another thread? Should i just shut down the entire server until i find a solution?
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[Support] binhex - qBittorrentVPN
I reverted to the suggested version 4.3.3-1-07, started the docker Things didn't go well. Lots of errors mover appears to be broken Jan 8 12:10:39 Tower kernel: BTRFS error (device loop2): parent transid verify failed on 744964096 wanted 3046329 found 3046327 will be posting logs once i do another diagnostics. mover stopped after moving 9.9GB
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[Support] binhex - qBittorrentVPN
My Cache drive was completely full, I then clicked move (normally it should happen daily my schedule) and it stayed full - with numbers changing, but essentially full. I logged in (at first it wouldn't take the login and password) - it shows everything as moving and a number of items as completed. I stopped the docker container and the move started reducing cache drive size. It appears that setting autoupdate for plugins and dockers may have been a mistake, this update appears to have happened at 00:01 january 8, so the moving etc has been happing for 11 hours. 1. How do i roll back to a previous qbitvpn? Will that automatically move all the files back? Answer found the following a few links above (sorry) - will see if i can figure that out. "Q5. There is an issue with the latest version of an application, how do i roll back to a specific version? A5. In order to pull down a specific version of an application you need to specify the tag with the version you want. To find out what tags are available for the docker image you need to go to the first post in the applications support thread, then copy the URL shown after the text "Docker Hub:" and append "tags/" to the end of the url and paste into your preferred browser. This will return a list of available tag names, make a note of the tag you want (tag name denotes the version of the application) and then go the unRAID web interface, left clicking the specific Docker container and selecting "edit", then click on the advanced view option (top right) and edit the repository string, adding in ":" to the end of the name, e.g. to specify a version of 1.0.0.0 for couchpotato. the repository would be changed from:- binhex/arch-couchpotato to binhex/arch-couchpotato:1.0.0.0" 2. I found the data that is moved here "appdata\binhex-qbittorrentvpn\qBittorrent\downloads\" about 703 GB 3. When a cache drive is completely full, does unraid still work and handle this gracefully? Just writing it with parity to the data drives? 4. Anything else i should consider? i do have backups of my appdata last backup is 6 days ago. Probably need to get this solved before it tries to zip up the important data again (in 12 hours)
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How to have automatic backups of important cache drive data
Edit. I think i have mostly found the answers in an old spaceinvader video: I will wait a few days for comments then mark solved. Its a bummer i didn't figure this out a long time ago!. How quickly i could restore in the event of a failure of the cache drive. Often used Dockers are as follows. Binhhex-nzbhydra2, Binhex-qbittorrentvpn, binhex-sonarr, plexmediaserver, radarr, sabnzbd. Also a vm of macintosh created with macinabox. Not often used dockers, binhex-drusaider, a few minecraft servers and valheim servers. What i am looking for is a quick easy restore should the data get corrupted on cache and or or the drive fail. I know that having 2 cache drives in raid-1 would somewhat solve the issue, but I wouldn't have previous backups. The drive i have has been working fine for years but is getting a little old, which is really another question, it passes smart tests it is a crucial mx500 i think, CacheCrucial_CT960M500SSD.. See attached smart Other than reliability(assume switching to samsung good idea) does the type of ssd really make much a difference in performance of an unraid machine and associated dockers/vms? Thanks in advance.
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[Support] ich777 - Gameserver Dockers
This is my log (attached)- I did rename it valheim2. I must have done something wrong when i deleted the old container and configured it. shows a little better what i meant by the error. Will keep looking and see if i can figure it out. If you are getting hit with too many questions i'm sure eventually i can figure it out. Thanks so much for what you have done with the container. log.txt.txt
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[Support] ich777 - Gameserver Dockers
SO i did that, perhaps wrong - because my original valheim (i will refer to valheim1) was missing from the docker list and i am getting this error on the log for valheim2 now. I just added valheim1 again - i think everything is still there but not sure why the error. src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 55ms. This directly adds to delay of processing of network packets!
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[Support] ich777 - Gameserver Dockers
just for the valheim2 (non standard ports)?
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[Support] ich777 - Gameserver Dockers
Last night i had some internet problems and this morning (after rebooting router) i can't seem to run 2 valheim servers simultaneously. I can start one, but not the other.. I get "execution error" server error. And because it stops, i don't seem to be getting a log for the one that fails to start. I will attach logs for valheim and valheim 2, which were both running simultaneously until today. After some investigation, i discovered that the container had added an extra udp game port range which was conflicting with the first server. Not sure why. Deleted and i think its working now.
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[Support] binhex - qBittorrentVPN
I am having the exact same problem and it does not appear that it was answered? Can anyone help? EDIT - found the answer -
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[Support] Josh.5 Docker Templates
(it seemed to work on epic and steam i think, but my steam on one pc behaves strangely, i can't see the library - it flashes on once in a while but its a black screen otherwise. I can access it if i go to "Big Screen" to test and it appears to be downloading games from lancache.) I'm seeing the following errors in my log for lancache -do i have something setup wrong? # Upstream Configuration proxy_next_upstream error timeout http_404; and # Allow the use of state entries proxy_cache_use_stale error timeout invalid_header updating http_500 http_502 http_503 http_504; # Including /etc/nginx/sites-enabled/10_generic.conf server { listen 80 reuseport; error_log /var/log/nginx/error.log; error_log /var/log/nginx/error.log; Here is my docker command - root@localhost:# /usr/local/emhttp/plugins/dynamix.docker.manager/scripts/docker run -d --name='lancache-bundle' --net='br0' --ip='192.168.1.202' -e TZ="America/Anchorage" -e HOST_OS="Unraid" -e 'LANCACHE_IP'='192.168.1.202' -e 'DNS_BIND_IP'='192.168.1.202' -e 'CACHE_MEM_SIZE'='500m' -e 'CACHE_DISK_SIZE'='2000g' -e 'CACHE_MAX_AGE'='150d' -e 'UDP_PORT_53'='53' -e 'UPSTREAM_DNS'='1.1.1.1' -e 'USE_GENERIC_CACHE'='true' -e 'DISABLE_ARENANET'='' -e 'DISABLE_BLIZZARD'='' -e 'DISABLE_CITYOFHEROES'='' -e 'DISABLE_DAYBREAK'='' -e 'DISABLE_EPICGAMES'='' -e 'DISABLE_FRONTIER'='' -e 'DISABLE_HIREZ'='' -e 'DISABLE_NEVERWINTER'='' -e 'DISABLE_NEXUSMODS'='' -e 'DISABLE_NINTENDO'='' -e 'DISABLE_ORIGIN'='' -e 'DISABLE_RENEGADEX'='' -e 'DISABLE_RIOT'='' -e 'DISABLE_ROCKSTAR'='' -e 'DISABLE_SONY'='' -e 'DISABLE_STEAM'='' -e 'DISABLE_TESO'='' -e 'DISABLE_TWITCH'='' -e 'DISABLE_UPLAY'='' -e 'DISABLE_WARFRAME'='' -e 'DISABLE_WARGAMING'='' -e 'DISABLE_WSUS'='' -e 'DISABLE_XBOXLIVE'='' -v '/mnt/user/lancache':'/data/cache':'rw' -v '/mnt/user/appdata/lancache-bundle/log/named':'/var/log/named':'rw' -v '/mnt/user/appdata/lancache-bundle/log/nginx':'/var/log/nginx':'rw' 'josh5/lancache-bundle:latest' 6f69014c00fec28dfd07242d220d77639507b38588f279d771ca505129b85108 The command finished successfully!
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[Support] Josh.5 Docker Templates
So I thought i had it working but it didn't work - Is there a good tutorial for setting this up for unraid? I assume there is something that i overlooked?
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[Support] Josh.5 Docker Templates
I Installed the docker - simply changed the default DNS on a few computers to the one set by the default 192.168.1.202 and the second to 8.8.8.8 It appears to be working. questions. Forgive my questions if they are completely ignorant. I didn't see a guide so i winged it. 1. Will non gaming network traffic not be cached and pass through the lancache server? 2. I see some references to complications on having the lancache share go to more than 1 drive, does that matter much? 3. When i can afford to get another SSD (beyond the Cache drive of unraid) - it seems like it might be a good idea to dedicate an SSD in the unraid array. I am assuming that i would limit the share to that drive and it would work fine? But it would be written to cache then moved at night with parity written to the lancache share which would be limited to that new SSD? Or am i on the wrong path here? Perhaps it would be worth just getting another old machine and throwing a drive in, installing linux and making it a dedicated lancache machine? 4. Would i want to set the dns in the router instead so all traffic goes through the cache instead of on each computer? 5. Did i miss something in the setup and i just think its working.. I only tested with a few smaller games or is it as easy as setting your dns? What about Gateway does that need to be set?
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[Support] SpaceinvaderOne - Macinabox
I updated to 10.15.3 without any problems that i can see.
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[Support] SpaceinvaderOne - Macinabox
In Catalina go to settings - Apple-ID, under iCloud uncheck which filetypes you do not want to be permanently stored on the disk. If i uncheck that it will leave all the photos on the drive right? then i can delete them? My preference is that they exist in the cloud only (because i made the virtual drive 68gb. I did find a setting in the photos app itself. Top left next to the apple icon, photos-preferences, there is general and icloud - and under icloud i can optimize mac storage. this has been done. Under storage i have 11.16gb of 68.38 left, 29gb of which is photos. - the main issue is that i have docker image utilization of 71% - maybe i just should up the size of my docker image?
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[Support] SpaceinvaderOne - Macinabox
Hi, sorry i took so long to check on the thread and see this - i have the same - i can post a screenshot if you want.